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2014-09-10
Fix signed-unsigned mismatch
Shannon Woods
2014-09-10
Updated the index buffer classes to use Error objects.
Geoff Lang
2014-09-10
Only allocate the streaming index buffers when they are first needed.
Geoff Lang
2014-09-10
Move the counting IB from IndexDataManager to Renderer9.
Geoff Lang
2014-09-10
Update the RenderStateCache to use Error objects.
Geoff Lang
2014-09-10
Add queries for attachment targets.
Jamie Madill
2014-09-10
Get stencil buffer clear parameters format directly.
Jamie Madill
2014-09-10
Only use direct buffers for static data in D3D11.
Jamie Madill
2014-09-09
Starting refactor of ProgramBinary
Brandon Jones
2014-09-09
Squash the Texture attachment classes into one.
Jamie Madill
2014-09-09
Revert "Optimize dynamic buffers."
Jamie Madill
2014-09-09
Move assertion into if-block.
Geoff Lang
2014-09-08
Update the ReadPixels calls to return Error objects instead of calling gl::er...
Geoff Lang
2014-09-08
Update clear calls to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-08
Update Buffers to return Error objects instead of calling gl::error.
Geoff Lang
2014-09-05
Eliminate typed render target Texture attachment method.
Jamie Madill
2014-09-05
Use ImageIndex to return Texture attachment properties.
Jamie Madill
2014-09-05
Fix typo in "PixelShaderOuputVariable".
Jamie Madill
2014-09-05
Drop support for the old "full multiplexed" MRT shaders.
Jamie Madill
2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-09-05
Use attachment binding points for dynamic PS key.
Jamie Madill
2014-09-05
Declare commit_id a gyp 'hard_dependency'.
Jamie Madill
2014-09-03
Add a new TextureAttachment class to simplify FBO attachments.
Jamie Madill
2014-09-03
Add an ImageIndex helper struct to index into tex levels.
Jamie Madill
2014-09-03
Refactor Framebuffer::invalidateSub.
Jamie Madill
2014-09-03
Use libANGLE to reduce duplicated ANGLE source compiles.
Jamie Madill
2014-09-03
Retrieve render colorbuffers as a single vector.
Jamie Madill
2014-09-03
Mark shared and std140 UBOs as always active.
Jamie Madill
2014-09-03
Move CollectVariables to sh namespace.
Jamie Madill
2014-09-03
Use the CollectVariables path on the HLSL translator.
Jamie Madill
2014-09-03
Compact the D3D shader specializations into one.
Jamie Madill
2014-09-03
Move shader variables into the base impl.
Jamie Madill
2014-09-03
Use GL-like methods for InvalidateFramebuffer calls.
Jamie Madill
2014-09-03
Move logic of InvalidateFramebuffer to Framebuffer.cpp.
Jamie Madill
2014-09-02
Fix use of references with va_start
Shannon Woods
2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-09-02
Clean up Query classes.
Shannon Woods
2014-09-02
Added BufferSubData benchmark.
Jamie Madill
2014-08-29
Converted ProgramBinary to use Context caps instead of Renderer
Brandon Jones
2014-08-28
Use the specified Program instead of current in GetUniform.
Jamie Madill
2014-08-28
Update validation functions to use new error mechanisms.
Geoff Lang
2014-08-28
Add caps for transform feedback limits from table 6.34.
Geoff Lang
2014-08-28
Add caps for the aggregate shader limits from table 6.33.
Geoff Lang
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Moved DynamicHLSL into renderer/d3d
Brandon Jones
2014-08-28
More shader refactor cleanup
Brandon Jones
2014-08-28
Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."
Jamie Madill
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-28
Fix row-major layout tracking in interface blocks.
Jamie Madill
2014-08-27
Refactoring Shader objects (Take 2)
Brandon Jones
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