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AgeCommit message (Expand)Author
2014-09-03Compact the D3D shader specializations into one.Jamie Madill
2014-09-03Move shader variables into the base impl.Jamie Madill
2014-09-03Use GL-like methods for InvalidateFramebuffer calls.Jamie Madill
2014-09-03Move logic of InvalidateFramebuffer to Framebuffer.cpp.Jamie Madill
2014-09-02Fix use of references with va_startShannon Woods
2014-09-02Replace getDepthStencil with getRenderTarget.Jamie Madill
2014-09-02Clean up Query classes.Shannon Woods
2014-09-02Added BufferSubData benchmark.Jamie Madill
2014-08-29Converted ProgramBinary to use Context caps instead of RendererBrandon Jones
2014-08-28Use the specified Program instead of current in GetUniform.Jamie Madill
2014-08-28Update validation functions to use new error mechanisms.Geoff Lang
2014-08-28Add caps for transform feedback limits from table 6.34.Geoff Lang
2014-08-28Add caps for the aggregate shader limits from table 6.33.Geoff Lang
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Moved DynamicHLSL into renderer/d3dBrandon Jones
2014-08-28More shader refactor cleanupBrandon Jones
2014-08-28Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."Jamie Madill
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-28Fix row-major layout tracking in interface blocks.Jamie Madill
2014-08-27Refactoring Shader objects (Take 2)Brandon Jones
2014-08-27Revert "Refactoring Shader objects"Brandon Jones
2014-08-27Refactoring Shader objectsBrandon Jones
2014-08-27Fix GetUniform validation.Jamie Madill
2014-08-27Refactor GetUniform validator helpers.Jamie Madill
2014-08-27Move GetUniform size validation to top layer.Jamie Madill
2014-08-27Move GetUniform validation to the validation layer.Jamie Madill
2014-08-27Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.Shannon Woods
2014-08-26Fix interface block static use tracking.Jamie Madill
2014-08-26Refactor ShaderVariables to store fields in the base.Jamie Madill
2014-08-26Reduce CPU texture usage in D3D11 where possibleAustin Kinross
2014-08-26Refactored TransformFeedback for multi-platform ANGLE and added tests.Kenneth Russell
2014-08-26Move some methods of VertexDataManager to helper methods.Jamie Madill
2014-08-26Move validation from IndexDataManager to the API.Jamie Madill
2014-08-26Extract validation from VertexDataManager.cpp to the API.Jamie Madill
2014-08-25Hard-limit the number of uniform vectors in D3D11.Geoff Lang
2014-08-25Add a new invariant declaration operator.Jamie Madill
2014-08-25Clean up copyimage.hGeoff Lang
2014-08-25Adds a required EGL_BAD_MATCH case to eglMakeCurrentShannon Woods
2014-08-25Optimize dynamic buffers.Jamie Madill
2014-08-25Add BufferStorage11::setData.Jamie Madill
2014-08-25Clean up copyvertex.hGeoff Lang
2014-08-25Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.Geoff Lang
2014-08-25Add caps from the 6.29 table.Geoff Lang
2014-08-25Fix compilation error due to bad merge.Geoff Lang
2014-08-25Added check to avoid accessing possible NULL renderer pointer.Cooper Partin
2014-08-25Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer textur...Cooper Partin
2014-08-25Create an Error object to represent GL errors.Geoff Lang
2014-08-22Move the index range cache to gl::Buffer.Jamie Madill
2014-08-22Fix std140 UBO layouts.Jamie Madill
2014-08-22Prevent accessing more arguments than provided.Nicolas Capens