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AgeCommit message (Expand)Author
2014-09-18Use ImageIndex in getRenderTarget.Jamie Madill
2014-09-18Don't skip draw calls on zero-sized viewports.Geoff Lang
2014-09-17Improve D3D11 varying packing when there are more varyings than registers.Austin Kinross
2014-09-17Fix incorrect error check.Geoff Lang
2014-09-17Merge the sampler uniform application into ProgramBinary::setUniform.Geoff Lang
2014-09-17Fix enum in FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query.Jamie Madill
2014-09-17Accept ImageIndex in TextureD3D::subImage and getImage.Jamie Madill
2014-09-17Fix the varying sort comparator in ShaderD3D.Jamie Madill
2014-09-17Move validation of ANGLE_instanced_arrays to the validation layer.Geoff Lang
2014-09-17Don't modify the function parameters in ProgramBinary::setUniform.Geoff Lang
2014-09-17Add several missing header guard commentsAndrew Knight
2014-09-16Update Queries to return Error objects instead of calling gl::error.Geoff Lang
2014-09-12Moving more D3D-only logic into ProgramBinaryD3DBrandon Jones
2014-09-12Remove dead RenderbufferStorage::getDepthBuffer.Jamie Madill
2014-09-12Add a helper to replace FBO attachment's getSerial.Jamie Madill
2014-09-12Add an attachment helper to replace getRenderTarget.Jamie Madill
2014-09-10Fix signed-unsigned mismatchShannon Woods
2014-09-10Updated the index buffer classes to use Error objects.Geoff Lang
2014-09-10Only allocate the streaming index buffers when they are first needed.Geoff Lang
2014-09-10Move the counting IB from IndexDataManager to Renderer9.Geoff Lang
2014-09-10Update the RenderStateCache to use Error objects.Geoff Lang
2014-09-10Add queries for attachment targets.Jamie Madill
2014-09-10Get stencil buffer clear parameters format directly.Jamie Madill
2014-09-10Only use direct buffers for static data in D3D11.Jamie Madill
2014-09-09Starting refactor of ProgramBinaryBrandon Jones
2014-09-09Squash the Texture attachment classes into one.Jamie Madill
2014-09-09Revert "Optimize dynamic buffers."Jamie Madill
2014-09-09Move assertion into if-block.Geoff Lang
2014-09-08Update the ReadPixels calls to return Error objects instead of calling gl::er...Geoff Lang
2014-09-08Update clear calls to return Error objects instead of calling gl::error.Geoff Lang
2014-09-08Update Buffers to return Error objects instead of calling gl::error.Geoff Lang
2014-09-05Eliminate typed render target Texture attachment method.Jamie Madill
2014-09-05Use ImageIndex to return Texture attachment properties.Jamie Madill
2014-09-05Fix typo in "PixelShaderOuputVariable".Jamie Madill
2014-09-05Drop support for the old "full multiplexed" MRT shaders.Jamie Madill
2014-09-05Enable MRT pixel shader rewriting.Jamie Madill
2014-09-05Use attachment binding points for dynamic PS key.Jamie Madill
2014-09-05Declare commit_id a gyp 'hard_dependency'.Jamie Madill
2014-09-03Add a new TextureAttachment class to simplify FBO attachments.Jamie Madill
2014-09-03Add an ImageIndex helper struct to index into tex levels.Jamie Madill
2014-09-03Refactor Framebuffer::invalidateSub.Jamie Madill
2014-09-03Use libANGLE to reduce duplicated ANGLE source compiles.Jamie Madill
2014-09-03Retrieve render colorbuffers as a single vector.Jamie Madill
2014-09-03Mark shared and std140 UBOs as always active.Jamie Madill
2014-09-03Move CollectVariables to sh namespace.Jamie Madill
2014-09-03Use the CollectVariables path on the HLSL translator.Jamie Madill
2014-09-03Compact the D3D shader specializations into one.Jamie Madill
2014-09-03Move shader variables into the base impl.Jamie Madill
2014-09-03Use GL-like methods for InvalidateFramebuffer calls.Jamie Madill
2014-09-03Move logic of InvalidateFramebuffer to Framebuffer.cpp.Jamie Madill