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AgeCommit message (Expand)Author
2014-09-09Starting refactor of ProgramBinaryBrandon Jones
2014-09-09Squash the Texture attachment classes into one.Jamie Madill
2014-09-09Revert "Optimize dynamic buffers."Jamie Madill
2014-09-09Move assertion into if-block.Geoff Lang
2014-09-08Update the ReadPixels calls to return Error objects instead of calling gl::er...Geoff Lang
2014-09-08Update clear calls to return Error objects instead of calling gl::error.Geoff Lang
2014-09-08Update Buffers to return Error objects instead of calling gl::error.Geoff Lang
2014-09-05Eliminate typed render target Texture attachment method.Jamie Madill
2014-09-05Use ImageIndex to return Texture attachment properties.Jamie Madill
2014-09-05Fix typo in "PixelShaderOuputVariable".Jamie Madill
2014-09-05Drop support for the old "full multiplexed" MRT shaders.Jamie Madill
2014-09-05Enable MRT pixel shader rewriting.Jamie Madill
2014-09-05Use attachment binding points for dynamic PS key.Jamie Madill
2014-09-05Declare commit_id a gyp 'hard_dependency'.Jamie Madill
2014-09-03Add a new TextureAttachment class to simplify FBO attachments.Jamie Madill
2014-09-03Add an ImageIndex helper struct to index into tex levels.Jamie Madill
2014-09-03Refactor Framebuffer::invalidateSub.Jamie Madill
2014-09-03Use libANGLE to reduce duplicated ANGLE source compiles.Jamie Madill
2014-09-03Retrieve render colorbuffers as a single vector.Jamie Madill
2014-09-03Mark shared and std140 UBOs as always active.Jamie Madill
2014-09-03Move CollectVariables to sh namespace.Jamie Madill
2014-09-03Use the CollectVariables path on the HLSL translator.Jamie Madill
2014-09-03Compact the D3D shader specializations into one.Jamie Madill
2014-09-03Move shader variables into the base impl.Jamie Madill
2014-09-03Use GL-like methods for InvalidateFramebuffer calls.Jamie Madill
2014-09-03Move logic of InvalidateFramebuffer to Framebuffer.cpp.Jamie Madill
2014-09-02Fix use of references with va_startShannon Woods
2014-09-02Replace getDepthStencil with getRenderTarget.Jamie Madill
2014-09-02Clean up Query classes.Shannon Woods
2014-09-02Added BufferSubData benchmark.Jamie Madill
2014-08-29Converted ProgramBinary to use Context caps instead of RendererBrandon Jones
2014-08-28Use the specified Program instead of current in GetUniform.Jamie Madill
2014-08-28Update validation functions to use new error mechanisms.Geoff Lang
2014-08-28Add caps for transform feedback limits from table 6.34.Geoff Lang
2014-08-28Add caps for the aggregate shader limits from table 6.33.Geoff Lang
2014-08-28Removed common_includes.h reordered includes.Geoff Lang
2014-08-28Moved DynamicHLSL into renderer/d3dBrandon Jones
2014-08-28More shader refactor cleanupBrandon Jones
2014-08-28Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."Jamie Madill
2014-08-28Remove remnants of old PCH code.Jamie Madill
2014-08-28Fix row-major layout tracking in interface blocks.Jamie Madill
2014-08-27Refactoring Shader objects (Take 2)Brandon Jones
2014-08-27Revert "Refactoring Shader objects"Brandon Jones
2014-08-27Refactoring Shader objectsBrandon Jones
2014-08-27Fix GetUniform validation.Jamie Madill
2014-08-27Refactor GetUniform validator helpers.Jamie Madill
2014-08-27Move GetUniform size validation to top layer.Jamie Madill
2014-08-27Move GetUniform validation to the validation layer.Jamie Madill
2014-08-27Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.Shannon Woods
2014-08-26Fix interface block static use tracking.Jamie Madill