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2014-09-03
Retrieve render colorbuffers as a single vector.
Jamie Madill
2014-09-03
Mark shared and std140 UBOs as always active.
Jamie Madill
2014-09-03
Move CollectVariables to sh namespace.
Jamie Madill
2014-09-03
Use the CollectVariables path on the HLSL translator.
Jamie Madill
2014-09-03
Compact the D3D shader specializations into one.
Jamie Madill
2014-09-03
Move shader variables into the base impl.
Jamie Madill
2014-09-03
Use GL-like methods for InvalidateFramebuffer calls.
Jamie Madill
2014-09-03
Move logic of InvalidateFramebuffer to Framebuffer.cpp.
Jamie Madill
2014-09-02
Fix use of references with va_start
Shannon Woods
2014-09-02
Replace getDepthStencil with getRenderTarget.
Jamie Madill
2014-09-02
Clean up Query classes.
Shannon Woods
2014-09-02
Added BufferSubData benchmark.
Jamie Madill
2014-08-29
Converted ProgramBinary to use Context caps instead of Renderer
Brandon Jones
2014-08-28
Use the specified Program instead of current in GetUniform.
Jamie Madill
2014-08-28
Update validation functions to use new error mechanisms.
Geoff Lang
2014-08-28
Add caps for transform feedback limits from table 6.34.
Geoff Lang
2014-08-28
Add caps for the aggregate shader limits from table 6.33.
Geoff Lang
2014-08-28
Removed common_includes.h reordered includes.
Geoff Lang
2014-08-28
Moved DynamicHLSL into renderer/d3d
Brandon Jones
2014-08-28
More shader refactor cleanup
Brandon Jones
2014-08-28
Revert "Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined."
Jamie Madill
2014-08-28
Remove remnants of old PCH code.
Jamie Madill
2014-08-28
Fix row-major layout tracking in interface blocks.
Jamie Madill
2014-08-27
Refactoring Shader objects (Take 2)
Brandon Jones
2014-08-27
Revert "Refactoring Shader objects"
Brandon Jones
2014-08-27
Refactoring Shader objects
Brandon Jones
2014-08-27
Fix GetUniform validation.
Jamie Madill
2014-08-27
Refactor GetUniform validator helpers.
Jamie Madill
2014-08-27
Move GetUniform size validation to top layer.
Jamie Madill
2014-08-27
Move GetUniform validation to the validation layer.
Jamie Madill
2014-08-27
Fixes a compilation error when ANGLE_DEFAULT_D3D11 is defined.
Shannon Woods
2014-08-26
Fix interface block static use tracking.
Jamie Madill
2014-08-26
Refactor ShaderVariables to store fields in the base.
Jamie Madill
2014-08-26
Reduce CPU texture usage in D3D11 where possible
Austin Kinross
2014-08-26
Refactored TransformFeedback for multi-platform ANGLE and added tests.
Kenneth Russell
2014-08-26
Move some methods of VertexDataManager to helper methods.
Jamie Madill
2014-08-26
Move validation from IndexDataManager to the API.
Jamie Madill
2014-08-26
Extract validation from VertexDataManager.cpp to the API.
Jamie Madill
2014-08-25
Hard-limit the number of uniform vectors in D3D11.
Geoff Lang
2014-08-25
Add a new invariant declaration operator.
Jamie Madill
2014-08-25
Clean up copyimage.h
Geoff Lang
2014-08-25
Adds a required EGL_BAD_MATCH case to eglMakeCurrent
Shannon Woods
2014-08-25
Optimize dynamic buffers.
Jamie Madill
2014-08-25
Add BufferStorage11::setData.
Jamie Madill
2014-08-25
Clean up copyvertex.h
Geoff Lang
2014-08-25
Add caps for vertex and fragment shader limits from tables 6.31 and 6.32.
Geoff Lang
2014-08-25
Add caps from the 6.29 table.
Geoff Lang
2014-08-25
Fix compilation error due to bad merge.
Geoff Lang
2014-08-25
Added check to avoid accessing possible NULL renderer pointer.
Cooper Partin
2014-08-25
Fixed memory leak in Renderbuffer class. Offscreen objects backbuffer textur...
Cooper Partin
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