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AgeCommit message (Expand)Author
2014-08-07Add compiler option SH_REGENERATE_STRUCT_NAMES.Zhenyao Mo
2014-08-06Export shader variables from the translator DLL.Jamie Madill
2014-08-05Move implementation of hasMappedBuffer to State.Jamie Madill
2014-08-05Fix incorrect validation of ES3 internal format/format/type combinations.Geoff Lang
2014-08-04Remove the unusused Renderer::getSRGBSupport method.Geoff Lang
2014-08-04Fix wrong comparison in Buffer ASSERT.Jamie Madill
2014-08-04Simplify formatutils9 by exposing the internal structures.Geoff Lang
2014-08-04Fix single buffer copies.Jamie Madill
2014-08-04Prettify HLSL compile retry error messages.Jamie Madill
2014-08-04Simplify formatutils11 by exposing the internal structures.Geoff Lang
2014-08-04Fix shaders with invariant keyword.Jamie Madill
2014-08-04Fix non-square matrix-to-matrix constructors.Jamie Madill
2014-08-04Fix non-square scalar-to-matrix constructors.Jamie Madill
2014-08-04Fix VertexBuffer11::getSpaceRequired for instanced attribs.Jamie Madill
2014-08-04Simplify formatutils.h by exposing the info structures.Geoff Lang
2014-08-04Add missing cache clears to D3D buffer classes.Jamie Madill
2014-08-04Fix CopyBufferSubData.Jamie Madill
2014-08-01Fix GN build for libEGL.Jamie Madill
2014-07-31Add new shader inspection APIs.Jamie Madill
2014-07-31Move shader variables header to include folder.Jamie Madill
2014-07-31Move shadervars constructors to cpp files.Jamie Madill
2014-07-31Update non-default constructors in shadervars.h.Jamie Madill
2014-07-31Revert "Unifying the various texture interfaces where possible"Jamie Madill
2014-07-31Unifying the various texture interfaces where possibleBrandon Jones
2014-07-29Add a test for multisampled PBOs.Jamie Madill
2014-07-29Remove the MajorShaderModel member from Context.Geoff Lang
2014-07-29Use the FormatCaps for multisample validation and queries.Geoff Lang
2014-07-28Avoid D3D11 primitive restart index using 32-bit indicesNicolas Capens
2014-07-25Removing D3D-isms from gl::TextureBrandon Jones
2014-07-25Fix Clang warning with preloaded D3DCompiler string.Jamie Madill
2014-07-25Fix masked ClearBuffer.Jamie Madill
2014-07-24Remove try-catch blocks from entry points.Geoff Lang
2014-07-24Fix Clang warnings.Jamie Madill
2014-07-24Add a MemoryBuffer type to safely allocate large user data buffers.Geoff Lang
2014-07-24Refactored Texture2DArray, separated out D3D logicBrandon Jones
2014-07-24Update the format table to check support for filtering and rendering.Geoff Lang
2014-07-24Fix ASSERT when rewriting else-if blocks with no else.Jamie Madill
2014-07-23Remove sh::InterfaceBlock member info.Jamie Madill
2014-07-23Remove sh::Uniform::registerIndex and elementIndex.Jamie Madill
2014-07-23Use the block encoder class to store uniform offsets.Jamie Madill
2014-07-23Add a uniform register query to the translator.Jamie Madill
2014-07-22Added virtual destructors to VertexArrayImpl and BufferImplBrandon Jones
2014-07-22Reduce the number of TextureFormatCaps members.Geoff Lang
2014-07-22Fix missing EGL extension function exports.Geoff Lang
2014-07-22Add support for ANGLE_platform_angle.Geoff Lang
2014-07-22Refactored Texture3D, separated out D3D logicBrandon Jones
2014-07-21Refactored TextureCubeMap, separated out D3D logicBrandon Jones
2014-07-17Explicitly list files for the build.Brett Wilson
2014-07-17Fix style violations.Zhenyao Mo
2014-07-17Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"Andrew Knight