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2014-08-07
Add compiler option SH_REGENERATE_STRUCT_NAMES.
Zhenyao Mo
2014-08-06
Export shader variables from the translator DLL.
Jamie Madill
2014-08-05
Move implementation of hasMappedBuffer to State.
Jamie Madill
2014-08-05
Fix incorrect validation of ES3 internal format/format/type combinations.
Geoff Lang
2014-08-04
Remove the unusused Renderer::getSRGBSupport method.
Geoff Lang
2014-08-04
Fix wrong comparison in Buffer ASSERT.
Jamie Madill
2014-08-04
Simplify formatutils9 by exposing the internal structures.
Geoff Lang
2014-08-04
Fix single buffer copies.
Jamie Madill
2014-08-04
Prettify HLSL compile retry error messages.
Jamie Madill
2014-08-04
Simplify formatutils11 by exposing the internal structures.
Geoff Lang
2014-08-04
Fix shaders with invariant keyword.
Jamie Madill
2014-08-04
Fix non-square matrix-to-matrix constructors.
Jamie Madill
2014-08-04
Fix non-square scalar-to-matrix constructors.
Jamie Madill
2014-08-04
Fix VertexBuffer11::getSpaceRequired for instanced attribs.
Jamie Madill
2014-08-04
Simplify formatutils.h by exposing the info structures.
Geoff Lang
2014-08-04
Add missing cache clears to D3D buffer classes.
Jamie Madill
2014-08-04
Fix CopyBufferSubData.
Jamie Madill
2014-08-01
Fix GN build for libEGL.
Jamie Madill
2014-07-31
Add new shader inspection APIs.
Jamie Madill
2014-07-31
Move shader variables header to include folder.
Jamie Madill
2014-07-31
Move shadervars constructors to cpp files.
Jamie Madill
2014-07-31
Update non-default constructors in shadervars.h.
Jamie Madill
2014-07-31
Revert "Unifying the various texture interfaces where possible"
Jamie Madill
2014-07-31
Unifying the various texture interfaces where possible
Brandon Jones
2014-07-29
Add a test for multisampled PBOs.
Jamie Madill
2014-07-29
Remove the MajorShaderModel member from Context.
Geoff Lang
2014-07-29
Use the FormatCaps for multisample validation and queries.
Geoff Lang
2014-07-28
Avoid D3D11 primitive restart index using 32-bit indices
Nicolas Capens
2014-07-25
Removing D3D-isms from gl::Texture
Brandon Jones
2014-07-25
Fix Clang warning with preloaded D3DCompiler string.
Jamie Madill
2014-07-25
Fix masked ClearBuffer.
Jamie Madill
2014-07-24
Remove try-catch blocks from entry points.
Geoff Lang
2014-07-24
Fix Clang warnings.
Jamie Madill
2014-07-24
Add a MemoryBuffer type to safely allocate large user data buffers.
Geoff Lang
2014-07-24
Refactored Texture2DArray, separated out D3D logic
Brandon Jones
2014-07-24
Update the format table to check support for filtering and rendering.
Geoff Lang
2014-07-24
Fix ASSERT when rewriting else-if blocks with no else.
Jamie Madill
2014-07-23
Remove sh::InterfaceBlock member info.
Jamie Madill
2014-07-23
Remove sh::Uniform::registerIndex and elementIndex.
Jamie Madill
2014-07-23
Use the block encoder class to store uniform offsets.
Jamie Madill
2014-07-23
Add a uniform register query to the translator.
Jamie Madill
2014-07-22
Added virtual destructors to VertexArrayImpl and BufferImpl
Brandon Jones
2014-07-22
Reduce the number of TextureFormatCaps members.
Geoff Lang
2014-07-22
Fix missing EGL extension function exports.
Geoff Lang
2014-07-22
Add support for ANGLE_platform_angle.
Geoff Lang
2014-07-22
Refactored Texture3D, separated out D3D logic
Brandon Jones
2014-07-21
Refactored TextureCubeMap, separated out D3D logic
Brandon Jones
2014-07-17
Explicitly list files for the build.
Brett Wilson
2014-07-17
Fix style violations.
Zhenyao Mo
2014-07-17
Fix "error: extra qualification 'rx::ImageD3D::' on member 'makeImageD3D'"
Andrew Knight
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