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tests
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2014-09-05
Enable MRT pixel shader rewriting.
Jamie Madill
2014-09-03
Fix memory leaks in angle_unittests.
Sudarsana Nagineni
2014-09-02
Expand the SubData benchmark.
Jamie Madill
2014-09-02
Added BufferSubData benchmark.
Jamie Madill
2014-08-28
Use the specified Program instead of current in GetUniform.
Jamie Madill
2014-08-28
Add a performance tests target.
Jamie Madill
2014-08-28
Fix a compilation error for the ES3 CTS in 64bit.
Geoff Lang
2014-08-28
Fix row-major layout tracking in interface blocks.
Jamie Madill
2014-08-27
Use shared compile helpers in the ANGLE tests.
Jamie Madill
2014-08-27
Add some shared utility methods to the utils project.
Jamie Madill
2014-08-27
Use EGLWindow in ANGLETests.
Jamie Madill
2014-08-26
Use OSWindow with angle_tests for Window management.
Jamie Madill
2014-08-26
Fix interface block static use tracking.
Jamie Madill
2014-08-26
Fix some MSVC warnings about possible truncation of int -> char.
Peter Kasting
2014-08-26
Refactored TransformFeedback for multi-platform ANGLE and added tests.
Kenneth Russell
2014-08-21
Fix "Reize" to "Re*s*izeWindow".
Jamie Madill
2014-08-21
Make the EGLDisplay a non-static member of ANGLETest.
Jamie Madill
2014-08-20
Fix reversed shift in the huge SetData test.
Jamie Madill
2014-08-04
Make the HugeSetDataTest more robust.
Jamie Madill
2014-08-04
Fix a stray quote that snuck into GLSLTest.cpp.
Jamie Madill
2014-08-04
Fix shaders with invariant keyword.
Jamie Madill
2014-08-04
Add missing cache clears to D3D buffer classes.
Jamie Madill
2014-07-31
Update non-default constructors in shadervars.h.
Jamie Madill
2014-07-29
Add a test for multisampled PBOs.
Jamie Madill
2014-07-25
Use D3D11 Renderer for ANGLE Tests.
Jamie Madill
2014-07-25
Fix masked ClearBuffer.
Jamie Madill
2014-07-24
Fix ASSERT when rewriting else-if blocks with no else.
Jamie Madill
2014-07-23
Fix buffer tests.
Jamie Madill
2014-07-22
Update the samples and tests to use eglGetPlatformDisplayEXT.
Geoff Lang
2014-07-17
Fix test class names to reflect their class-ness.
Jamie Madill
2014-07-15
Fixes for re-enabling more MSVC level 4 warnings: angle/ edition
Peter Kasting
2014-07-14
Move more draw call validation to the API.
Jamie Madill
2014-07-14
Fix CollectVariablesTest GCC/Clang compile errors.
Jamie Madill
2014-07-14
Collect shader outputs and interface block information.
Jamie Madill
2014-07-03
Use shader variable types for variable collection.
Jamie Madill
2014-07-03
Add GLES 3 types to the VariablePacker test.
Jamie Madill
2014-07-03
Remove duplicate SH and GL functions.
Jamie Madill
2014-07-03
Return shader variable information using GLenum values.
Jamie Madill
2014-06-26
Revert "Return variable type queries using GLenum values."
Jamie Madill
2014-06-26
Return variable type queries using GLenum values.
Jamie Madill
2014-06-26
Use a common include for GL headers.
Jamie Madill
2014-06-19
Add support for EXT_sRGB.
Geoff Lang
2014-06-18
Fix link error when using varyings with "dx_".
Jamie Madill
2014-06-12
Fix crash on zero size but non-NULL bufferData.
Jamie Madill
2014-06-11
Report zero bit sizes for channels that shouldn't exist.
Geoff Lang
2014-06-06
Redesign HLSL scoped structures to a unique ID.
Jamie Madill
2014-06-02
Fix edge case scoped structures name conflict.
Jamie Madill
2014-05-23
Automate the DEQP tests by wrapping them in the gtest suite.
Geoff Lang
2014-05-23
Automate the es conformance tests by wrapping them in the gtest suite.
Geoff Lang
2014-05-08
Implement copies from pack buffers to native buffers.
Jamie Madill
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