// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // IndexDataManager.cpp: Defines the IndexDataManager, a class that // runs the Buffer translation process for index buffers. #include "libGLESv2/renderer/d3d/IndexDataManager.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/renderer/d3d/IndexBuffer.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/Buffer.h" #include "libGLESv2/main.h" #include "libGLESv2/formatutils.h" namespace rx { static void ConvertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output) { if (sourceType == GL_UNSIGNED_BYTE) { ASSERT(destinationType == GL_UNSIGNED_SHORT); const GLubyte *in = static_cast(input); GLushort *out = static_cast(output); for (GLsizei i = 0; i < count; i++) { out[i] = in[i]; } } else if (sourceType == GL_UNSIGNED_INT) { ASSERT(destinationType == GL_UNSIGNED_INT); memcpy(output, input, count * sizeof(GLuint)); } else if (sourceType == GL_UNSIGNED_SHORT) { if (destinationType == GL_UNSIGNED_SHORT) { memcpy(output, input, count * sizeof(GLushort)); } else if (destinationType == GL_UNSIGNED_INT) { const GLushort *in = static_cast(input); GLuint *out = static_cast(output); for (GLsizei i = 0; i < count; i++) { out[i] = in[i]; } } else UNREACHABLE(); } else UNREACHABLE(); } IndexDataManager::IndexDataManager(Renderer *renderer) : mRenderer(renderer) { mStreamingBufferShort = new StreamingIndexBufferInterface(mRenderer); if (!mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT)) { SafeDelete(mStreamingBufferShort); } mStreamingBufferInt = new StreamingIndexBufferInterface(mRenderer); if (!mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT)) { SafeDelete(mStreamingBufferInt); } if (!mStreamingBufferShort) { // Make sure both buffers are deleted. SafeDelete(mStreamingBufferInt); ERR("Failed to allocate the streaming index buffer(s)."); } mCountingBuffer = NULL; } IndexDataManager::~IndexDataManager() { SafeDelete(mStreamingBufferShort); SafeDelete(mStreamingBufferInt); SafeDelete(mCountingBuffer); } GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated) { if (!mStreamingBufferShort) { return GL_OUT_OF_MEMORY; } const gl::Type &typeInfo = gl::GetTypeInfo(type); GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; unsigned int offset = 0; bool alignedOffset = false; BufferD3D *storage = NULL; if (buffer != NULL) { if (reinterpret_cast(indices) > std::numeric_limits::max()) { return GL_OUT_OF_MEMORY; } offset = static_cast(reinterpret_cast(indices)); storage = BufferD3D::makeBufferD3D(buffer->getImplementation()); switch (type) { case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break; case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break; case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break; default: UNREACHABLE(); alignedOffset = false; } ASSERT(typeInfo.bytes * static_cast(count) + offset <= storage->getSize()); indices = static_cast(storage->getData()) + offset; } StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL; IndexBufferInterface *indexBuffer = NULL; bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() && destinationIndexType == type; unsigned int streamOffset = 0; if (directStorage) { streamOffset = offset; if (!buffer->getIndexRangeCache()->findRange(type, offset, count, NULL, NULL)) { buffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, offset); } } else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset) { indexBuffer = staticBuffer; if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, NULL, &streamOffset)) { streamOffset = (offset / typeInfo.bytes) * gl::GetTypeInfo(destinationIndexType).bytes; staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset); } } // Avoid D3D11's primitive restart index value // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx if (translated->indexRange.end == 0xFFFF && type == GL_UNSIGNED_SHORT && mRenderer->getMajorShaderModel() > 3) { destinationIndexType = GL_UNSIGNED_INT; directStorage = false; indexBuffer = NULL; } const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType); if (!directStorage && !indexBuffer) { indexBuffer = (destinationIndexType == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort; unsigned int convertCount = count; if (staticBuffer) { if (staticBuffer->getBufferSize() == 0 && alignedOffset) { indexBuffer = staticBuffer; convertCount = storage->getSize() / typeInfo.bytes; } else { storage->invalidateStaticData(); staticBuffer = NULL; } } ASSERT(indexBuffer); if (convertCount > std::numeric_limits::max() / destTypeInfo.bytes) { ERR("Reserving %u indicies of %u bytes each exceeds the maximum buffer size.", convertCount, destTypeInfo.bytes); return GL_OUT_OF_MEMORY; } unsigned int bufferSizeRequired = convertCount * destTypeInfo.bytes; if (!indexBuffer->reserveBufferSpace(bufferSizeRequired, type)) { ERR("Failed to reserve %u bytes in an index buffer.", bufferSizeRequired); return GL_OUT_OF_MEMORY; } void* output = NULL; if (!indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset)) { ERR("Failed to map index buffer."); return GL_OUT_OF_MEMORY; } ConvertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output); if (!indexBuffer->unmapBuffer()) { ERR("Failed to unmap index buffer."); return GL_OUT_OF_MEMORY; } if (staticBuffer) { streamOffset = (offset / typeInfo.bytes) * destTypeInfo.bytes; staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->indexRange, streamOffset); } } translated->storage = directStorage ? storage : NULL; translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL; translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial(); translated->startIndex = streamOffset / destTypeInfo.bytes; translated->startOffset = streamOffset; translated->indexType = destinationIndexType; if (storage) { storage->promoteStaticUsage(count * typeInfo.bytes); } return GL_NO_ERROR; } StaticIndexBufferInterface *IndexDataManager::getCountingIndices(GLsizei count) { if (count <= 65536) // 16-bit indices { const unsigned int spaceNeeded = count * sizeof(unsigned short); if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded) { delete mCountingBuffer; mCountingBuffer = new StaticIndexBufferInterface(mRenderer); mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT); void* mappedMemory = NULL; if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL)) { ERR("Failed to map counting buffer."); return NULL; } unsigned short *data = reinterpret_cast(mappedMemory); for(int i = 0; i < count; i++) { data[i] = i; } if (!mCountingBuffer->unmapBuffer()) { ERR("Failed to unmap counting buffer."); return NULL; } } } else if (mStreamingBufferInt) // 32-bit indices supported { const unsigned int spaceNeeded = count * sizeof(unsigned int); if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded) { delete mCountingBuffer; mCountingBuffer = new StaticIndexBufferInterface(mRenderer); mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT); void* mappedMemory = NULL; if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL)) { ERR("Failed to map counting buffer."); return NULL; } unsigned int *data = reinterpret_cast(mappedMemory); for(int i = 0; i < count; i++) { data[i] = i; } if (!mCountingBuffer->unmapBuffer()) { ERR("Failed to unmap counting buffer."); return NULL; } } } else { return NULL; } return mCountingBuffer; } }