// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface // class with derivations, classes that perform graphics API agnostic vertex buffer operations. #include "libGLESv2/renderer/d3d/VertexBuffer.h" #include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/VertexAttribute.h" #include "common/mathutil.h" namespace rx { unsigned int VertexBuffer::mNextSerial = 1; VertexBuffer::VertexBuffer() { updateSerial(); } VertexBuffer::~VertexBuffer() { } void VertexBuffer::updateSerial() { mSerial = mNextSerial++; } unsigned int VertexBuffer::getSerial() const { return mSerial; } VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer) { mDynamic = dynamic; mWritePosition = 0; mReservedSpace = 0; mVertexBuffer = renderer->createVertexBuffer(); } VertexBufferInterface::~VertexBufferInterface() { delete mVertexBuffer; } unsigned int VertexBufferInterface::getSerial() const { return mVertexBuffer->getSerial(); } unsigned int VertexBufferInterface::getBufferSize() const { return mVertexBuffer->getBufferSize(); } bool VertexBufferInterface::setBufferSize(unsigned int size) { if (mVertexBuffer->getBufferSize() == 0) { return mVertexBuffer->initialize(size, mDynamic); } else { return mVertexBuffer->setBufferSize(size); } } unsigned int VertexBufferInterface::getWritePosition() const { return mWritePosition; } void VertexBufferInterface::setWritePosition(unsigned int writePosition) { mWritePosition = writePosition; } bool VertexBufferInterface::discard() { return mVertexBuffer->discard(); } bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset) { unsigned int spaceRequired; if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired)) { return false; } if (mWritePosition + spaceRequired < mWritePosition) { return false; } if (!reserveSpace(mReservedSpace)) { return false; } mReservedSpace = 0; if (!mVertexBuffer->storeVertexAttributes(attrib, currentValue, start, count, instances, mWritePosition)) { return false; } if (outStreamOffset) { *outStreamOffset = mWritePosition; } mWritePosition += spaceRequired; // Align to 16-byte boundary mWritePosition = rx::roundUp(mWritePosition, 16u); return true; } bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) { unsigned int requiredSpace; if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &requiredSpace)) { return false; } // Protect against integer overflow if (mReservedSpace + requiredSpace < mReservedSpace) { return false; } mReservedSpace += requiredSpace; // Align to 16-byte boundary mReservedSpace = rx::roundUp(mReservedSpace, 16u); return true; } VertexBuffer* VertexBufferInterface::getVertexBuffer() const { return mVertexBuffer; } bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue) const { gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; if (!storage || !storage->supportsDirectBinding()) { return false; } // Alignment restrictions: In D3D, vertex data must be aligned to // the format stride, or to a 4-byte boundary, whichever is smaller. // (Undocumented, and experimentally confirmed) size_t alignment = 4; bool requiresConversion = false; if (attrib.type != GL_FLOAT) { gl::VertexFormat vertexFormat(attrib, currentValue.Type); unsigned int outputElementSize; getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); alignment = std::min(outputElementSize, 4); requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0; } bool isAligned = (static_cast(ComputeVertexAttributeStride(attrib)) % alignment == 0) && (static_cast(attrib.offset) % alignment == 0); return !requiresConversion && isAligned; } StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true) { setBufferSize(initialSize); } StreamingVertexBufferInterface::~StreamingVertexBufferInterface() { } bool StreamingVertexBufferInterface::reserveSpace(unsigned int size) { bool result = true; unsigned int curBufferSize = getBufferSize(); if (size > curBufferSize) { result = setBufferSize(std::max(size, 3 * curBufferSize / 2)); setWritePosition(0); } else if (getWritePosition() + size > curBufferSize) { if (!discard()) { return false; } setWritePosition(0); } return result; } StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false) { } StaticVertexBufferInterface::~StaticVertexBufferInterface() { } bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset) { for (unsigned int element = 0; element < mCache.size(); element++) { if (mCache[element].type == attrib.type && mCache[element].size == attrib.size && mCache[element].stride == ComputeVertexAttributeStride(attrib) && mCache[element].normalized == attrib.normalized && mCache[element].pureInteger == attrib.pureInteger) { size_t offset = (static_cast(attrib.offset) % ComputeVertexAttributeStride(attrib)); if (mCache[element].attributeOffset == offset) { if (outStreamOffset) { *outStreamOffset = mCache[element].streamOffset; } return true; } } } return false; } bool StaticVertexBufferInterface::reserveSpace(unsigned int size) { unsigned int curSize = getBufferSize(); if (curSize == 0) { setBufferSize(size); return true; } else if (curSize >= size) { return true; } else { UNREACHABLE(); // Static vertex buffers can't be resized return false; } } bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData ¤tValue, GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset) { unsigned int streamOffset; if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset)) { size_t attributeOffset = static_cast(attrib.offset) % ComputeVertexAttributeStride(attrib); VertexElement element = { attrib.type, attrib.size, ComputeVertexAttributeStride(attrib), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset }; mCache.push_back(element); if (outStreamOffset) { *outStreamOffset = streamOffset; } return true; } else { return false; } } }