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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferImpl.h: Defines the abstract rx::BufferImpl class.
#ifndef LIBGLESV2_RENDERER_BUFFERD3D_H_
#define LIBGLESV2_RENDERER_BUFFERD3D_H_
#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/angletypes.h"
namespace rx
{
class Renderer;
class StaticIndexBufferInterface;
class StaticVertexBufferInterface;
class BufferD3D : public BufferImpl
{
public:
BufferD3D();
virtual ~BufferD3D();
static BufferD3D *makeBufferD3D(BufferImpl *buffer);
unsigned int getSerial() const { return mSerial; }
virtual size_t getSize() const = 0;
virtual bool supportsDirectBinding() const = 0;
virtual Renderer* getRenderer() = 0;
rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
void initializeStaticData();
void invalidateStaticData();
void promoteStaticUsage(int dataSize);
protected:
unsigned int mSerial;
static unsigned int mNextSerial;
void updateSerial();
rx::StaticVertexBufferInterface *mStaticVertexBuffer;
rx::StaticIndexBufferInterface *mStaticIndexBuffer;
unsigned int mUnmodifiedDataUse;
};
}
#endif // LIBGLESV2_RENDERER_BUFFERIMPLD3D_H_
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