diff options
author | Nicolas Capens <nicolas@transgaming.com> | 2013-06-23 01:25:21 -0400 |
---|---|---|
committer | Shannon Woods <shannonwoods@chromium.org> | 2013-06-26 19:06:46 -0400 |
commit | 8cf3a7ec683903e3c7425c563fd77e620e7a45a2 (patch) | |
tree | 0b0cf5670ff24c6b639107227df3ffa2d9a35deb | |
parent | 45494d463d72c4b6c2b2071c5b361713d2ae0a25 (diff) | |
download | angle_dx11-8cf3a7ec683903e3c7425c563fd77e620e7a45a2.tar.gz |
Initialize the symbol table without invoking the parser.
TRAC #23368
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
-rw-r--r-- | src/compiler/Compiler.cpp | 88 | ||||
-rw-r--r-- | src/compiler/Initialize.cpp | 797 | ||||
-rw-r--r-- | src/compiler/Initialize.h | 18 | ||||
-rw-r--r-- | src/compiler/SymbolTable.h | 31 |
4 files changed, 416 insertions, 518 deletions
diff --git a/src/compiler/Compiler.cpp b/src/compiler/Compiler.cpp index f97714f2..4525cb92 100644 --- a/src/compiler/Compiler.cpp +++ b/src/compiler/Compiler.cpp @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -27,52 +27,6 @@ bool isWebGLBasedSpec(ShShaderSpec spec) } namespace { -bool InitializeSymbolTable( - const TBuiltInStrings& builtInStrings, - ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, - TInfoSink& infoSink, TSymbolTable& symbolTable) -{ - TIntermediate intermediate(infoSink); - TExtensionBehavior extBehavior; - InitExtensionBehavior(resources, extBehavior); - // The builtins deliberately don't specify precisions for the function - // arguments and return types. For that reason we don't try to check them. - TParseContext parseContext(symbolTable, extBehavior, intermediate, type, spec, 0, false, NULL, infoSink); - parseContext.fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; - - GlobalParseContext = &parseContext; - - assert(symbolTable.isEmpty()); - // - // Parse the built-ins. This should only happen once per - // language symbol table. - // - // Push the symbol table to give it an initial scope. This - // push should not have a corresponding pop, so that built-ins - // are preserved, and the test for an empty table fails. - // - symbolTable.push(); - - for (TBuiltInStrings::const_iterator i = builtInStrings.begin(); i != builtInStrings.end(); ++i) - { - const char* builtInShaders = i->c_str(); - int builtInLengths = static_cast<int>(i->size()); - if (builtInLengths <= 0) - continue; - - if (PaParseStrings(1, &builtInShaders, &builtInLengths, &parseContext) != 0) - { - infoSink.info.prefix(EPrefixInternalError); - infoSink.info << "Unable to parse built-ins"; - return false; - } - } - - IdentifyBuiltIns(type, spec, resources, symbolTable); - - return true; -} - class TScopedPoolAllocator { public: TScopedPoolAllocator(TPoolAllocator* allocator, bool pushPop) @@ -252,14 +206,42 @@ bool TCompiler::compile(const char* const shaderStrings[], return success; } -bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources& resources) +bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources) { - TBuiltIns builtIns; - compileResources = resources; - builtIns.initialize(shaderType, shaderSpec, resources, extensionBehavior); - return InitializeSymbolTable(builtIns.getBuiltInStrings(), - shaderType, shaderSpec, resources, infoSink, symbolTable); + + assert(symbolTable.isEmpty()); + symbolTable.push(); + + TPublicType integer; + integer.type = EbtInt; + integer.size = 1; + integer.matrix = false; + integer.array = false; + + TPublicType floatingPoint; + floatingPoint.type = EbtFloat; + floatingPoint.size = 1; + floatingPoint.matrix = false; + floatingPoint.array = false; + + switch(shaderType) + { + case SH_FRAGMENT_SHADER: + symbolTable.setDefaultPrecision(integer, EbpMedium); + break; + case SH_VERTEX_SHADER: + symbolTable.setDefaultPrecision(integer, EbpHigh); + symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); + break; + default: assert(false && "Language not supported"); + } + + InsertBuiltInFunctions(shaderType, shaderSpec, resources, extensionBehavior, symbolTable); + + IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable); + + return true; } void TCompiler::clearResults() diff --git a/src/compiler/Initialize.cpp b/src/compiler/Initialize.cpp index d0ca47ad..9b070cad 100644 --- a/src/compiler/Initialize.cpp +++ b/src/compiler/Initialize.cpp @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -14,479 +14,406 @@ #include "compiler/intermediate.h" -//============================================================================ -// -// Prototypes for built-in functions seen by both vertex and fragment shaders. -// -//============================================================================ -static TString BuiltInFunctionsCommon(const ShBuiltInResources& resources) +void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, + const TExtensionBehavior &extensionBehavior, TSymbolTable &symbolTable) { - TString s; + TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1); + TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2); + TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3); + TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4); + + TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2); + TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3); + TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4); // // Angle and Trigonometric Functions. // - s.append(TString("float radians(float degrees);")); - s.append(TString("vec2 radians(vec2 degrees);")); - s.append(TString("vec3 radians(vec3 degrees);")); - s.append(TString("vec4 radians(vec4 degrees);")); - - s.append(TString("float degrees(float radians);")); - s.append(TString("vec2 degrees(vec2 radians);")); - s.append(TString("vec3 degrees(vec3 radians);")); - s.append(TString("vec4 degrees(vec4 radians);")); - - s.append(TString("float sin(float angle);")); - s.append(TString("vec2 sin(vec2 angle);")); - s.append(TString("vec3 sin(vec3 angle);")); - s.append(TString("vec4 sin(vec4 angle);")); - - s.append(TString("float cos(float angle);")); - s.append(TString("vec2 cos(vec2 angle);")); - s.append(TString("vec3 cos(vec3 angle);")); - s.append(TString("vec4 cos(vec4 angle);")); - - s.append(TString("float tan(float angle);")); - s.append(TString("vec2 tan(vec2 angle);")); - s.append(TString("vec3 tan(vec3 angle);")); - s.append(TString("vec4 tan(vec4 angle);")); - - s.append(TString("float asin(float x);")); - s.append(TString("vec2 asin(vec2 x);")); - s.append(TString("vec3 asin(vec3 x);")); - s.append(TString("vec4 asin(vec4 x);")); - - s.append(TString("float acos(float x);")); - s.append(TString("vec2 acos(vec2 x);")); - s.append(TString("vec3 acos(vec3 x);")); - s.append(TString("vec4 acos(vec4 x);")); - - s.append(TString("float atan(float y, float x);")); - s.append(TString("vec2 atan(vec2 y, vec2 x);")); - s.append(TString("vec3 atan(vec3 y, vec3 x);")); - s.append(TString("vec4 atan(vec4 y, vec4 x);")); - - s.append(TString("float atan(float y_over_x);")); - s.append(TString("vec2 atan(vec2 y_over_x);")); - s.append(TString("vec3 atan(vec3 y_over_x);")); - s.append(TString("vec4 atan(vec4 y_over_x);")); + symbolTable.insertBuiltIn(float1, "radians", float1, "degrees"); + symbolTable.insertBuiltIn(float2, "radians", float2, "degrees"); + symbolTable.insertBuiltIn(float3, "radians", float3, "degrees"); + symbolTable.insertBuiltIn(float4, "radians", float4, "degrees"); + + symbolTable.insertBuiltIn(float1, "degrees", float1, "radians"); + symbolTable.insertBuiltIn(float2, "degrees", float2, "radians"); + symbolTable.insertBuiltIn(float3, "degrees", float3, "radians"); + symbolTable.insertBuiltIn(float4, "degrees", float4, "radians"); + + symbolTable.insertBuiltIn(float1, "sin", float1, "angle"); + symbolTable.insertBuiltIn(float2, "sin", float2, "angle"); + symbolTable.insertBuiltIn(float3, "sin", float3, "angle"); + symbolTable.insertBuiltIn(float4, "sin", float4, "angle"); + + symbolTable.insertBuiltIn(float1, "cos", float1, "angle"); + symbolTable.insertBuiltIn(float2, "cos", float2, "angle"); + symbolTable.insertBuiltIn(float3, "cos", float3, "angle"); + symbolTable.insertBuiltIn(float4, "cos", float4, "angle"); + + symbolTable.insertBuiltIn(float1, "tan", float1, "angle"); + symbolTable.insertBuiltIn(float2, "tan", float2, "angle"); + symbolTable.insertBuiltIn(float3, "tan", float3, "angle"); + symbolTable.insertBuiltIn(float4, "tan", float4, "angle"); + + symbolTable.insertBuiltIn(float1, "asin", float1, "x"); + symbolTable.insertBuiltIn(float2, "asin", float2, "x"); + symbolTable.insertBuiltIn(float3, "asin", float3, "x"); + symbolTable.insertBuiltIn(float4, "asin", float4, "x"); + + symbolTable.insertBuiltIn(float1, "acos", float1, "x"); + symbolTable.insertBuiltIn(float2, "acos", float2, "x"); + symbolTable.insertBuiltIn(float3, "acos", float3, "x"); + symbolTable.insertBuiltIn(float4, "acos", float4, "x"); + + symbolTable.insertBuiltIn(float1, "atan", float1, "y", float1, "x"); + symbolTable.insertBuiltIn(float2, "atan", float2, "y", float2, "x"); + symbolTable.insertBuiltIn(float3, "atan", float3, "y", float3, "x"); + symbolTable.insertBuiltIn(float4, "atan", float4, "y", float4, "x"); + + symbolTable.insertBuiltIn(float1, "atan", float1, "y_over_x"); + symbolTable.insertBuiltIn(float2, "atan", float2, "y_over_x"); + symbolTable.insertBuiltIn(float3, "atan", float3, "y_over_x"); + symbolTable.insertBuiltIn(float4, "atan", float4, "y_over_x"); // // Exponential Functions. // - s.append(TString("float pow(float x, float y);")); - s.append(TString("vec2 pow(vec2 x, vec2 y);")); - s.append(TString("vec3 pow(vec3 x, vec3 y);")); - s.append(TString("vec4 pow(vec4 x, vec4 y);")); - - s.append(TString("float exp(float x);")); - s.append(TString("vec2 exp(vec2 x);")); - s.append(TString("vec3 exp(vec3 x);")); - s.append(TString("vec4 exp(vec4 x);")); - - s.append(TString("float log(float x);")); - s.append(TString("vec2 log(vec2 x);")); - s.append(TString("vec3 log(vec3 x);")); - s.append(TString("vec4 log(vec4 x);")); - - s.append(TString("float exp2(float x);")); - s.append(TString("vec2 exp2(vec2 x);")); - s.append(TString("vec3 exp2(vec3 x);")); - s.append(TString("vec4 exp2(vec4 x);")); - - s.append(TString("float log2(float x);")); - s.append(TString("vec2 log2(vec2 x);")); - s.append(TString("vec3 log2(vec3 x);")); - s.append(TString("vec4 log2(vec4 x);")); - - s.append(TString("float sqrt(float x);")); - s.append(TString("vec2 sqrt(vec2 x);")); - s.append(TString("vec3 sqrt(vec3 x);")); - s.append(TString("vec4 sqrt(vec4 x);")); - - s.append(TString("float inversesqrt(float x);")); - s.append(TString("vec2 inversesqrt(vec2 x);")); - s.append(TString("vec3 inversesqrt(vec3 x);")); - s.append(TString("vec4 inversesqrt(vec4 x);")); + symbolTable.insertBuiltIn(float1, "pow", float1, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "pow", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(float3, "pow", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(float4, "pow", float4, "x", float4, "y"); + + symbolTable.insertBuiltIn(float1, "exp", float1, "x"); + symbolTable.insertBuiltIn(float2, "exp", float2, "x"); + symbolTable.insertBuiltIn(float3, "exp", float3, "x"); + symbolTable.insertBuiltIn(float4, "exp", float4, "x"); + + symbolTable.insertBuiltIn(float1, "log", float1, "x"); + symbolTable.insertBuiltIn(float2, "log", float2, "x"); + symbolTable.insertBuiltIn(float3, "log", float3, "x"); + symbolTable.insertBuiltIn(float4, "log", float4, "x"); + + symbolTable.insertBuiltIn(float1, "exp2", float1, "x"); + symbolTable.insertBuiltIn(float2, "exp2", float2, "x"); + symbolTable.insertBuiltIn(float3, "exp2", float3, "x"); + symbolTable.insertBuiltIn(float4, "exp2", float4, "x"); + + symbolTable.insertBuiltIn(float1, "log2", float1, "x"); + symbolTable.insertBuiltIn(float2, "log2", float2, "x"); + symbolTable.insertBuiltIn(float3, "log2", float3, "x"); + symbolTable.insertBuiltIn(float4, "log2", float4, "x"); + + symbolTable.insertBuiltIn(float1, "sqrt", float1, "x"); + symbolTable.insertBuiltIn(float2, "sqrt", float2, "x"); + symbolTable.insertBuiltIn(float3, "sqrt", float3, "x"); + symbolTable.insertBuiltIn(float4, "sqrt", float4, "x"); + + symbolTable.insertBuiltIn(float1, "inversesqrt", float1, "x"); + symbolTable.insertBuiltIn(float2, "inversesqrt", float2, "x"); + symbolTable.insertBuiltIn(float3, "inversesqrt", float3, "x"); + symbolTable.insertBuiltIn(float4, "inversesqrt", float4, "x"); // // Common Functions. // - s.append(TString("float abs(float x);")); - s.append(TString("vec2 abs(vec2 x);")); - s.append(TString("vec3 abs(vec3 x);")); - s.append(TString("vec4 abs(vec4 x);")); - - s.append(TString("float sign(float x);")); - s.append(TString("vec2 sign(vec2 x);")); - s.append(TString("vec3 sign(vec3 x);")); - s.append(TString("vec4 sign(vec4 x);")); - - s.append(TString("float floor(float x);")); - s.append(TString("vec2 floor(vec2 x);")); - s.append(TString("vec3 floor(vec3 x);")); - s.append(TString("vec4 floor(vec4 x);")); - - s.append(TString("float ceil(float x);")); - s.append(TString("vec2 ceil(vec2 x);")); - s.append(TString("vec3 ceil(vec3 x);")); - s.append(TString("vec4 ceil(vec4 x);")); - - s.append(TString("float fract(float x);")); - s.append(TString("vec2 fract(vec2 x);")); - s.append(TString("vec3 fract(vec3 x);")); - s.append(TString("vec4 fract(vec4 x);")); - - s.append(TString("float mod(float x, float y);")); - s.append(TString("vec2 mod(vec2 x, float y);")); - s.append(TString("vec3 mod(vec3 x, float y);")); - s.append(TString("vec4 mod(vec4 x, float y);")); - s.append(TString("vec2 mod(vec2 x, vec2 y);")); - s.append(TString("vec3 mod(vec3 x, vec3 y);")); - s.append(TString("vec4 mod(vec4 x, vec4 y);")); - - s.append(TString("float min(float x, float y);")); - s.append(TString("vec2 min(vec2 x, float y);")); - s.append(TString("vec3 min(vec3 x, float y);")); - s.append(TString("vec4 min(vec4 x, float y);")); - s.append(TString("vec2 min(vec2 x, vec2 y);")); - s.append(TString("vec3 min(vec3 x, vec3 y);")); - s.append(TString("vec4 min(vec4 x, vec4 y);")); - - s.append(TString("float max(float x, float y);")); - s.append(TString("vec2 max(vec2 x, float y);")); - s.append(TString("vec3 max(vec3 x, float y);")); - s.append(TString("vec4 max(vec4 x, float y);")); - s.append(TString("vec2 max(vec2 x, vec2 y);")); - s.append(TString("vec3 max(vec3 x, vec3 y);")); - s.append(TString("vec4 max(vec4 x, vec4 y);")); - - s.append(TString("float clamp(float x, float minVal, float maxVal);")); - s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); - s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); - s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); - s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); - s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); - s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); - - s.append(TString("float mix(float x, float y, float a);")); - s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); - s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); - s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); - s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); - s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); - s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); - - s.append(TString("float step(float edge, float x);")); - s.append(TString("vec2 step(vec2 edge, vec2 x);")); - s.append(TString("vec3 step(vec3 edge, vec3 x);")); - s.append(TString("vec4 step(vec4 edge, vec4 x);")); - s.append(TString("vec2 step(float edge, vec2 x);")); - s.append(TString("vec3 step(float edge, vec3 x);")); - s.append(TString("vec4 step(float edge, vec4 x);")); - - s.append(TString("float smoothstep(float edge0, float edge1, float x);")); - s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); - s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); - s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); - s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); - s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); - s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); + symbolTable.insertBuiltIn(float1, "abs", float1, "x"); + symbolTable.insertBuiltIn(float2, "abs", float2, "x"); + symbolTable.insertBuiltIn(float3, "abs", float3, "x"); + symbolTable.insertBuiltIn(float4, "abs", float4, "x"); + + symbolTable.insertBuiltIn(float1, "sign", float1, "x"); + symbolTable.insertBuiltIn(float2, "sign", float2, "x"); + symbolTable.insertBuiltIn(float3, "sign", float3, "x"); + symbolTable.insertBuiltIn(float4, "sign", float4, "x"); + + symbolTable.insertBuiltIn(float1, "floor", float1, "x"); + symbolTable.insertBuiltIn(float2, "floor", float2, "x"); + symbolTable.insertBuiltIn(float3, "floor", float3, "x"); + symbolTable.insertBuiltIn(float4, "floor", float4, "x"); + + symbolTable.insertBuiltIn(float1, "ceil", float1, "x"); + symbolTable.insertBuiltIn(float2, "ceil", float2, "x"); + symbolTable.insertBuiltIn(float3, "ceil", float3, "x"); + symbolTable.insertBuiltIn(float4, "ceil", float4, "x"); + + symbolTable.insertBuiltIn(float1, "fract", float1, "x"); + symbolTable.insertBuiltIn(float2, "fract", float2, "x"); + symbolTable.insertBuiltIn(float3, "fract", float3, "x"); + symbolTable.insertBuiltIn(float4, "fract", float4, "x"); + + symbolTable.insertBuiltIn(float1, "mod", float1, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "mod", float2, "x", float1, "y"); + symbolTable.insertBuiltIn(float3, "mod", float3, "x", float1, "y"); + symbolTable.insertBuiltIn(float4, "mod", float4, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "mod", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(float3, "mod", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(float4, "mod", float4, "x", float4, "y"); + + symbolTable.insertBuiltIn(float1, "min", float1, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "min", float2, "x", float1, "y"); + symbolTable.insertBuiltIn(float3, "min", float3, "x", float1, "y"); + symbolTable.insertBuiltIn(float4, "min", float4, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "min", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(float3, "min", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(float4, "min", float4, "x", float4, "y"); + + symbolTable.insertBuiltIn(float1, "max", float1, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "max", float2, "x", float1, "y"); + symbolTable.insertBuiltIn(float3, "max", float3, "x", float1, "y"); + symbolTable.insertBuiltIn(float4, "max", float4, "x", float1, "y"); + symbolTable.insertBuiltIn(float2, "max", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(float3, "max", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(float4, "max", float4, "x", float4, "y"); + + symbolTable.insertBuiltIn(float1, "clamp", float1, "x", float1, "minVal", float1, "maxVal"); + symbolTable.insertBuiltIn(float2, "clamp", float2, "x", float1, "minVal", float1, "maxVal"); + symbolTable.insertBuiltIn(float3, "clamp", float3, "x", float1, "minVal", float1, "maxVal"); + symbolTable.insertBuiltIn(float4, "clamp", float4, "x", float1, "minVal", float1, "maxVal"); + symbolTable.insertBuiltIn(float2, "clamp", float2, "x", float2, "minVal", float2, "maxVal"); + symbolTable.insertBuiltIn(float3, "clamp", float3, "x", float3, "minVal", float3, "maxVal"); + symbolTable.insertBuiltIn(float4, "clamp", float4, "x", float4, "minVal", float4, "maxVal"); + + symbolTable.insertBuiltIn(float1, "mix", float1, "x", float1, "y", float1, "a"); + symbolTable.insertBuiltIn(float2, "mix", float2, "x", float2, "y", float1, "a"); + symbolTable.insertBuiltIn(float3, "mix", float3, "x", float3, "y", float1, "a"); + symbolTable.insertBuiltIn(float4, "mix", float4, "x", float4, "y", float1, "a"); + symbolTable.insertBuiltIn(float2, "mix", float2, "x", float2, "y", float2, "a"); + symbolTable.insertBuiltIn(float3, "mix", float3, "x", float3, "y", float3, "a"); + symbolTable.insertBuiltIn(float4, "mix", float4, "x", float4, "y", float4, "a"); + + symbolTable.insertBuiltIn(float1, "step", float1, "edge", float1, "x"); + symbolTable.insertBuiltIn(float2, "step", float2, "edge", float2, "x"); + symbolTable.insertBuiltIn(float3, "step", float3, "edge", float3, "x"); + symbolTable.insertBuiltIn(float4, "step", float4, "edge", float4, "x"); + symbolTable.insertBuiltIn(float2, "step", float1, "edge", float2, "x"); + symbolTable.insertBuiltIn(float3, "step", float1, "edge", float3, "x"); + symbolTable.insertBuiltIn(float4, "step", float1, "edge", float4, "x"); + + symbolTable.insertBuiltIn(float1, "smoothstep", float1, "edge0", float1, "edge1", float1, "x"); + symbolTable.insertBuiltIn(float2, "smoothstep", float2, "edge0", float2, "edge1", float2, "x"); + symbolTable.insertBuiltIn(float3, "smoothstep", float3, "edge0", float3, "edge1", float3, "x"); + symbolTable.insertBuiltIn(float4, "smoothstep", float4, "edge0", float4, "edge1", float4, "x"); + symbolTable.insertBuiltIn(float2, "smoothstep", float1, "edge0", float1, "edge1", float2, "x"); + symbolTable.insertBuiltIn(float3, "smoothstep", float1, "edge0", float1, "edge1", float3, "x"); + symbolTable.insertBuiltIn(float4, "smoothstep", float1, "edge0", float1, "edge1", float4, "x"); // // Geometric Functions. // - s.append(TString("float length(float x);")); - s.append(TString("float length(vec2 x);")); - s.append(TString("float length(vec3 x);")); - s.append(TString("float length(vec4 x);")); - - s.append(TString("float distance(float p0, float p1);")); - s.append(TString("float distance(vec2 p0, vec2 p1);")); - s.append(TString("float distance(vec3 p0, vec3 p1);")); - s.append(TString("float distance(vec4 p0, vec4 p1);")); - - s.append(TString("float dot(float x, float y);")); - s.append(TString("float dot(vec2 x, vec2 y);")); - s.append(TString("float dot(vec3 x, vec3 y);")); - s.append(TString("float dot(vec4 x, vec4 y);")); - - s.append(TString("vec3 cross(vec3 x, vec3 y);")); - s.append(TString("float normalize(float x);")); - s.append(TString("vec2 normalize(vec2 x);")); - s.append(TString("vec3 normalize(vec3 x);")); - s.append(TString("vec4 normalize(vec4 x);")); - - s.append(TString("float faceforward(float N, float I, float Nref);")); - s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); - s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); - s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); - - s.append(TString("float reflect(float I, float N);")); - s.append(TString("vec2 reflect(vec2 I, vec2 N);")); - s.append(TString("vec3 reflect(vec3 I, vec3 N);")); - s.append(TString("vec4 reflect(vec4 I, vec4 N);")); - - s.append(TString("float refract(float I, float N, float eta);")); - s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); - s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); - s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); + symbolTable.insertBuiltIn(float1, "length", float1, "x"); + symbolTable.insertBuiltIn(float1, "length", float2, "x"); + symbolTable.insertBuiltIn(float1, "length", float3, "x"); + symbolTable.insertBuiltIn(float1, "length", float4, "x"); + + symbolTable.insertBuiltIn(float1, "distance", float1, "p0", float1, "p1"); + symbolTable.insertBuiltIn(float1, "distance", float2, "p0", float2, "p1"); + symbolTable.insertBuiltIn(float1, "distance", float3, "p0", float3, "p1"); + symbolTable.insertBuiltIn(float1, "distance", float4, "p0", float4, "p1"); + + symbolTable.insertBuiltIn(float1, "dot", float1, "x", float1, "y"); + symbolTable.insertBuiltIn(float1, "dot", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(float1, "dot", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(float1, "dot", float4, "x", float4, "y"); + + symbolTable.insertBuiltIn(float3, "cross", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(float1, "normalize", float1, "x"); + symbolTable.insertBuiltIn(float2, "normalize", float2, "x"); + symbolTable.insertBuiltIn(float3, "normalize", float3, "x"); + symbolTable.insertBuiltIn(float4, "normalize", float4, "x"); + + symbolTable.insertBuiltIn(float1, "faceforward", float1, "N", float1, "I", float1, "Nref"); + symbolTable.insertBuiltIn(float2, "faceforward", float2, "N", float2, "I", float2, "Nref"); + symbolTable.insertBuiltIn(float3, "faceforward", float3, "N", float3, "I", float3, "Nref"); + symbolTable.insertBuiltIn(float4, "faceforward", float4, "N", float4, "I", float4, "Nref"); + + symbolTable.insertBuiltIn(float1, "reflect", float1, "I", float1, "N"); + symbolTable.insertBuiltIn(float2, "reflect", float2, "I", float2, "N"); + symbolTable.insertBuiltIn(float3, "reflect", float3, "I", float3, "N"); + symbolTable.insertBuiltIn(float4, "reflect", float4, "I", float4, "N"); + + symbolTable.insertBuiltIn(float1, "refract", float1, "I", float1, "N", float1, "eta"); + symbolTable.insertBuiltIn(float2, "refract", float2, "I", float2, "N", float1, "eta"); + symbolTable.insertBuiltIn(float3, "refract", float3, "I", float3, "N", float1, "eta"); + symbolTable.insertBuiltIn(float4, "refract", float4, "I", float4, "N", float1, "eta"); + + TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true); + TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true); + TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true); // // Matrix Functions. // - s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); - s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); - s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); + symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, "x", mat2, "y"); + symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, "x", mat3, "y"); + symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, "x", mat4, "y"); + + TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1); + TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2); + TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3); + TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4); // // Vector relational functions. // - s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); - s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); - s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); - - s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); + symbolTable.insertBuiltIn(bool2, "lessThan", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(bool3, "lessThan", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(bool4, "lessThan", float4, "x", float4, "y"); - s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); - s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); - s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); + symbolTable.insertBuiltIn(bool2, "lessThan", int2, "x", int2, "y"); + symbolTable.insertBuiltIn(bool3, "lessThan", int3, "x", int3, "y"); + symbolTable.insertBuiltIn(bool4, "lessThan", int4, "x", int4, "y"); - s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); + symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, "x", float4, "y"); - s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); - s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); - s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); + symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, "x", int2, "y"); + symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, "x", int3, "y"); + symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, "x", int4, "y"); - s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); + symbolTable.insertBuiltIn(bool2, "greaterThan", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(bool3, "greaterThan", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(bool4, "greaterThan", float4, "x", float4, "y"); - s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); - s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); - s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); + symbolTable.insertBuiltIn(bool2, "greaterThan", int2, "x", int2, "y"); + symbolTable.insertBuiltIn(bool3, "greaterThan", int3, "x", int3, "y"); + symbolTable.insertBuiltIn(bool4, "greaterThan", int4, "x", int4, "y"); - s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); + symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, "x", float4, "y"); - s.append(TString("bvec2 equal(vec2 x, vec2 y);")); - s.append(TString("bvec3 equal(vec3 x, vec3 y);")); - s.append(TString("bvec4 equal(vec4 x, vec4 y);")); + symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, "x", int2, "y"); + symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, "x", int3, "y"); + symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, "x", int4, "y"); - s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); + symbolTable.insertBuiltIn(bool2, "equal", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(bool3, "equal", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(bool4, "equal", float4, "x", float4, "y"); - s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); - s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); - s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); + symbolTable.insertBuiltIn(bool2, "equal", int2, "x", int2, "y"); + symbolTable.insertBuiltIn(bool3, "equal", int3, "x", int3, "y"); + symbolTable.insertBuiltIn(bool4, "equal", int4, "x", int4, "y"); - s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); - s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); - s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); + symbolTable.insertBuiltIn(bool2, "equal", bool2, "x", bool2, "y"); + symbolTable.insertBuiltIn(bool3, "equal", bool3, "x", bool3, "y"); + symbolTable.insertBuiltIn(bool4, "equal", bool4, "x", bool4, "y"); - s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); - s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); - s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); + symbolTable.insertBuiltIn(bool2, "notEqual", float2, "x", float2, "y"); + symbolTable.insertBuiltIn(bool3, "notEqual", float3, "x", float3, "y"); + symbolTable.insertBuiltIn(bool4, "notEqual", float4, "x", float4, "y"); - s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); - s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); - s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); + symbolTable.insertBuiltIn(bool2, "notEqual", int2, "x", int2, "y"); + symbolTable.insertBuiltIn(bool3, "notEqual", int3, "x", int3, "y"); + symbolTable.insertBuiltIn(bool4, "notEqual", int4, "x", int4, "y"); - s.append(TString("bool any(bvec2 x);")); - s.append(TString("bool any(bvec3 x);")); - s.append(TString("bool any(bvec4 x);")); + symbolTable.insertBuiltIn(bool2, "notEqual", bool2, "x", bool2, "y"); + symbolTable.insertBuiltIn(bool3, "notEqual", bool3, "x", bool3, "y"); + symbolTable.insertBuiltIn(bool4, "notEqual", bool4, "x", bool4, "y"); - s.append(TString("bool all(bvec2 x);")); - s.append(TString("bool all(bvec3 x);")); - s.append(TString("bool all(bvec4 x);")); + symbolTable.insertBuiltIn(bool1, "any", bool2, "x"); + symbolTable.insertBuiltIn(bool1, "any", bool3, "x"); + symbolTable.insertBuiltIn(bool1, "any", bool4, "x"); - s.append(TString("bvec2 not(bvec2 x);")); - s.append(TString("bvec3 not(bvec3 x);")); - s.append(TString("bvec4 not(bvec4 x);")); + symbolTable.insertBuiltIn(bool1, "all", bool2, "x"); + symbolTable.insertBuiltIn(bool1, "all", bool3, "x"); + symbolTable.insertBuiltIn(bool1, "all", bool4, "x"); - // - // Texture Functions. - // - s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); - s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); - - if (resources.OES_EGL_image_external) { - s.append(TString("vec4 texture2D(samplerExternalOES sampler, vec2 coord);")); - s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec3 coord);")); - s.append(TString("vec4 texture2DProj(samplerExternalOES sampler, vec4 coord);")); - } + symbolTable.insertBuiltIn(bool2, "not", bool2, "x"); + symbolTable.insertBuiltIn(bool3, "not", bool3, "x"); + symbolTable.insertBuiltIn(bool4, "not", bool4, "x"); - if (resources.ARB_texture_rectangle) { - s.append(TString("vec4 texture2DRect(sampler2DRect sampler, vec2 coord);")); - s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord);")); - s.append(TString("vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord);")); - } + TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1); + TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1); // - // Noise functions. + // Texture Functions // - //s.append(TString("float noise1(float x);")); - //s.append(TString("float noise1(vec2 x);")); - //s.append(TString("float noise1(vec3 x);")); - //s.append(TString("float noise1(vec4 x);")); - - //s.append(TString("vec2 noise2(float x);")); - //s.append(TString("vec2 noise2(vec2 x);")); - //s.append(TString("vec2 noise2(vec3 x);")); - //s.append(TString("vec2 noise2(vec4 x);")); - - //s.append(TString("vec3 noise3(float x);")); - //s.append(TString("vec3 noise3(vec2 x);")); - //s.append(TString("vec3 noise3(vec3 x);")); - //s.append(TString("vec3 noise3(vec4 x);")); - - //s.append(TString("vec4 noise4(float x);")); - //s.append(TString("vec4 noise4(vec2 x);")); - //s.append(TString("vec4 noise4(vec3 x);")); - //s.append(TString("vec4 noise4(vec4 x);")); - - return s; -} + symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, "sampler", float2, "coord"); + symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, "sampler", float3, "coord"); + symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, "sampler", float4, "coord"); + symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, "sampler", float3, "coord"); -//============================================================================ -// -// Prototypes for built-in functions seen by vertex shaders only. -// -//============================================================================ -static TString BuiltInFunctionsVertex(const ShBuiltInResources& resources) -{ - TString s; - - // - // Geometric Functions. - // - //s.append(TString("vec4 ftransform();")); - - // - // Texture Functions. - // - s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); - s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); - s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); - s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); + if (resources.OES_EGL_image_external) + { + TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1); - return s; -} + symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, "sampler", float2, "coord"); + symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, "sampler", float3, "coord"); + symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, "sampler", float4, "coord"); + } -//============================================================================ -// -// Prototypes for built-in functions seen by fragment shaders only. -// -//============================================================================ -static TString BuiltInFunctionsFragment(const ShBuiltInResources& resources) -{ - TString s; + if (resources.ARB_texture_rectangle) + { + TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1); - // - // Texture Functions. - // - s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); - s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); - s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); - - if (resources.OES_standard_derivatives) { - s.append(TString("float dFdx(float p);")); - s.append(TString("vec2 dFdx(vec2 p);")); - s.append(TString("vec3 dFdx(vec3 p);")); - s.append(TString("vec4 dFdx(vec4 p);")); - - s.append(TString("float dFdy(float p);")); - s.append(TString("vec2 dFdy(vec2 p);")); - s.append(TString("vec3 dFdy(vec3 p);")); - s.append(TString("vec4 dFdy(vec4 p);")); - - s.append(TString("float fwidth(float p);")); - s.append(TString("vec2 fwidth(vec2 p);")); - s.append(TString("vec3 fwidth(vec3 p);")); - s.append(TString("vec4 fwidth(vec4 p);")); + symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, "sampler", float2, "coord"); + symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, "sampler", float3, "coord"); + symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, "sampler", float4, "coord"); } - return s; -} + if(type == SH_FRAGMENT_SHADER) + { + symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, "sampler", float2, "coord", float1, "bias"); + symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, "sampler", float3, "coord", float1, "bias"); + symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, "sampler", float4, "coord", float1, "bias"); + symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, "sampler", float3, "coord", float1, "bias"); + + if (resources.OES_standard_derivatives) + { + symbolTable.insertBuiltIn(float1, "dFdx", float1, "p"); + symbolTable.insertBuiltIn(float2, "dFdx", float2, "p"); + symbolTable.insertBuiltIn(float3, "dFdx", float3, "p"); + symbolTable.insertBuiltIn(float4, "dFdx", float4, "p"); + + symbolTable.insertBuiltIn(float1, "dFdy", float1, "p"); + symbolTable.insertBuiltIn(float2, "dFdy", float2, "p"); + symbolTable.insertBuiltIn(float3, "dFdy", float3, "p"); + symbolTable.insertBuiltIn(float4, "dFdy", float4, "p"); + + symbolTable.insertBuiltIn(float1, "fwidth", float1, "p"); + symbolTable.insertBuiltIn(float2, "fwidth", float2, "p"); + symbolTable.insertBuiltIn(float3, "fwidth", float3, "p"); + symbolTable.insertBuiltIn(float4, "fwidth", float4, "p"); + } + } -//============================================================================ -// -// Standard uniforms. -// -//============================================================================ -static TString StandardUniforms() -{ - TString s; + if(type == SH_VERTEX_SHADER) + { + symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, "sampler", float2, "coord", float1, "lod"); + symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, "sampler", float3, "coord", float1, "lod"); + symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, "sampler", float4, "coord", float1, "lod"); + symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, "sampler", float3, "coord", float1, "lod"); + } // // Depth range in window coordinates // - s.append(TString("struct gl_DepthRangeParameters {")); - s.append(TString(" highp float near;")); // n - s.append(TString(" highp float far;")); // f - s.append(TString(" highp float diff;")); // f - n - s.append(TString("};")); - s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); - - return s; -} - -//============================================================================ -// -// Default precision for vertex shaders. -// -//============================================================================ -static TString DefaultPrecisionVertex() -{ - TString s; - - s.append(TString("precision highp int;")); - s.append(TString("precision highp float;")); - - return s; -} - -//============================================================================ -// -// Default precision for fragment shaders. -// -//============================================================================ -static TString DefaultPrecisionFragment() -{ - TString s; - - s.append(TString("precision mediump int;")); - // No default precision for float in fragment shaders - - return s; -} - -//============================================================================ -// -// Implementation dependent built-in constants. -// -//============================================================================ -static TString BuiltInConstants(ShShaderSpec spec, const ShBuiltInResources &resources, const TExtensionBehavior& extensionBehavior) -{ - TStringStream s; - - s << "const int gl_MaxVertexAttribs = " << resources.MaxVertexAttribs << ";"; - s << "const int gl_MaxVertexUniformVectors = " << resources.MaxVertexUniformVectors << ";"; + TTypeList *members = NewPoolTTypeList(); + TType *near = new TType(EbtFloat, EbpHigh, EvqGlobal, 1); + TType *far = new TType(EbtFloat, EbpHigh, EvqGlobal, 1); + TType *diff = new TType(EbtFloat, EbpHigh, EvqGlobal, 1); + near->setFieldName("near"); + far->setFieldName("far"); + diff->setFieldName("diff"); + members->push_back(near); + members->push_back(far); + members->push_back(diff); + TVariable *depthRangeParameters = new TVariable(NewPoolTString("gl_DepthRangeParameters"), TType(members, "gl_DepthRangeParameters"), true); + symbolTable.insert(*depthRangeParameters); + TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(members, "gl_DepthRangeParameters")); + depthRange->setQualifier(EvqUniform); + symbolTable.insert(*depthRange); - s << "const int gl_MaxVaryingVectors = " << resources.MaxVaryingVectors << ";"; - s << "const int gl_MaxVertexTextureImageUnits = " << resources.MaxVertexTextureImageUnits << ";"; - s << "const int gl_MaxCombinedTextureImageUnits = " << resources.MaxCombinedTextureImageUnits << ";"; - s << "const int gl_MaxTextureImageUnits = " << resources.MaxTextureImageUnits << ";"; - s << "const int gl_MaxFragmentUniformVectors = " << resources.MaxFragmentUniformVectors << ";"; + // + // Implementation dependent built-in constants. + // + symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs); + symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors); + symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors); + symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits); + symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits); + symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits); + symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors); if (spec != SH_CSS_SHADERS_SPEC) { @@ -494,40 +421,13 @@ static TString BuiltInConstants(ShShaderSpec spec, const ShBuiltInResources &res const bool usingMRTExtension = (iter != extensionBehavior.end() && (iter->second == EBhEnable || iter->second == EBhRequire)); const int maxDrawBuffers = (usingMRTExtension ? resources.MaxDrawBuffers : 1); - s << "const int gl_MaxDrawBuffers = " << maxDrawBuffers << ";"; + symbolTable.insertConstInt("gl_MaxDrawBuffers", maxDrawBuffers); } - - return s.str(); -} - -void TBuiltIns::initialize(ShShaderType type, ShShaderSpec spec, - const ShBuiltInResources& resources, - const TExtensionBehavior& extensionBehavior) -{ - switch (type) { - case SH_FRAGMENT_SHADER: - builtInStrings.push_back(DefaultPrecisionFragment()); - builtInStrings.push_back(BuiltInFunctionsCommon(resources)); - builtInStrings.push_back(BuiltInFunctionsFragment(resources)); - builtInStrings.push_back(StandardUniforms()); - break; - - case SH_VERTEX_SHADER: - builtInStrings.push_back(DefaultPrecisionVertex()); - builtInStrings.push_back(BuiltInFunctionsCommon(resources)); - builtInStrings.push_back(BuiltInFunctionsVertex(resources)); - builtInStrings.push_back(StandardUniforms()); - break; - - default: assert(false && "Language not supported"); - } - - builtInStrings.push_back(BuiltInConstants(spec, resources, extensionBehavior)); } void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, - const ShBuiltInResources& resources, - TSymbolTable& symbolTable) + const ShBuiltInResources &resources, + TSymbolTable &symbolTable) { // // First, insert some special built-in variables that are not in @@ -571,8 +471,6 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, // expected to be resolved through a library of functions, versus as // operations. // - symbolTable.relateToOperator("not", EOpVectorLogicalNot); - symbolTable.relateToOperator("matrixCompMult", EOpMul); symbolTable.relateToOperator("equal", EOpVectorEqual); @@ -623,6 +521,7 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, symbolTable.relateToOperator("any", EOpAny); symbolTable.relateToOperator("all", EOpAll); + symbolTable.relateToOperator("not", EOpVectorLogicalNot); // Map language-specific operators. switch(type) { diff --git a/src/compiler/Initialize.h b/src/compiler/Initialize.h index c76a05a3..d08700cc 100644 --- a/src/compiler/Initialize.h +++ b/src/compiler/Initialize.h @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -11,20 +11,8 @@ #include "compiler/ShHandle.h" #include "compiler/SymbolTable.h" -typedef TVector<TString> TBuiltInStrings; - -class TBuiltIns { -public: - POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator) - - void initialize(ShShaderType type, ShShaderSpec spec, - const ShBuiltInResources& resources, - const TExtensionBehavior& extensionBehavior); - const TBuiltInStrings& getBuiltInStrings() { return builtInStrings; } - -protected: - TBuiltInStrings builtInStrings; -}; +void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, + const TExtensionBehavior &extensionBehavior, TSymbolTable &table); void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, diff --git a/src/compiler/SymbolTable.h b/src/compiler/SymbolTable.h index f6e19598..a5406027 100644 --- a/src/compiler/SymbolTable.h +++ b/src/compiler/SymbolTable.h @@ -1,5 +1,5 @@ // -// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -273,6 +273,35 @@ public: return table[currentLevel()]->insert(symbol); } + bool insertConstInt(const char *name, int value) + { + TVariable *constant = new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1)); + constant->getConstPointer()->setIConst(value); + return insert(*constant); + } + + bool insertBuiltIn(TType *rvalue, const char *name, TType *ptype1, const char *pname1, TType *ptype2 = 0, const char *pname2 = 0, TType *ptype3 = 0, const char *pname3 = 0) + { + TFunction *function = new TFunction(NewPoolTString(name), *rvalue); + + TParameter param1 = {NewPoolTString(pname1), ptype1}; + function->addParameter(param1); + + if (pname2) + { + TParameter param2 = {NewPoolTString(pname2), ptype2}; + function->addParameter(param2); + } + + if (pname3) + { + TParameter param3 = {NewPoolTString(pname3), ptype3}; + function->addParameter(param3); + } + + return insert(*function); + } + TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0) { int level = currentLevel(); |