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+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#include <string.h>
+#include "util/coding.h"
+#include "util/hash.h"
+
+namespace leveldb {
+
+uint32_t Hash(const char* data, size_t n, uint32_t seed) {
+ // Similar to murmur hash
+ const uint32_t m = 0xc6a4a793;
+ const uint32_t r = 24;
+ const char* limit = data + n;
+ uint32_t h = seed ^ (n * m);
+
+ // Pick up four bytes at a time
+ while (data + 4 <= limit) {
+ uint32_t w = DecodeFixed32(data);
+ data += 4;
+ h += w;
+ h *= m;
+ h ^= (h >> 16);
+ }
+
+ // Pick up remaining bytes
+ switch (limit - data) {
+ case 3:
+ h += data[2] << 16;
+ // fall through
+ case 2:
+ h += data[1] << 8;
+ // fall through
+ case 1:
+ h += data[0];
+ h *= m;
+ h ^= (h >> r);
+ break;
+ }
+ return h;
+}
+
+
+} // namespace leveldb