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/*
 * libjingle
 * Copyright 2004--2010, Google Inc.
 *
 * Redistribution and use in source and binary forms, with or without 
 * modification, are permitted provided that the following conditions are met:
 *
 *  1. Redistributions of source code must retain the above copyright notice, 
 *     this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright notice,
 *     this list of conditions and the following disclaimer in the documentation
 *     and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products 
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "talk/sound/platformsoundsystemfactory.h"

#include "talk/sound/platformsoundsystem.h"
#include "talk/sound/soundsysteminterface.h"

namespace cricket {

PlatformSoundSystemFactory::PlatformSoundSystemFactory() {
}

PlatformSoundSystemFactory::~PlatformSoundSystemFactory() {
}

bool PlatformSoundSystemFactory::SetupInstance() {
  if (!instance_.get()) {
    instance_.reset(CreatePlatformSoundSystem());
  }
  if (!instance_->Init()) {
    LOG(LS_ERROR) << "Can't initialize platform's sound system";
    return false;
  }
  return true;
}

void PlatformSoundSystemFactory::CleanupInstance() {
  instance_->Terminate();
  // We do not delete the sound system because we might be re-initialized soon.
}

}  // namespace cricket