/* * Copyright 2011 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Must include this before ICU to avoid stdint redefinition issue. #include "sfntly/port/type.h" #include #include #include "gtest/gtest.h" #include "sfntly/data/memory_byte_array.h" #include "sfntly/font.h" #include "sfntly/font_factory.h" #include "sfntly/port/memory_input_stream.h" #include "sfntly/port/memory_output_stream.h" #include "sfntly/table/core/name_table.h" #include "sfntly/tag.h" #include "test/test_data.h" #include "test/test_font_utils.h" namespace sfntly { static ByteVector input_buffer; void LoadTestFile(FontFactory* factory, FontBuilderArray* font_builders) { assert(factory); assert(font_builders); if (input_buffer.empty()) { LoadFile(SAMPLE_TTF_FILE, &input_buffer); } factory->LoadFontsForBuilding(&input_buffer, font_builders); } bool TestChangeOneName() { FontFactoryPtr factory; factory.Attach(FontFactory::GetInstance()); FontBuilderArray font_builder_array; LoadTestFile(factory, &font_builder_array); FontBuilderPtr font_builder = font_builder_array[0]; NameTableBuilderPtr name_builder = down_cast( font_builder->GetTableBuilder(Tag::name)); // Change the font name. NameEntryBuilderPtr neb = name_builder->NameBuilder(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); U_STRING_DECL(new_name, "Timothy", 7); neb->SetName(new_name); // Build the font. FontPtr font; font.Attach(font_builder->Build()); // Serialize and reload the serialized font. MemoryOutputStream os; factory->SerializeFont(font, &os); MemoryInputStream is; is.Attach(os.Get(), os.Size()); FontArray font_array; factory->LoadFonts(&is, &font_array); FontPtr new_font = font_array[0]; // Check the font name. NameTablePtr name_table = down_cast(font->GetTable(Tag::name)); UChar* name = name_table->Name(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); EXPECT_TRUE(name != NULL); EXPECT_EQ(u_strcmp(name, new_name), 0); delete[] name; return true; } bool TestModifyNameTableAndRevert() { FontFactoryPtr factory; factory.Attach(FontFactory::GetInstance()); FontBuilderArray font_builder_array; LoadTestFile(factory, &font_builder_array); FontBuilderPtr font_builder = font_builder_array[0]; NameTableBuilderPtr name_builder = down_cast( font_builder->GetTableBuilder(Tag::name)); // Change the font name. NameEntryBuilderPtr neb = name_builder->NameBuilder(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); NameTable::NameEntry* neb_entry = neb->name_entry(); UChar* original_name = neb_entry->Name(); EXPECT_TRUE(original_name != NULL); U_STRING_DECL(new_name, "Timothy", 7); neb->SetName(new_name); name_builder->RevertNames(); // Build the font. FontPtr font; font.Attach(font_builder->Build()); // Serialize and reload the serialized font. MemoryOutputStream os; factory->SerializeFont(font, &os); MemoryInputStream is; is.Attach(os.Get(), os.Size()); FontArray font_array; factory->LoadFonts(&is, &font_array); FontPtr new_font = font_array[0]; // Check the font name. NameTablePtr name_table = down_cast(font->GetTable(Tag::name)); UChar* name = name_table->Name(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); EXPECT_EQ(u_strcmp(name, original_name), 0); delete[] name; delete[] original_name; return true; } bool TestRemoveOneName() { FontFactoryPtr factory; factory.Attach(FontFactory::GetInstance()); FontBuilderArray font_builder_array; LoadTestFile(factory, &font_builder_array); FontBuilderPtr font_builder = font_builder_array[0]; NameTableBuilderPtr name_builder = down_cast( font_builder->GetTableBuilder(Tag::name)); EXPECT_TRUE(name_builder->Has(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName)); EXPECT_TRUE(name_builder->Remove(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName)); // Build the font. FontPtr font; font.Attach(font_builder->Build()); // Serialize and reload the serialized font. MemoryOutputStream os; factory->SerializeFont(font, &os); MemoryInputStream is; is.Attach(os.Get(), os.Size()); FontArray font_array; factory->LoadFonts(&is, &font_array); FontPtr new_font = font_array[0]; // Check the font name. NameTablePtr name_table = down_cast(font->GetTable(Tag::name)); UChar* name = name_table->Name(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); EXPECT_TRUE(name == NULL); return true; } // Note: Function is not implemented but the test case is built. Uncomment // when NameTable::clear() is implemented. /* bool TestClearAllNamesAndSetOne() { FontFactoryPtr factory; factory.Attach(FontFactory::GetInstance()); FontBuilderArray font_builder_array; LoadTestFile(factory, &font_builder_array); FontBuilderPtr font_builder = font_builder_array[0]; NameTableBuilderPtr name_builder = down_cast( font_builder->GetTableBuilder(Tag::name)); EXPECT_GT(name_builder->builderCount(), 0); name_builder->clear(); EXPECT_EQ(name_builder->builderCount(), 0); // Change the font name. NameEntryBuilderPtr neb = name_builder->NameBuilder(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); U_STRING_DECL(new_name, "Fred", 4); neb->SetName(new_name); // Build the font. FontPtr font = font_builder->Build(); // Serialize and reload the serialized font. MemoryOutputStream os; factory->SerializeFont(font, &os); FontArray font_array; ByteArrayPtr new_ba = new MemoryByteArray(os.Get(), os.Size()); factory->LoadFonts(new_ba, &font_array); FontPtr new_font = font_array[0]; // Check the font name. NameTablePtr name_table = down_cast(font->table(Tag::name)); UChar* name = name_table->Name(PlatformId::kWindows, WindowsEncodingId::kUnicodeUCS2, WindowsLanguageId::kEnglish_UnitedStates, NameId::kFontFamilyName); EXPECT_EQ(name_table->NameCount(), 1); EXPECT_EQ(u_strcmp(name, new_name), 0); delete[] name; return true; } */ } // namespace sfntly TEST(NameEditing, All) { EXPECT_TRUE(sfntly::TestChangeOneName()); EXPECT_TRUE(sfntly::TestModifyNameTableAndRevert()); EXPECT_TRUE(sfntly::TestRemoveOneName()); }