/* * Copyright 2011 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "test/platform_thread.h" namespace sfntly { #if defined (WIN32) DWORD __stdcall ThreadFunc(void* params) { PlatformThread::Delegate* delegate = static_cast(params); delegate->ThreadMain(); return 0; } // static bool PlatformThread::Create(Delegate* delegate, PlatformThreadHandle* thread_handle) { assert(thread_handle); *thread_handle = CreateThread(NULL, 0, ThreadFunc, delegate, 0, NULL); if (!(*thread_handle)) { return false; } return true; } // static void PlatformThread::Join(PlatformThreadHandle thread_handle) { assert(thread_handle); DWORD result = WaitForSingleObject(thread_handle, INFINITE); assert(result == WAIT_OBJECT_0); CloseHandle(thread_handle); } // static void PlatformThread::Sleep(int32_t duration_ms) { ::Sleep(duration_ms); } #else void* ThreadFunc(void* params) { PlatformThread::Delegate* delegate = static_cast(params); delegate->ThreadMain(); return NULL; } // static bool PlatformThread::Create(Delegate* delegate, PlatformThreadHandle* thread_handle) { assert(thread_handle); bool success = false; pthread_attr_t attributes; pthread_attr_init(&attributes); success = !pthread_create(thread_handle, &attributes, ThreadFunc, delegate); pthread_attr_destroy(&attributes); return success; } // static void PlatformThread::Join(PlatformThreadHandle thread_handle) { assert(thread_handle); pthread_join(thread_handle, NULL); } // static void PlatformThread::Sleep(int32_t duration_ms) { struct timespec sleep_time, remaining; // Contains the portion of duration_ms >= 1 sec. sleep_time.tv_sec = duration_ms / 1000; duration_ms -= sleep_time.tv_sec * 1000; // Contains the portion of duration_ms < 1 sec. sleep_time.tv_nsec = duration_ms * 1000 * 1000; // nanoseconds. while (nanosleep(&sleep_time, &remaining) == -1 && errno == EINTR) sleep_time = remaining; } #endif // WIN32 } // namespace sfntly