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authorbsalomon <bsalomon@google.com>2014-09-23 08:19:00 -0700
committerCommit bot <commit-bot@chromium.org>2014-09-23 08:19:00 -0700
commitcd523ebe2be30f268cdcec2d0b59eba609b9901b (patch)
tree058676c737723a766a7ca9c24031006992cb3659
parent033ea7f2ad65e567d1812546ef60e55a54ac88df (diff)
downloadskia-cd523ebe2be30f268cdcec2d0b59eba609b9901b.tar.gz
Use uniform color/coverage inputs when path rendering.
BUG=skia:2954 R=egdaniel@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/600483002
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index c356a8c6c..5eef81bc3 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -180,8 +180,6 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
// bindings in use or other descriptor field settings) it should be set
// to a canonical value to avoid duplicate programs with different keys.
- bool requiresColorAttrib = optState.hasColorVertexAttribute();
- bool requiresCoverageAttrib = optState.hasCoverageVertexAttribute();
bool requiresLocalCoordAttrib = optState.requiresLocalCoordAttrib();
int numStages = optState.numTotalStages();
@@ -260,10 +258,6 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
// Because header is a pointer into the dynamic array, we can't push any new data into the key
// below here.
- header->fUseFragShaderOnly = gpu->caps()->pathRenderingSupport() &&
- GrGpu::IsPathRenderingDrawType(drawType) &&
- gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode;
- SkASSERT(!header->fUseFragShaderOnly || !optState.hasGeometryProcessor());
header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
@@ -276,26 +270,38 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
header->fExperimentalGS = false;
#endif
#endif
- bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || header->fUseFragShaderOnly;
+
+ if (gpu->caps()->pathRenderingSupport() &&
+ GrGpu::IsPathRenderingDrawType(drawType) &&
+ gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) {
+ header->fUseFragShaderOnly = true;
+ SkASSERT(!optState.hasGeometryProcessor());
+ } else {
+ header->fUseFragShaderOnly = false;
+ }
+
+ bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) ||
+ GR_GL_NO_CONSTANT_ATTRIBUTES;
if (!inputColorIsUsed) {
header->fColorInput = kAllOnes_ColorInput;
- } else if (defaultToUniformInputs && !requiresColorAttrib) {
+ } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
- header->fUseFragShaderOnly = false;
+ SkASSERT(!header->fUseFragShaderOnly);
}
- bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == optState.getCoverageColor();
+ bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() &&
+ 0xffffffff == optState.getCoverageColor();
if (covIsSolidWhite || !inputCoverageIsUsed) {
header->fCoverageInput = kAllOnes_ColorInput;
- } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
+ } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) {
header->fCoverageInput = kUniform_ColorInput;
} else {
header->fCoverageInput = kAttribute_ColorInput;
- header->fUseFragShaderOnly = false;
+ SkASSERT(!header->fUseFragShaderOnly);
}
if (optState.readsDst()) {
@@ -324,7 +330,7 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
// For constant color and coverage we need an attribute with an index beyond those already set
int availableAttributeIndex = optState.getVertexAttribCount();
- if (requiresColorAttrib) {
+ if (optState.hasColorVertexAttribute()) {
header->fColorAttributeIndex = optState.colorVertexAttributeIndex();
} else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
@@ -334,7 +340,7 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
header->fColorAttributeIndex = -1;
}
- if (requiresCoverageAttrib) {
+ if (optState.hasCoverageVertexAttribute()) {
header->fCoverageAttributeIndex = optState.coverageVertexAttributeIndex();
} else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);