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-rw-r--r--src/gpu/gl/GrGLRenderTarget.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLRenderTarget.h b/src/gpu/gl/GrGLRenderTarget.h
index 0f041600e..50e3b5ace 100644
--- a/src/gpu/gl/GrGLRenderTarget.h
+++ b/src/gpu/gl/GrGLRenderTarget.h
@@ -77,6 +77,10 @@ private:
GrGLuint fTexFBOID;
GrGLuint fMSColorRenderbufferID;
+ // We track this separately from GrGpuResource because this may be both a texture and a render
+ // target, and the texture may be wrapped while the render target is not.
+ bool fIsWrapped;
+
// when we switch to this render target we want to set the viewport to
// only render to content area (as opposed to the whole allocation) and
// we want the rendering to be at top left (GL has origin in bottom left)