diff options
Diffstat (limited to 'core/SkComposeShader.h')
-rw-r--r-- | core/SkComposeShader.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/core/SkComposeShader.h b/core/SkComposeShader.h index d42da0c..ac3c32b 100644 --- a/core/SkComposeShader.h +++ b/core/SkComposeShader.h @@ -34,18 +34,15 @@ public: SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); virtual ~SkComposeShader(); - virtual bool validContext(const SkBitmap&, const SkPaint&, - const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE; - virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, - const SkMatrix&, void*) const SK_OVERRIDE; + virtual bool validContext(const ContextRec&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE; + virtual SkShader::Context* createContext(const ContextRec&, void*) const SK_OVERRIDE; virtual size_t contextSize() const SK_OVERRIDE; class ComposeShaderContext : public SkShader::Context { public: // When this object gets destroyed, it will call contextA and contextB's destructor // but it will NOT free the memory. - ComposeShaderContext(const SkComposeShader&, const SkBitmap&, - const SkPaint&, const SkMatrix&, + ComposeShaderContext(const SkComposeShader&, const ContextRec&, SkShader::Context* contextA, SkShader::Context* contextB); SkShader::Context* getShaderContextA() const { return fShaderContextA; } |