/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkAnimateActive.h" #include "SkAnimateBase.h" #include "SkAnimateMaker.h" #include "SkAnimateSet.h" #include "SkDrawGroup.h" #ifdef SK_DEBUG #include "SkTime.h" #endif // SkActive holds array of interpolators SkActive::SkActive(SkApply& apply, SkAnimateMaker& maker) : fApply(apply), fMaxTime(0), fMaker(maker), fDrawIndex(0), fDrawMax(0) { } void SkActive::init() { fAnimators = fApply.fAnimators; int animators = fAnimators.count(); fInterpolators.setCount(animators); memset(fInterpolators.begin(), 0, animators * sizeof(SkOperandInterpolator*)); fState.setCount(animators); int index; for (index = 0; index < animators; index++) fInterpolators[index] = SkNEW(SkOperandInterpolator); initState(&fApply, 0); // for (index = 0; index < animators; index++) // fState[index].bumpSave(); SkASSERT(fInterpolators.count() == fAnimators.count()); } SkActive::~SkActive() { int index; for (index = 0; index < fSaveRestore.count(); index++) delete[] fSaveRestore[index]; for (index = 0; index < fSaveInterpolators.count(); index++) delete[] fSaveInterpolators[index]; for (index = 0; index < fInterpolators.count(); index++) delete fInterpolators[index]; } void SkActive::advance() { if (fDrawMax < fDrawIndex) fDrawMax = fDrawIndex; fDrawIndex += fAnimators.count(); } void SkActive::append(SkApply* apply) { int oldCount = fAnimators.count(); SkTDAnimateArray& animates = apply->fAnimators; int newCount = animates.count(); int index; int total = oldCount + newCount; if (total == 0) return; fInterpolators.setCount(total); memset(&fInterpolators.begin()[oldCount], 0, newCount * sizeof(SkOperandInterpolator*)); for (index = oldCount; index < total; index++) fInterpolators[index] = SkNEW(SkOperandInterpolator); fAnimators.setCount(total); memcpy(&fAnimators[oldCount], animates.begin(), sizeof(fAnimators[0]) * newCount); fState.setCount(total); initState(apply, oldCount); SkASSERT(fApply.scope == apply->scope); for (index = 0; index < newCount; index++) { SkAnimateBase* test = animates[index]; // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget)); SkActive::SkState& testState = fState[oldCount + index]; for (int inner = 0; inner < oldCount; inner++) { SkAnimateBase* oldGuard = fAnimators[inner]; SkActive::SkState& oldState = fState[inner]; if (oldGuard->fTarget == test->fTarget && oldGuard->fFieldInfo == test->fFieldInfo && testState.fBegin == oldState.fBegin) { delete fInterpolators[inner]; fInterpolators.remove(inner); fAnimators.remove(inner); testState.fSave = oldState.fSave; if (oldState.fUnpostedEndEvent) { // SkDEBUGF(("%8x %8x active append: post on end\n", this, oldGuard)); fMaker.postOnEnd(oldGuard, oldState.fBegin + oldState.fDuration); } fState.remove(inner); if (fApply.restore) { int saveIndex = fSaveRestore.count(); SkASSERT(fSaveInterpolators.count() == saveIndex); saveIndex += inner; do { saveIndex -= oldCount; delete[] fSaveRestore[saveIndex]; fSaveRestore.remove(saveIndex); delete[] fSaveInterpolators[saveIndex]; fSaveInterpolators.remove(saveIndex); } while (saveIndex > 0); } oldCount--; break; } } } // total = oldCount + newCount; // for (index = oldCount; index < total; index++) // fState[index].bumpSave(); SkASSERT(fInterpolators.count() == fAnimators.count()); } void SkActive::appendSave(int oldCount) { SkASSERT(fDrawMax == 0); // if true, we can optimize below quite a bit int newCount = fAnimators.count(); int saveIndex = fSaveRestore.count(); SkASSERT(fSaveInterpolators.count() == saveIndex); int records = saveIndex / oldCount; int newTotal = records * newCount; fSaveRestore.setCount(newTotal); do { saveIndex -= oldCount; newTotal -= newCount; SkASSERT(saveIndex >= 0); SkASSERT(newTotal >= 0); memmove(&fSaveRestore[newTotal], &fSaveRestore[saveIndex], oldCount); memset(&fSaveRestore[newTotal + oldCount], 0, sizeof(fSaveRestore[0]) * (newCount - oldCount)); memmove(&fSaveInterpolators[newTotal], &fSaveInterpolators[saveIndex], oldCount); memset(&fSaveInterpolators[newTotal + oldCount], 0, sizeof(fSaveRestore[0]) * (newCount - oldCount)); } while (saveIndex > 0); SkASSERT(newTotal == 0); } void SkActive::calcDurations(int index) { SkAnimateBase* animate = fAnimators[index]; SkMSec duration = animate->dur; SkState& state = fState[index]; switch (state.fMode) { case SkApply::kMode_immediate: case SkApply::kMode_create: duration = state.fSteps ? state.fSteps * SK_MSec1 : 1; break; // case SkApply::kMode_hold: { // int entries = animate->entries(); // SkScriptValue value; // value.fOperand = animate->getValues()[entries - 1]; // value.fType = animate->getValuesType(); // bool result = SkScriptEngine::ConvertTo(NULL, SkType_Int, &value); // SkASSERT(result); // duration = value.fOperand.fS32 * SK_MSec1; // break; // } } state.fDuration = duration; SkMSec maxTime = state.fBegin + duration; if (fMaxTime < maxTime) fMaxTime = maxTime; } void SkActive::create(SkDrawable* drawable, SkMSec time) { fApply.fLastTime = time; fApply.refresh(fMaker); for (int index = 0; index < fAnimators.count(); index++) { SkAnimateBase* animate = fAnimators[index]; SkOperandInterpolator& interpolator = *fInterpolators[index]; int count = animate->components(); if (animate->formula.size() > 0) { SkTDOperandArray values; values.setCount(count); SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, animate->getValuesType(), animate->formula); SkASSERT(success); fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); } else { SkAutoSTMalloc<16, SkOperand> values(count); interpolator.timeToValues(time, values.get()); fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); } } drawable->enable(fMaker); SkASSERT(fAnimators.count() == fInterpolators.count()); } bool SkActive::immediate(bool enable) { SkMSec time = 0; bool result = false; SkDrawable* drawable = fApply.scope; SkMSec final = fMaxTime; do { bool applied = fAnimators.count() == 0; fApply.fLastTime = time; fApply.refresh(fMaker); for (int index = 0; index < fAnimators.count(); index++) { SkAnimateBase* animate = fAnimators[index]; SkState& state = fState[index]; if (state.fMode != SkApply::kMode_immediate) continue; if (state.fBegin > time) continue; if (time > state.fBegin + state.fDuration) continue; applied = true; SkOperandInterpolator& interpolator = *fInterpolators[index]; int count = animate->components(); if (animate->formula.size() > 0) { SkTDOperandArray values; values.setCount(count); SkDEBUGCODE(bool success = ) animate->fFieldInfo->setValue(fMaker, &values, 0, 0, NULL, animate->getValuesType(), animate->formula); SkASSERT(success); fApply.applyValues(index, values.begin(), count, animate->getValuesType(), time); } else { SkAutoSTMalloc<16, SkOperand> values(count); interpolator.timeToValues(time, values.get()); fApply.applyValues(index, values.get(), count, animate->getValuesType(), time); } } if (enable) drawable->enable(fMaker); else if (applied) result |= drawable->draw(fMaker); time += SK_MSec1; } while (time <= final); return result; } void SkActive::fixInterpolator(SkBool save) { int animators = fAnimators.count(); for (int index = 0; index < animators; index++) { SkAnimateBase* animate = fAnimators[index]; if (save) { // saved slots increased animate->refresh(fMaker); SkOperand* values = animate->getValues(); setInterpolator(index, values); saveInterpolatorValues(index); } else restoreInterpolatorValues(index); } } SkMSec SkActive::getTime(SkMSec inTime, int animatorIndex) { fState[animatorIndex].fTicks = inTime; return inTime - fState[animatorIndex].fStartTime; } bool SkActive::initializeSave() { int animators = fAnimators.count(); int activeTotal = fDrawIndex + animators; int oldCount = fSaveRestore.count(); if (oldCount < activeTotal) { fSaveRestore.setCount(activeTotal); memset(&fSaveRestore[oldCount], 0, sizeof(fSaveRestore[0]) * (activeTotal - oldCount)); SkASSERT(fSaveInterpolators.count() == oldCount); fSaveInterpolators.setCount(activeTotal); memset(&fSaveInterpolators[oldCount], 0, sizeof(fSaveInterpolators[0]) * (activeTotal - oldCount)); return true; } return false; } void SkActive::initState(SkApply* apply, int offset) { int count = fState.count(); for (int index = offset; index < count; index++) { SkState& state = fState[index]; SkAnimateBase* animate = fAnimators[index]; #if 0 // def SK_DEBUG if (animate->fHasEndEvent) SkDebugf("%8x %8x active initState:\n", this, animate); #endif SkOperand* from = animate->getValues(); state.fStartTime = state.fBegin = apply->begin + animate->begin; state.fMode = apply->mode; state.fTransition = apply->transition; #if 0 state.fPickup = (SkBool8) apply->pickup; #endif state.fRestore = (SkBool8) apply->restore; state.fSave = apply->begin; state.fStarted = false; state.fSteps = apply->steps; state.fTicks = 0; state.fUnpostedEndEvent = (SkBool8) animate->fHasEndEvent; calcDurations(index); setInterpolator(index, from); } if (count == 0 && (apply->mode == SkApply::kMode_immediate || apply->mode == SkApply::kMode_create)) fMaxTime = apply->begin + apply->steps * SK_MSec1; } void SkActive::pickUp(SkActive* existing) { SkTDOperandArray existingValues; for (int index = 0; index < fAnimators.count(); index++) { SkAnimateBase* animate = fAnimators[index]; SkASSERT(animate->getValuesType() == SkType_Float); int components = animate->components(); SkOperand* from = animate->getValues(); SkOperand* to = &from[animate->components()]; existingValues.setCount(components); existing->fInterpolators[index]->timeToValues( existing->fState[index].fTicks - existing->fState[index].fStartTime, existingValues.begin()); SkScalar originalSum = 0; SkScalar workingSum = 0; for (int cIndex = 0; cIndex < components; cIndex++) { SkScalar delta = to[cIndex].fScalar - from[cIndex].fScalar; originalSum += SkScalarMul(delta, delta); delta = to[cIndex].fScalar - existingValues[cIndex].fScalar; workingSum += SkScalarMul(delta, delta); } if (workingSum < originalSum) { SkScalar originalDistance = SkScalarSqrt(originalSum); SkScalar workingDistance = SkScalarSqrt(workingSum); existing->fState[index].fDuration = (SkMSec) SkScalarMulDiv(fState[index].fDuration, workingDistance, originalDistance); } fInterpolators[index]->reset(components, 2, SkType_Float); fInterpolators[index]->setKeyFrame(0, 0, existingValues.begin(), animate->blend[0]); fInterpolators[index]->setKeyFrame(1, fState[index].fDuration, to, animate->blend[0]); } } void SkActive::resetInterpolators() { int animators = fAnimators.count(); for (int index = 0; index < animators; index++) { SkAnimateBase* animate = fAnimators[index]; SkOperand* values = animate->getValues(); setInterpolator(index, values); } } void SkActive::resetState() { fDrawIndex = 0; int count = fState.count(); for (int index = 0; index < count; index++) { SkState& state = fState[index]; SkAnimateBase* animate = fAnimators[index]; #if 0 // def SK_DEBUG if (animate->fHasEndEvent) SkDebugf("%8x %8x active resetState: has end event\n", this, animate); #endif state.fStartTime = state.fBegin = fApply.begin + animate->begin; state.fStarted = false; state.fTicks = 0; } } void SkActive::restoreInterpolatorValues(int index) { SkOperandInterpolator& interpolator = *fInterpolators[index]; index += fDrawIndex ; int count = interpolator.getValuesCount(); memcpy(interpolator.getValues(), fSaveInterpolators[index], count * sizeof(SkOperand)); } void SkActive::saveInterpolatorValues(int index) { SkOperandInterpolator& interpolator = *fInterpolators[index]; index += fDrawIndex ; int count = interpolator.getValuesCount(); SkOperand* cache = new SkOperand[count]; // this should use sk_malloc/sk_free since SkOperand does not have a constructor/destructor fSaveInterpolators[index] = cache; memcpy(cache, interpolator.getValues(), count * sizeof(SkOperand)); } void SkActive::setInterpolator(int index, SkOperand* from) { if (from == NULL) // legitimate for set string return; SkAnimateBase* animate = fAnimators[index]; int entries = animate->entries(); SkASSERT(entries > 0); SkMSec duration = fState[index].fDuration; int components = animate->components(); SkOperandInterpolator& interpolator = *fInterpolators[index]; interpolator.reset(components, entries == 1 ? 2 : entries, animate->getValuesType()); interpolator.setMirror(SkToBool(animate->fMirror)); interpolator.setReset(SkToBool(animate->fReset)); interpolator.setRepeatCount(animate->repeat); if (entries == 1) { interpolator.setKeyFrame(0, 0, from, animate->blend[0]); interpolator.setKeyFrame(1, duration, from, animate->blend[0]); return; } for (int entry = 0; entry < entries; entry++) { int blendIndex = SkMin32(animate->blend.count() - 1, entry); interpolator.setKeyFrame(entry, entry * duration / (entries - 1), from, animate->blend[blendIndex]); from += components; } } void SkActive::setSteps(int steps) { int count = fState.count(); fMaxTime = 0; for (int index = 0; index < count; index++) { SkState& state = fState[index]; state.fSteps = steps; calcDurations(index); } } void SkActive::start() { int count = fState.count(); SkASSERT(count == fAnimators.count()); SkASSERT(count == fInterpolators.count()); for (int index = 0; index < count; index++) { SkState& state = fState[index]; if (state.fStarted) continue; state.fStarted = true; #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING SkString debugOut; SkMSec time = fMaker.getAppTime(); debugOut.appendS32(time - fMaker.fDebugTimeBase); debugOut.append(" active start adjust delay id="); debugOut.append(fApply._id); debugOut.append("; "); debugOut.append(fAnimators[index]->_id); debugOut.append("="); debugOut.appendS32(fAnimators[index]->fStart - fMaker.fDebugTimeBase); debugOut.append(":"); debugOut.appendS32(state.fStartTime); #endif if (state.fStartTime > 0) { SkMSec future = fAnimators[index]->fStart + state.fStartTime; if (future > fMaker.fEnableTime) fMaker.notifyInvalTime(future); else fMaker.notifyInval(); #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING debugOut.append(":"); debugOut.appendS32(future - fMaker.fDebugTimeBase); #endif } if (state.fStartTime >= fMaker.fAdjustedStart) { state.fStartTime -= fMaker.fAdjustedStart; #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING debugOut.append(" (less adjust = "); debugOut.appendS32(fMaker.fAdjustedStart); #endif } state.fStartTime += fAnimators[index]->fStart; #if defined SK_DEBUG && defined SK_DEBUG_ANIMATION_TIMING debugOut.append(") new start = "); debugOut.appendS32(state.fStartTime - fMaker.fDebugTimeBase); SkDebugf("%s\n", debugOut.c_str()); // SkASSERT((int) (state.fStartTime - fMaker.fDebugTimeBase) >= 0); #endif } SkASSERT(fAnimators.count() == fInterpolators.count()); } #ifdef SK_DEBUG void SkActive::validate() { int count = fState.count(); SkASSERT(count == fAnimators.count()); SkASSERT(count == fInterpolators.count()); for (int index = 0; index < count; index++) { SkASSERT(fAnimators[index]); SkASSERT(fInterpolators[index]); // SkAnimateBase* test = fAnimators[index]; // SkASSERT(fApply.scope == test->fTarget || fApply.scope->contains(test->fTarget)); } } #endif // think about this // there should only be one animate object, not two, to go up and down // when the apply with reverse came into play, it needs to pick up the value // of the existing animate object then remove it from the list // the code below should only be bumping fSave, and there shouldn't be anything // it needs to be synchronized with // however, if there are two animates both operating on the same field, then // when one replaces the other, it may make sense to pick up the old value as a starting // value for the new one somehow. //void SkActive::SkState::bumpSave() { // if (fMode != SkApply::kMode_hold) // return; // if (fTransition == SkApply::kTransition_reverse) { // if (fSave > 0) // fSave -= SK_MSec1; // } else if (fSave < fDuration) // fSave += SK_MSec1; //} SkMSec SkActive::SkState::getRelativeTime(SkMSec time) { SkMSec result = time; // if (fMode == SkApply::kMode_hold) // result = fSave; // else if (fTransition == SkApply::kTransition_reverse) { if (SkMSec_LT(fDuration, time)) result = 0; else result = fDuration - time; } return result; }