// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "SkConvolver.h" #include "SkSize.h" #include "SkTypes.h" namespace { // Converts the argument to an 8-bit unsigned value by clamping to the range // 0-255. inline unsigned char ClampTo8(int a) { if (static_cast(a) < 256) { return a; // Avoid the extra check in the common case. } if (a < 0) { return 0; } return 255; } // Stores a list of rows in a circular buffer. The usage is you write into it // by calling AdvanceRow. It will keep track of which row in the buffer it // should use next, and the total number of rows added. class CircularRowBuffer { public: // The number of pixels in each row is given in |sourceRowPixelWidth|. // The maximum number of rows needed in the buffer is |maxYFilterSize| // (we only need to store enough rows for the biggest filter). // // We use the |firstInputRow| to compute the coordinates of all of the // following rows returned by Advance(). CircularRowBuffer(int destRowPixelWidth, int maxYFilterSize, int firstInputRow) : fRowByteWidth(destRowPixelWidth * 4), fNumRows(maxYFilterSize), fNextRow(0), fNextRowCoordinate(firstInputRow) { fBuffer.reset(fRowByteWidth * maxYFilterSize); fRowAddresses.reset(fNumRows); } // Moves to the next row in the buffer, returning a pointer to the beginning // of it. unsigned char* advanceRow() { unsigned char* row = &fBuffer[fNextRow * fRowByteWidth]; fNextRowCoordinate++; // Set the pointer to the next row to use, wrapping around if necessary. fNextRow++; if (fNextRow == fNumRows) { fNextRow = 0; } return row; } // Returns a pointer to an "unrolled" array of rows. These rows will start // at the y coordinate placed into |*firstRowIndex| and will continue in // order for the maximum number of rows in this circular buffer. // // The |firstRowIndex_| may be negative. This means the circular buffer // starts before the top of the image (it hasn't been filled yet). unsigned char* const* GetRowAddresses(int* firstRowIndex) { // Example for a 4-element circular buffer holding coords 6-9. // Row 0 Coord 8 // Row 1 Coord 9 // Row 2 Coord 6 <- fNextRow = 2, fNextRowCoordinate = 10. // Row 3 Coord 7 // // The "next" row is also the first (lowest) coordinate. This computation // may yield a negative value, but that's OK, the math will work out // since the user of this buffer will compute the offset relative // to the firstRowIndex and the negative rows will never be used. *firstRowIndex = fNextRowCoordinate - fNumRows; int curRow = fNextRow; for (int i = 0; i < fNumRows; i++) { fRowAddresses[i] = &fBuffer[curRow * fRowByteWidth]; // Advance to the next row, wrapping if necessary. curRow++; if (curRow == fNumRows) { curRow = 0; } } return &fRowAddresses[0]; } private: // The buffer storing the rows. They are packed, each one fRowByteWidth. SkTArray fBuffer; // Number of bytes per row in the |buffer|. int fRowByteWidth; // The number of rows available in the buffer. int fNumRows; // The next row index we should write into. This wraps around as the // circular buffer is used. int fNextRow; // The y coordinate of the |fNextRow|. This is incremented each time a // new row is appended and does not wrap. int fNextRowCoordinate; // Buffer used by GetRowAddresses(). SkTArray fRowAddresses; }; // Convolves horizontally along a single row. The row data is given in // |srcData| and continues for the numValues() of the filter. template void ConvolveHorizontally(const unsigned char* srcData, const SkConvolutionFilter1D& filter, unsigned char* outRow) { // Loop over each pixel on this row in the output image. int numValues = filter.numValues(); for (int outX = 0; outX < numValues; outX++) { // Get the filter that determines the current output pixel. int filterOffset, filterLength; const SkConvolutionFilter1D::ConvolutionFixed* filterValues = filter.FilterForValue(outX, &filterOffset, &filterLength); // Compute the first pixel in this row that the filter affects. It will // touch |filterLength| pixels (4 bytes each) after this. const unsigned char* rowToFilter = &srcData[filterOffset * 4]; // Apply the filter to the row to get the destination pixel in |accum|. int accum[4] = {0}; for (int filterX = 0; filterX < filterLength; filterX++) { SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX]; accum[0] += curFilter * rowToFilter[filterX * 4 + 0]; accum[1] += curFilter * rowToFilter[filterX * 4 + 1]; accum[2] += curFilter * rowToFilter[filterX * 4 + 2]; if (hasAlpha) { accum[3] += curFilter * rowToFilter[filterX * 4 + 3]; } } // Bring this value back in range. All of the filter scaling factors // are in fixed point with kShiftBits bits of fractional part. accum[0] >>= SkConvolutionFilter1D::kShiftBits; accum[1] >>= SkConvolutionFilter1D::kShiftBits; accum[2] >>= SkConvolutionFilter1D::kShiftBits; if (hasAlpha) { accum[3] >>= SkConvolutionFilter1D::kShiftBits; } // Store the new pixel. outRow[outX * 4 + 0] = ClampTo8(accum[0]); outRow[outX * 4 + 1] = ClampTo8(accum[1]); outRow[outX * 4 + 2] = ClampTo8(accum[2]); if (hasAlpha) { outRow[outX * 4 + 3] = ClampTo8(accum[3]); } } } // Does vertical convolution to produce one output row. The filter values and // length are given in the first two parameters. These are applied to each // of the rows pointed to in the |sourceDataRows| array, with each row // being |pixelWidth| wide. // // The output must have room for |pixelWidth * 4| bytes. template void ConvolveVertically(const SkConvolutionFilter1D::ConvolutionFixed* filterValues, int filterLength, unsigned char* const* sourceDataRows, int pixelWidth, unsigned char* outRow) { // We go through each column in the output and do a vertical convolution, // generating one output pixel each time. for (int outX = 0; outX < pixelWidth; outX++) { // Compute the number of bytes over in each row that the current column // we're convolving starts at. The pixel will cover the next 4 bytes. int byteOffset = outX * 4; // Apply the filter to one column of pixels. int accum[4] = {0}; for (int filterY = 0; filterY < filterLength; filterY++) { SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY]; accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0]; accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1]; accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2]; if (hasAlpha) { accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3]; } } // Bring this value back in range. All of the filter scaling factors // are in fixed point with kShiftBits bits of precision. accum[0] >>= SkConvolutionFilter1D::kShiftBits; accum[1] >>= SkConvolutionFilter1D::kShiftBits; accum[2] >>= SkConvolutionFilter1D::kShiftBits; if (hasAlpha) { accum[3] >>= SkConvolutionFilter1D::kShiftBits; } // Store the new pixel. outRow[byteOffset + 0] = ClampTo8(accum[0]); outRow[byteOffset + 1] = ClampTo8(accum[1]); outRow[byteOffset + 2] = ClampTo8(accum[2]); if (hasAlpha) { unsigned char alpha = ClampTo8(accum[3]); // Make sure the alpha channel doesn't come out smaller than any of the // color channels. We use premultipled alpha channels, so this should // never happen, but rounding errors will cause this from time to time. // These "impossible" colors will cause overflows (and hence random pixel // values) when the resulting bitmap is drawn to the screen. // // We only need to do this when generating the final output row (here). int maxColorChannel = SkTMax(outRow[byteOffset + 0], SkTMax(outRow[byteOffset + 1], outRow[byteOffset + 2])); if (alpha < maxColorChannel) { outRow[byteOffset + 3] = maxColorChannel; } else { outRow[byteOffset + 3] = alpha; } } else { // No alpha channel, the image is opaque. outRow[byteOffset + 3] = 0xff; } } } void ConvolveVertically(const SkConvolutionFilter1D::ConvolutionFixed* filterValues, int filterLength, unsigned char* const* sourceDataRows, int pixelWidth, unsigned char* outRow, bool sourceHasAlpha) { if (sourceHasAlpha) { ConvolveVertically(filterValues, filterLength, sourceDataRows, pixelWidth, outRow); } else { ConvolveVertically(filterValues, filterLength, sourceDataRows, pixelWidth, outRow); } } } // namespace // SkConvolutionFilter1D --------------------------------------------------------- SkConvolutionFilter1D::SkConvolutionFilter1D() : fMaxFilter(0) { } SkConvolutionFilter1D::~SkConvolutionFilter1D() { } void SkConvolutionFilter1D::AddFilter(int filterOffset, const float* filterValues, int filterLength) { SkASSERT(filterLength > 0); SkTArray fixedValues; fixedValues.reset(filterLength); for (int i = 0; i < filterLength; ++i) { fixedValues.push_back(FloatToFixed(filterValues[i])); } AddFilter(filterOffset, &fixedValues[0], filterLength); } void SkConvolutionFilter1D::AddFilter(int filterOffset, const ConvolutionFixed* filterValues, int filterLength) { // It is common for leading/trailing filter values to be zeros. In such // cases it is beneficial to only store the central factors. // For a scaling to 1/4th in each dimension using a Lanczos-2 filter on // a 1080p image this optimization gives a ~10% speed improvement. int filterSize = filterLength; int firstNonZero = 0; while (firstNonZero < filterLength && filterValues[firstNonZero] == 0) { firstNonZero++; } if (firstNonZero < filterLength) { // Here we have at least one non-zero factor. int lastNonZero = filterLength - 1; while (lastNonZero >= 0 && filterValues[lastNonZero] == 0) { lastNonZero--; } filterOffset += firstNonZero; filterLength = lastNonZero + 1 - firstNonZero; SkASSERT(filterLength > 0); for (int i = firstNonZero; i <= lastNonZero; i++) { fFilterValues.push_back(filterValues[i]); } } else { // Here all the factors were zeroes. filterLength = 0; } FilterInstance instance; // We pushed filterLength elements onto fFilterValues instance.fDataLocation = (static_cast(fFilterValues.count()) - filterLength); instance.fOffset = filterOffset; instance.fTrimmedLength = filterLength; instance.fLength = filterSize; fFilters.push_back(instance); fMaxFilter = SkTMax(fMaxFilter, filterLength); } const SkConvolutionFilter1D::ConvolutionFixed* SkConvolutionFilter1D::GetSingleFilter( int* specifiedFilterlength, int* filterOffset, int* filterLength) const { const FilterInstance& filter = fFilters[0]; *filterOffset = filter.fOffset; *filterLength = filter.fTrimmedLength; *specifiedFilterlength = filter.fLength; if (filter.fTrimmedLength == 0) { return NULL; } return &fFilterValues[filter.fDataLocation]; } void BGRAConvolve2D(const unsigned char* sourceData, int sourceByteRowStride, bool sourceHasAlpha, const SkConvolutionFilter1D& filterX, const SkConvolutionFilter1D& filterY, int outputByteRowStride, unsigned char* output, const SkConvolutionProcs& convolveProcs, bool useSimdIfPossible) { int maxYFilterSize = filterY.maxFilter(); // The next row in the input that we will generate a horizontally // convolved row for. If the filter doesn't start at the beginning of the // image (this is the case when we are only resizing a subset), then we // don't want to generate any output rows before that. Compute the starting // row for convolution as the first pixel for the first vertical filter. int filterOffset, filterLength; const SkConvolutionFilter1D::ConvolutionFixed* filterValues = filterY.FilterForValue(0, &filterOffset, &filterLength); int nextXRow = filterOffset; // We loop over each row in the input doing a horizontal convolution. This // will result in a horizontally convolved image. We write the results into // a circular buffer of convolved rows and do vertical convolution as rows // are available. This prevents us from having to store the entire // intermediate image and helps cache coherency. // We will need four extra rows to allow horizontal convolution could be done // simultaneously. We also pad each row in row buffer to be aligned-up to // 16 bytes. // TODO(jiesun): We do not use aligned load from row buffer in vertical // convolution pass yet. Somehow Windows does not like it. int rowBufferWidth = (filterX.numValues() + 15) & ~0xF; int rowBufferHeight = maxYFilterSize + (convolveProcs.fConvolve4RowsHorizontally ? 4 : 0); CircularRowBuffer rowBuffer(rowBufferWidth, rowBufferHeight, filterOffset); // Loop over every possible output row, processing just enough horizontal // convolutions to run each subsequent vertical convolution. SkASSERT(outputByteRowStride >= filterX.numValues() * 4); int numOutputRows = filterY.numValues(); // We need to check which is the last line to convolve before we advance 4 // lines in one iteration. int lastFilterOffset, lastFilterLength; // SSE2 can access up to 3 extra pixels past the end of the // buffer. At the bottom of the image, we have to be careful // not to access data past the end of the buffer. Normally // we fall back to the C++ implementation for the last row. // If the last row is less than 3 pixels wide, we may have to fall // back to the C++ version for more rows. Compute how many // rows we need to avoid the SSE implementation for here. filterX.FilterForValue(filterX.numValues() - 1, &lastFilterOffset, &lastFilterLength); int avoidSimdRows = 1 + convolveProcs.fExtraHorizontalReads / (lastFilterOffset + lastFilterLength); filterY.FilterForValue(numOutputRows - 1, &lastFilterOffset, &lastFilterLength); for (int outY = 0; outY < numOutputRows; outY++) { filterValues = filterY.FilterForValue(outY, &filterOffset, &filterLength); // Generate output rows until we have enough to run the current filter. while (nextXRow < filterOffset + filterLength) { if (convolveProcs.fConvolve4RowsHorizontally && nextXRow + 3 < lastFilterOffset + lastFilterLength - avoidSimdRows) { const unsigned char* src[4]; unsigned char* outRow[4]; for (int i = 0; i < 4; ++i) { src[i] = &sourceData[(nextXRow + i) * sourceByteRowStride]; outRow[i] = rowBuffer.advanceRow(); } convolveProcs.fConvolve4RowsHorizontally(src, filterX, outRow); nextXRow += 4; } else { // Check if we need to avoid SSE2 for this row. if (convolveProcs.fConvolveHorizontally && nextXRow < lastFilterOffset + lastFilterLength - avoidSimdRows) { convolveProcs.fConvolveHorizontally( &sourceData[nextXRow * sourceByteRowStride], filterX, rowBuffer.advanceRow(), sourceHasAlpha); } else { if (sourceHasAlpha) { ConvolveHorizontally( &sourceData[nextXRow * sourceByteRowStride], filterX, rowBuffer.advanceRow()); } else { ConvolveHorizontally( &sourceData[nextXRow * sourceByteRowStride], filterX, rowBuffer.advanceRow()); } } nextXRow++; } } // Compute where in the output image this row of final data will go. unsigned char* curOutputRow = &output[outY * outputByteRowStride]; // Get the list of rows that the circular buffer has, in order. int firstRowInCircularBuffer; unsigned char* const* rowsToConvolve = rowBuffer.GetRowAddresses(&firstRowInCircularBuffer); // Now compute the start of the subset of those rows that the filter // needs. unsigned char* const* firstRowForFilter = &rowsToConvolve[filterOffset - firstRowInCircularBuffer]; if (convolveProcs.fConvolveVertically) { convolveProcs.fConvolveVertically(filterValues, filterLength, firstRowForFilter, filterX.numValues(), curOutputRow, sourceHasAlpha); } else { ConvolveVertically(filterValues, filterLength, firstRowForFilter, filterX.numValues(), curOutputRow, sourceHasAlpha); } } }