/* libs/graphics/sgl/SkCoreBlitters.h ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkCoreBlitters_DEFINED #define SkCoreBlitters_DEFINED #include "SkBlitter.h" #include "SkBlitRow.h" class SkRasterBlitter : public SkBlitter { public: SkRasterBlitter(const SkBitmap& device) : fDevice(device) {} protected: const SkBitmap& fDevice; private: typedef SkBlitter INHERITED; }; class SkShaderBlitter : public SkRasterBlitter { public: SkShaderBlitter(const SkBitmap& device, const SkPaint& paint); virtual ~SkShaderBlitter(); protected: uint32_t fShaderFlags; SkShader* fShader; private: // illegal SkShaderBlitter& operator=(const SkShaderBlitter&); typedef SkRasterBlitter INHERITED; }; /////////////////////////////////////////////////////////////////////////////// class SkA8_Blitter : public SkRasterBlitter { public: SkA8_Blitter(const SkBitmap& device, const SkPaint& paint); virtual void blitH(int x, int y, int width); virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); virtual void blitV(int x, int y, int height, SkAlpha alpha); virtual void blitRect(int x, int y, int width, int height); virtual void blitMask(const SkMask&, const SkIRect&); virtual const SkBitmap* justAnOpaqueColor(uint32_t*); private: unsigned fSrcA; // illegal SkA8_Blitter& operator=(const SkA8_Blitter&); typedef SkRasterBlitter INHERITED; }; class SkA8_Shader_Blitter : public SkShaderBlitter { public: SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); virtual ~SkA8_Shader_Blitter(); virtual void blitH(int x, int y, int width); virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); virtual void blitMask(const SkMask&, const SkIRect&); private: SkXfermode* fXfermode; SkPMColor* fBuffer; uint8_t* fAAExpand; // illegal SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&); typedef SkShaderBlitter INHERITED; }; //////////////////////////////////////////////////////////////// class SkARGB32_Blitter : public SkRasterBlitter { public: SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint); virtual void blitH(int x, int y, int width); virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); virtual void blitV(int x, int y, int height, SkAlpha alpha); virtual void blitRect(int x, int y, int width, int height); virtual void blitMask(const SkMask&, const SkIRect&); virtual const SkBitmap* justAnOpaqueColor(uint32_t*); protected: SkColor fColor; SkPMColor fPMColor; SkBlitRow::ColorProc fColor32Proc; SkBlitMask::Proc fBlitMaskProc; private: unsigned fSrcA, fSrcR, fSrcG, fSrcB; // illegal SkARGB32_Blitter& operator=(const SkARGB32_Blitter&); typedef SkRasterBlitter INHERITED; }; class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter { public: SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint) : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); } virtual void blitMask(const SkMask&, const SkIRect&); private: typedef SkARGB32_Blitter INHERITED; }; class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter { public: SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint) : INHERITED(device, paint) {} virtual void blitMask(const SkMask&, const SkIRect&); virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); private: typedef SkARGB32_Opaque_Blitter INHERITED; }; class SkARGB32_Shader_Blitter : public SkShaderBlitter { public: SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint); virtual ~SkARGB32_Shader_Blitter(); virtual void blitH(int x, int y, int width); virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]); private: SkXfermode* fXfermode; SkPMColor* fBuffer; SkBlitRow::Proc32 fProc32; SkBlitRow::Proc32 fProc32Blend; // illegal SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&); typedef SkShaderBlitter INHERITED; }; /////////////////////////////////////////////////////////////////////////////// class SkA1_Blitter : public SkRasterBlitter { public: SkA1_Blitter(const SkBitmap& device, const SkPaint& paint); virtual void blitH(int x, int y, int width); private: uint8_t fSrcA; // illegal SkA1_Blitter& operator=(const SkA1_Blitter&); typedef SkRasterBlitter INHERITED; }; /////////////////////////////////////////////////////////////////////////////// /* These return the correct subclass of blitter for their device config. Currently, they make the following assumptions about the state of the paint: 1. If there is an xfermode, there will also be a shader 2. If there is a colorfilter, there will be a shader that itself handles calling the filter, so the blitter can always ignore the colorfilter obj These pre-conditions must be handled by the caller, in our case SkBlitter::Choose(...) */ extern SkBlitter* SkBlitter_ChooseD4444(const SkBitmap& device, const SkPaint& paint, void* storage, size_t storageSize); extern SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint, void* storage, size_t storageSize); #endif