/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureRecord_DEFINED #define SkPictureRecord_DEFINED #include "SkCanvas.h" #include "SkFlattenable.h" #include "SkPathHeap.h" #include "SkPicture.h" #include "SkPictureFlat.h" #include "SkTemplates.h" #include "SkWriter32.h" class SkPictureStateTree; class SkBBoxHierarchy; // These macros help with packing and unpacking a single byte value and // a 3 byte value into/out of a uint32_t #define MASK_24 0x00FFFFFF #define UNPACK_8_24(combined, small, large) \ small = (combined >> 24) & 0xFF; \ large = combined & MASK_24; #define PACK_8_24(small, large) ((small << 24) | large) class SkPictureRecord : public SkCanvas { public: SkPictureRecord(uint32_t recordFlags, SkBaseDevice*); virtual ~SkPictureRecord(); virtual SkBaseDevice* setDevice(SkBaseDevice* device) SK_OVERRIDE; virtual int save(SaveFlags) SK_OVERRIDE; virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE; virtual void restore() SK_OVERRIDE; virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE; virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE; virtual bool rotate(SkScalar degrees) SK_OVERRIDE; virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE; virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE; virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE; virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipRRect(const SkRRect&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE; virtual void clear(SkColor) SK_OVERRIDE; virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE; virtual void drawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) SK_OVERRIDE; virtual void drawOval(const SkRect&, const SkPaint&) SK_OVERRIDE; virtual void drawRect(const SkRect&, const SkPaint&) SK_OVERRIDE; virtual void drawRRect(const SkRRect&, const SkPaint&) SK_OVERRIDE; virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE; virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint* paint, DrawBitmapRectFlags flags) SK_OVERRIDE; virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint*) SK_OVERRIDE; virtual void drawSprite(const SkBitmap&, int left, int top, const SkPaint*) SK_OVERRIDE; virtual void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; virtual void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint&) SK_OVERRIDE; virtual void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE; virtual void drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE; virtual void drawPicture(SkPicture& picture) SK_OVERRIDE; virtual void drawVertices(VertexMode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint&) SK_OVERRIDE; virtual void drawData(const void*, size_t) SK_OVERRIDE; virtual void beginCommentGroup(const char* description) SK_OVERRIDE; virtual void addComment(const char* kywd, const char* value) SK_OVERRIDE; virtual void endCommentGroup() SK_OVERRIDE; virtual bool isDrawingToLayer() const SK_OVERRIDE; void addFontMetricsTopBottom(const SkPaint& paint, const SkFlatData&, SkScalar minY, SkScalar maxY); const SkTDArray& getPictureRefs() const { return fPictureRefs; } void setFlags(uint32_t recordFlags) { fRecordFlags = recordFlags; } const SkWriter32& writeStream() const { return fWriter; } void beginRecording(); void endRecording(); private: void handleOptimization(int opt); void recordRestoreOffsetPlaceholder(SkRegion::Op); void fillRestoreOffsetPlaceholdersForCurrentStackLevel( uint32_t restoreOffset); SkTDArray fRestoreOffsetStack; int fFirstSavedLayerIndex; enum { kNoSavedLayerIndex = -1 }; /* * Write the 'drawType' operation and chunk size to the skp. 'size' * can potentially be increased if the chunk size needs its own storage * location (i.e., it overflows 24 bits). * Returns the start offset of the chunk. This is the location at which * the opcode & size are stored. * TODO: since we are handing the size into here we could call reserve * and then return a pointer to the memory storage. This could decrease * allocation overhead but could lead to more wasted space (the tail * end of blocks could go unused). Possibly add a second addDraw that * operates in this manner. */ size_t addDraw(DrawType drawType, uint32_t* size) { size_t offset = fWriter.size(); this->predrawNotify(); #ifdef SK_DEBUG_TRACE SkDebugf("add %s\n", DrawTypeToString(drawType)); #endif SkASSERT(0 != *size); SkASSERT(((uint8_t) drawType) == drawType); if (0 != (*size & ~MASK_24) || *size == MASK_24) { fWriter.writeInt(PACK_8_24(drawType, MASK_24)); *size += 1; fWriter.writeInt(*size); } else { fWriter.writeInt(PACK_8_24(drawType, *size)); } return offset; } void addInt(int value) { fWriter.writeInt(value); } void addScalar(SkScalar scalar) { fWriter.writeScalar(scalar); } void addBitmap(const SkBitmap& bitmap); void addMatrix(const SkMatrix& matrix); void addMatrixPtr(const SkMatrix* matrix); const SkFlatData* addPaint(const SkPaint& paint) { return this->addPaintPtr(&paint); } const SkFlatData* addPaintPtr(const SkPaint* paint); void addFlatPaint(const SkFlatData* flatPaint); void addPath(const SkPath& path); void addPicture(SkPicture& picture); void addPoint(const SkPoint& point); void addPoints(const SkPoint pts[], int count); void addRect(const SkRect& rect); void addRectPtr(const SkRect* rect); void addIRect(const SkIRect& rect); void addIRectPtr(const SkIRect* rect); void addRRect(const SkRRect&); void addRegion(const SkRegion& region); void addText(const void* text, size_t byteLength); int find(const SkBitmap& bitmap); #ifdef SK_DEBUG_DUMP public: void dumpMatrices(); void dumpPaints(); #endif #ifdef SK_DEBUG_SIZE public: size_t size() const; int bitmaps(size_t* size) const; int matrices(size_t* size) const; int paints(size_t* size) const; int paths(size_t* size) const; int regions(size_t* size) const; size_t streamlen() const; size_t fPointBytes, fRectBytes, fTextBytes; int fPointWrites, fRectWrites, fTextWrites; #endif #ifdef SK_DEBUG_VALIDATE public: void validate(size_t initialOffset, uint32_t size) const; private: void validateBitmaps() const; void validateMatrices() const; void validatePaints() const; void validatePaths() const; void validateRegions() const; #else public: void validate(size_t initialOffset, uint32_t size) const { SkASSERT(fWriter.size() == initialOffset + size); } #endif protected: // Return fontmetrics.fTop,fBottom in topbot[0,1], after they have been // tweaked by paint.computeFastBounds(). static void ComputeFontMetricsTopBottom(const SkPaint& paint, SkScalar topbot[2]); // Make sure that flat has fTopBot written. static void WriteTopBot(const SkPaint& paint, const SkFlatData& flat) { if (!flat.isTopBotWritten()) { ComputeFontMetricsTopBottom(paint, flat.writableTopBot()); SkASSERT(flat.isTopBotWritten()); } } // Will return a cached version when possible. const SkFlatData* getFlatPaintData(const SkPaint& paint); /** * SkBBoxRecord::drawPosTextH gets a flat paint and uses it, * then it calls this, using the extra parameter, to avoid duplication. */ void drawPosTextHImpl(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint, const SkFlatData* flatPaintData); // These are set to NULL in our constructor, but may be changed by // subclasses, in which case they will be SkSafeUnref'd in our destructor. SkBBoxHierarchy* fBoundingHierarchy; SkPictureStateTree* fStateTree; // Allocated in the constructor and managed by this class. SkBitmapHeap* fBitmapHeap; private: SkChunkFlatController fFlattenableHeap; SkMatrixDictionary fMatrices; SkPaintDictionary fPaints; SkRegionDictionary fRegions; SkPathHeap* fPathHeap; // reference counted SkWriter32 fWriter; // we ref each item in these arrays SkTDArray fPictureRefs; uint32_t fRecordFlags; int fInitialSaveCount; friend class SkPicturePlayback; friend class SkPictureTester; // for unit testing typedef SkCanvas INHERITED; }; #endif