/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLayerRasterizer.h" #include "SkDraw.h" #include "SkFlattenableBuffers.h" #include "SkMask.h" #include "SkMaskFilter.h" #include "SkPaint.h" #include "SkPath.h" #include "SkPathEffect.h" #include "../core/SkRasterClip.h" #include "SkXfermode.h" #include struct SkLayerRasterizer_Rec { SkPaint fPaint; SkVector fOffset; }; SkLayerRasterizer::SkLayerRasterizer() : fLayers(sizeof(SkLayerRasterizer_Rec)) { } SkLayerRasterizer::~SkLayerRasterizer() { SkDeque::F2BIter iter(fLayers); SkLayerRasterizer_Rec* rec; while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) rec->fPaint.~SkPaint(); } void SkLayerRasterizer::addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy) { SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back(); SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); rec->fOffset.set(dx, dy); } static bool compute_bounds(const SkDeque& layers, const SkPath& path, const SkMatrix& matrix, const SkIRect* clipBounds, SkIRect* bounds) { SkDeque::F2BIter iter(layers); SkLayerRasterizer_Rec* rec; bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32); while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { const SkPaint& paint = rec->fPaint; SkPath fillPath, devPath; const SkPath* p = &path; if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { paint.getFillPath(path, &fillPath); p = &fillPath; } if (p->isEmpty()) { continue; } // apply the matrix and offset { SkMatrix m = matrix; m.preTranslate(rec->fOffset.fX, rec->fOffset.fY); p->transform(m, &devPath); } SkMask mask; if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), &matrix, &mask, SkMask::kJustComputeBounds_CreateMode, SkPaint::kFill_Style)) { return false; } bounds->join(mask.fBounds); } return true; } bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix, const SkIRect* clipBounds, SkMask* mask, SkMask::CreateMode mode) const { if (fLayers.empty()) { return false; } if (SkMask::kJustRenderImage_CreateMode != mode) { if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds)) return false; } if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { mask->fFormat = SkMask::kA8_Format; mask->fRowBytes = mask->fBounds.width(); size_t size = mask->computeImageSize(); if (0 == size) { return false; // too big to allocate, abort } mask->fImage = SkMask::AllocImage(size); memset(mask->fImage, 0, size); } if (SkMask::kJustComputeBounds_CreateMode != mode) { SkBitmap device; SkRasterClip rectClip; SkDraw draw; SkMatrix translatedMatrix; // this translates us to our local pixels SkMatrix drawMatrix; // this translates the path by each layer's offset rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height())); translatedMatrix = matrix; translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), -SkIntToScalar(mask->fBounds.fTop)); device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes); device.setPixels(mask->fImage); draw.fBitmap = &device; draw.fMatrix = &drawMatrix; draw.fRC = &rectClip; draw.fClip = &rectClip.bwRgn(); // we set the matrixproc in the loop, as the matrix changes each time (potentially) draw.fBounder = NULL; SkDeque::F2BIter iter(fLayers); SkLayerRasterizer_Rec* rec; while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { drawMatrix = translatedMatrix; drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); draw.drawPath(path, rec->fPaint); } } return true; } SkLayerRasterizer::SkLayerRasterizer(SkFlattenableReadBuffer& buffer) : SkRasterizer(buffer), fLayers(sizeof(SkLayerRasterizer_Rec)) { int count = buffer.readInt(); for (int i = 0; i < count; i++) { SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers.push_back(); SkNEW_PLACEMENT(&rec->fPaint, SkPaint); buffer.readPaint(&rec->fPaint); buffer.readPoint(&rec->fOffset); } } void SkLayerRasterizer::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeInt(fLayers.count()); SkDeque::F2BIter iter(fLayers); const SkLayerRasterizer_Rec* rec; while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { buffer.writePaint(rec->fPaint); buffer.writePoint(rec->fOffset); } }