#include "SkBitmap.h" #include "SkTableColorFilter.h" #include "SkColorPriv.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkUnPreMultiply.h" #include "SkString.h" class SkTable_ColorFilter : public SkColorFilter { public: SkTable_ColorFilter(const uint8_t tableA[], const uint8_t tableR[], const uint8_t tableG[], const uint8_t tableB[]) { fBitmap = NULL; fFlags = 0; uint8_t* dst = fStorage; if (tableA) { memcpy(dst, tableA, 256); dst += 256; fFlags |= kA_Flag; } if (tableR) { memcpy(dst, tableR, 256); dst += 256; fFlags |= kR_Flag; } if (tableG) { memcpy(dst, tableG, 256); dst += 256; fFlags |= kG_Flag; } if (tableB) { memcpy(dst, tableB, 256); fFlags |= kB_Flag; } } virtual ~SkTable_ColorFilter() { SkDELETE(fBitmap); } virtual bool asComponentTable(SkBitmap* table) const SK_OVERRIDE; #if SK_SUPPORT_GPU virtual GrEffectRef* asNewEffect(GrContext* context) const SK_OVERRIDE; #endif virtual void filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const SK_OVERRIDE; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTable_ColorFilter) enum { kA_Flag = 1 << 0, kR_Flag = 1 << 1, kG_Flag = 1 << 2, kB_Flag = 1 << 3, }; protected: SkTable_ColorFilter(SkReadBuffer& buffer); virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; private: mutable const SkBitmap* fBitmap; // lazily allocated uint8_t fStorage[256 * 4]; unsigned fFlags; typedef SkColorFilter INHERITED; }; static const uint8_t gIdentityTable[] = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF }; void SkTable_ColorFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { const uint8_t* table = fStorage; const uint8_t* tableA = gIdentityTable; const uint8_t* tableR = gIdentityTable; const uint8_t* tableG = gIdentityTable; const uint8_t* tableB = gIdentityTable; if (fFlags & kA_Flag) { tableA = table; table += 256; } if (fFlags & kR_Flag) { tableR = table; table += 256; } if (fFlags & kG_Flag) { tableG = table; table += 256; } if (fFlags & kB_Flag) { tableB = table; } const SkUnPreMultiply::Scale* scaleTable = SkUnPreMultiply::GetScaleTable(); for (int i = 0; i < count; ++i) { SkPMColor c = src[i]; unsigned a, r, g, b; if (0 == c) { a = r = g = b = 0; } else { a = SkGetPackedA32(c); r = SkGetPackedR32(c); g = SkGetPackedG32(c); b = SkGetPackedB32(c); if (a < 255) { SkUnPreMultiply::Scale scale = scaleTable[a]; r = SkUnPreMultiply::ApplyScale(scale, r); g = SkUnPreMultiply::ApplyScale(scale, g); b = SkUnPreMultiply::ApplyScale(scale, b); } } dst[i] = SkPremultiplyARGBInline(tableA[a], tableR[r], tableG[g], tableB[b]); } } #ifndef SK_IGNORE_TO_STRING void SkTable_ColorFilter::toString(SkString* str) const { str->append("SkTable_ColorFilter"); } #endif static const uint8_t gCountNibBits[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 }; #include "SkPackBits.h" void SkTable_ColorFilter::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); uint8_t storage[5*256]; int count = gCountNibBits[fFlags & 0xF]; size_t size = SkPackBits::Pack8(fStorage, count * 256, storage); SkASSERT(size <= sizeof(storage)); // SkDebugf("raw %d packed %d\n", count * 256, size); buffer.writeInt(fFlags); buffer.writeByteArray(storage, size); } SkTable_ColorFilter::SkTable_ColorFilter(SkReadBuffer& buffer) : INHERITED(buffer) { fBitmap = NULL; uint8_t storage[5*256]; fFlags = buffer.readInt(); size_t size = buffer.getArrayCount(); SkASSERT(size <= sizeof(storage)); buffer.validate(size <= sizeof(storage)); buffer.readByteArray(storage, size); SkDEBUGCODE(size_t raw = ) SkPackBits::Unpack8(storage, size, fStorage); SkASSERT(raw <= sizeof(fStorage)); SkDEBUGCODE(size_t count = gCountNibBits[fFlags & 0xF]); SkASSERT(raw == count * 256); } bool SkTable_ColorFilter::asComponentTable(SkBitmap* table) const { if (table) { if (NULL == fBitmap) { SkBitmap* bmp = SkNEW(SkBitmap); bmp->allocPixels(SkImageInfo::MakeA8(256, 4)); uint8_t* bitmapPixels = bmp->getAddr8(0, 0); int offset = 0; static const unsigned kFlags[] = { kA_Flag, kR_Flag, kG_Flag, kB_Flag }; for (int x = 0; x < 4; ++x) { if (!(fFlags & kFlags[x])) { memcpy(bitmapPixels, gIdentityTable, sizeof(gIdentityTable)); } else { memcpy(bitmapPixels, fStorage + offset, 256); offset += 256; } bitmapPixels += 256; } fBitmap = bmp; } *table = *fBitmap; } return true; } #if SK_SUPPORT_GPU #include "GrEffect.h" #include "GrTBackendEffectFactory.h" #include "gl/GrGLEffect.h" #include "SkGr.h" class GLColorTableEffect; class ColorTableEffect : public GrEffect { public: static GrEffectRef* Create(GrTexture* texture, unsigned flags) { AutoEffectUnref effect(SkNEW_ARGS(ColorTableEffect, (texture, flags))); return CreateEffectRef(effect); } virtual ~ColorTableEffect(); static const char* Name() { return "ColorTable"; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; typedef GLColorTableEffect GLEffect; private: virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; explicit ColorTableEffect(GrTexture* texture, unsigned flags); GR_DECLARE_EFFECT_TEST; GrTextureAccess fTextureAccess; unsigned fFlags; // currently not used in shader code, just to assist // getConstantColorComponents(). typedef GrEffect INHERITED; }; class GLColorTableEffect : public GrGLEffect { public: GLColorTableEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder*, const GrDrawEffect&, EffectKey, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); private: typedef GrGLEffect INHERITED; }; GLColorTableEffect::GLColorTableEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED(factory) { } void GLColorTableEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray& samplers) { static const float kColorScaleFactor = 255.0f / 256.0f; static const float kColorOffsetFactor = 1.0f / 512.0f; if (NULL == inputColor) { // the input color is solid white (all ones). static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor; builder->fsCodeAppendf("\t\tvec4 coord = vec4(%f, %f, %f, %f);\n", kMaxValue, kMaxValue, kMaxValue, kMaxValue); } else { builder->fsCodeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor); builder->fsCodeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor); builder->fsCodeAppendf("\t\tcoord = coord * %f + vec4(%f, %f, %f, %f);\n", kColorScaleFactor, kColorOffsetFactor, kColorOffsetFactor, kColorOffsetFactor, kColorOffsetFactor); } builder->fsCodeAppendf("\t\t%s.a = ", outputColor); builder->fsAppendTextureLookup(samplers[0], "vec2(coord.a, 0.125)"); builder->fsCodeAppend(";\n"); builder->fsCodeAppendf("\t\t%s.r = ", outputColor); builder->fsAppendTextureLookup(samplers[0], "vec2(coord.r, 0.375)"); builder->fsCodeAppend(";\n"); builder->fsCodeAppendf("\t\t%s.g = ", outputColor); builder->fsAppendTextureLookup(samplers[0], "vec2(coord.g, 0.625)"); builder->fsCodeAppend(";\n"); builder->fsCodeAppendf("\t\t%s.b = ", outputColor); builder->fsAppendTextureLookup(samplers[0], "vec2(coord.b, 0.875)"); builder->fsCodeAppend(";\n"); builder->fsCodeAppendf("\t\t%s.rgb *= %s.a;\n", outputColor, outputColor); } GrGLEffect::EffectKey GLColorTableEffect::GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; } /////////////////////////////////////////////////////////////////////////////// ColorTableEffect::ColorTableEffect(GrTexture* texture, unsigned flags) : fTextureAccess(texture, "a") , fFlags(flags) { this->addTextureAccess(&fTextureAccess); } ColorTableEffect::~ColorTableEffect() { } const GrBackendEffectFactory& ColorTableEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } bool ColorTableEffect::onIsEqual(const GrEffect& sBase) const { return this->texture(0) == sBase.texture(0); } void ColorTableEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { // If we kept the table in the effect then we could actually run known inputs through the // table. if (fFlags & SkTable_ColorFilter::kR_Flag) { *validFlags &= ~kR_GrColorComponentFlag; } if (fFlags & SkTable_ColorFilter::kG_Flag) { *validFlags &= ~kG_GrColorComponentFlag; } if (fFlags & SkTable_ColorFilter::kB_Flag) { *validFlags &= ~kB_GrColorComponentFlag; } if (fFlags & SkTable_ColorFilter::kA_Flag) { *validFlags &= ~kA_GrColorComponentFlag; } } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(ColorTableEffect); GrEffectRef* ColorTableEffect::TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture* textures[]) { static unsigned kAllFlags = SkTable_ColorFilter::kR_Flag | SkTable_ColorFilter::kG_Flag | SkTable_ColorFilter::kB_Flag | SkTable_ColorFilter::kA_Flag; return ColorTableEffect::Create(textures[GrEffectUnitTest::kAlphaTextureIdx], kAllFlags); } GrEffectRef* SkTable_ColorFilter::asNewEffect(GrContext* context) const { SkBitmap bitmap; GrEffectRef* effect = NULL; this->asComponentTable(&bitmap); // passing NULL because this effect does no tiling or filtering. GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL); if (NULL != texture) { effect = ColorTableEffect::Create(texture, fFlags); // Unlock immediately, this is not great, but we don't have a way of // knowing when else to unlock it currently. TODO: Remove this when // unref becomes the unlock replacement for all types of textures. GrUnlockAndUnrefCachedBitmapTexture(texture); } return effect; } #endif // SK_SUPPORT_GPU /////////////////////////////////////////////////////////////////////////////// #ifdef SK_CPU_BENDIAN #else #define SK_A32_INDEX (3 - (SK_A32_SHIFT >> 3)) #define SK_R32_INDEX (3 - (SK_R32_SHIFT >> 3)) #define SK_G32_INDEX (3 - (SK_G32_SHIFT >> 3)) #define SK_B32_INDEX (3 - (SK_B32_SHIFT >> 3)) #endif /////////////////////////////////////////////////////////////////////////////// SkColorFilter* SkTableColorFilter::Create(const uint8_t table[256]) { return SkNEW_ARGS(SkTable_ColorFilter, (table, table, table, table)); } SkColorFilter* SkTableColorFilter::CreateARGB(const uint8_t tableA[256], const uint8_t tableR[256], const uint8_t tableG[256], const uint8_t tableB[256]) { return SkNEW_ARGS(SkTable_ColorFilter, (tableA, tableR, tableG, tableB)); } SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkTableColorFilter) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTable_ColorFilter) SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END