/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGeometryBuffer_DEFINED #define GrGeometryBuffer_DEFINED #include "GrResource.h" class GrGpu; /** * Parent class for vertex and index buffers */ class GrGeometryBuffer : public GrResource { public: SK_DECLARE_INST_COUNT(GrGeometryBuffer); /** *Retrieves whether the buffer was created with the dynamic flag * * @return true if the buffer was created with the dynamic flag */ bool dynamic() const { return fDynamic; } /** * Returns true if the buffer is a wrapper around a CPU array. If true it * indicates that lock will always succeed and will be free. */ bool isCPUBacked() const { return fCPUBacked; } /** * Locks the buffer to be written by the CPU. * * The previous content of the buffer is invalidated. It is an error * to draw from the buffer while it is locked. It is an error to call lock * on an already locked buffer. It may fail if the backend doesn't support * locking the buffer. If the buffer is CPU backed then it will always * succeed and is a free operation. Must be matched by an unlock() call. * Currently only one lock at a time is supported (no nesting of * lock/unlock). * * @return a pointer to the data or NULL if the lock fails. */ virtual void* lock() = 0; /** * Returns the same ptr that lock() returned at time of lock or NULL if the * is not locked. * * @return ptr to locked buffer data or undefined if buffer is not locked. */ virtual void* lockPtr() const = 0; /** * Unlocks the buffer. * * The pointer returned by the previous lock call will no longer be valid. */ virtual void unlock() = 0; /** Queries whether the buffer has been locked. @return true if the buffer is locked, false otherwise. */ virtual bool isLocked() const = 0; /** * Updates the buffer data. * * The size of the buffer will be preserved. The src data will be * placed at the beginning of the buffer and any remaining contents will * be undefined. * * @return returns true if the update succeeds, false otherwise. */ virtual bool updateData(const void* src, size_t srcSizeInBytes) = 0; // GrResource overrides virtual size_t sizeInBytes() const { return fSizeInBytes; } protected: GrGeometryBuffer(GrGpu* gpu, bool isWrapped, size_t sizeInBytes, bool dynamic, bool cpuBacked) : INHERITED(gpu, isWrapped) , fSizeInBytes(sizeInBytes) , fDynamic(dynamic) , fCPUBacked(cpuBacked) {} private: size_t fSizeInBytes; bool fDynamic; bool fCPUBacked; typedef GrResource INHERITED; }; #endif