/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSimpleTextureEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "GrTBackendEffectFactory.h" #include "GrTexture.h" class GrGLSimpleTextureEffect : public GrGLEffect { public: GrGLSimpleTextureEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED (factory) { } virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) SK_OVERRIDE { builder->fsCodeAppendf("\t%s = ", outputColor); builder->fsAppendTextureLookupAndModulate(inputColor, samplers[0], coords[0].c_str(), coords[0].type()); builder->fsCodeAppend(";\n"); } private: typedef GrGLEffect INHERITED; }; /////////////////////////////////////////////////////////////////////////////// void GrSimpleTextureEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { this->updateConstantColorComponentsForModulation(color, validFlags); } const GrBackendEffectFactory& GrSimpleTextureEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrSimpleTextureEffect); GrEffectRef* GrSimpleTextureEffect::TestCreate(SkRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; static const SkShader::TileMode kTileModes[] = { SkShader::kClamp_TileMode, SkShader::kRepeat_TileMode, SkShader::kMirror_TileMode, }; SkShader::TileMode tileModes[] = { kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], }; GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode); static const GrCoordSet kCoordSets[] = { kLocal_GrCoordSet, kPosition_GrCoordSet }; GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoordSets))]; const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); }