/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLIndexBuffer.h" #include "GrGpuGL.h" GrGLIndexBuffer::GrGLIndexBuffer(GrGpuGL* gpu, const Desc& desc) : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID) , fImpl(gpu, desc, GR_GL_ELEMENT_ARRAY_BUFFER) { } void GrGLIndexBuffer::onRelease() { if (this->isValid()) { fImpl.release(this->getGpuGL()); } INHERITED::onRelease(); } void GrGLIndexBuffer::onAbandon() { fImpl.abandon(); INHERITED::onAbandon(); } void* GrGLIndexBuffer::lock() { if (this->isValid()) { return fImpl.lock(this->getGpuGL()); } else { return NULL; } } void* GrGLIndexBuffer::lockPtr() const { return fImpl.lockPtr(); } void GrGLIndexBuffer::unlock() { if (this->isValid()) { fImpl.unlock(this->getGpuGL()); } } bool GrGLIndexBuffer::isLocked() const { return fImpl.isLocked(); } bool GrGLIndexBuffer::updateData(const void* src, size_t srcSizeInBytes) { if (this->isValid()) { return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes); } else { return false; } }