/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLPath_DEFINED #define GrGLPath_DEFINED #include "../GrPath.h" #include "gl/GrGLFunctions.h" class GrGpuGL; /** * Currently this represents a path built using GL_NV_path_rendering. If we * support other GL path extensions then this would have to have a type enum * and/or be subclassed. */ class GrGLPath : public GrPath { public: GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke); virtual ~GrGLPath(); GrGLuint pathID() const { return fPathID; } // TODO: Figure out how to get an approximate size of the path in Gpu // memory. virtual size_t sizeInBytes() const SK_OVERRIDE { return 100; } protected: virtual void onRelease() SK_OVERRIDE; virtual void onAbandon() SK_OVERRIDE; private: GrGLuint fPathID; typedef GrPath INHERITED; }; #endif