/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLineParameters.h" #include "SkPathOpsCubic.h" #include "SkPathOpsLine.h" #include "SkPathOpsQuad.h" #include "SkPathOpsRect.h" const int SkDCubic::gPrecisionUnit = 256; // FIXME: test different values in test framework // FIXME: cache keep the bounds and/or precision with the caller? double SkDCubic::calcPrecision() const { SkDRect dRect; dRect.setBounds(*this); // OPTIMIZATION: just use setRawBounds ? double width = dRect.fRight - dRect.fLeft; double height = dRect.fBottom - dRect.fTop; return (width > height ? width : height) / gPrecisionUnit; } bool SkDCubic::clockwise() const { double sum = (fPts[0].fX - fPts[3].fX) * (fPts[0].fY + fPts[3].fY); for (int idx = 0; idx < 3; ++idx) { sum += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY); } return sum <= 0; } void SkDCubic::Coefficients(const double* src, double* A, double* B, double* C, double* D) { *A = src[6]; // d *B = src[4] * 3; // 3*c *C = src[2] * 3; // 3*b *D = src[0]; // a *A -= *D - *C + *B; // A = -a + 3*b - 3*c + d *B += 3 * *D - 2 * *C; // B = 3*a - 6*b + 3*c *C -= 3 * *D; // C = -3*a + 3*b } bool SkDCubic::controlsContainedByEnds() const { SkDVector startTan = fPts[1] - fPts[0]; if (startTan.fX == 0 && startTan.fY == 0) { startTan = fPts[2] - fPts[0]; } SkDVector endTan = fPts[2] - fPts[3]; if (endTan.fX == 0 && endTan.fY == 0) { endTan = fPts[1] - fPts[3]; } if (startTan.dot(endTan) >= 0) { return false; } SkDLine startEdge = {{fPts[0], fPts[0]}}; startEdge[1].fX -= startTan.fY; startEdge[1].fY += startTan.fX; SkDLine endEdge = {{fPts[3], fPts[3]}}; endEdge[1].fX -= endTan.fY; endEdge[1].fY += endTan.fX; double leftStart1 = startEdge.isLeft(fPts[1]); if (leftStart1 * startEdge.isLeft(fPts[2]) < 0) { return false; } double leftEnd1 = endEdge.isLeft(fPts[1]); if (leftEnd1 * endEdge.isLeft(fPts[2]) < 0) { return false; } return leftStart1 * leftEnd1 >= 0; } bool SkDCubic::endsAreExtremaInXOrY() const { return (between(fPts[0].fX, fPts[1].fX, fPts[3].fX) && between(fPts[0].fX, fPts[2].fX, fPts[3].fX)) || (between(fPts[0].fY, fPts[1].fY, fPts[3].fY) && between(fPts[0].fY, fPts[2].fY, fPts[3].fY)); } bool SkDCubic::isLinear(int startIndex, int endIndex) const { SkLineParameters lineParameters; lineParameters.cubicEndPoints(*this, startIndex, endIndex); // FIXME: maybe it's possible to avoid this and compare non-normalized lineParameters.normalize(); double distance = lineParameters.controlPtDistance(*this, 1); if (!approximately_zero(distance)) { return false; } distance = lineParameters.controlPtDistance(*this, 2); return approximately_zero(distance); } bool SkDCubic::monotonicInY() const { return between(fPts[0].fY, fPts[1].fY, fPts[3].fY) && between(fPts[0].fY, fPts[2].fY, fPts[3].fY); } bool SkDCubic::serpentine() const { #if 0 // FIXME: enabling this fixes cubicOp114 but breaks cubicOp58d and cubicOp53d double tValues[2]; // OPTIMIZATION : another case where caching the present of cubic inflections would be useful return findInflections(tValues) > 1; #endif if (!controlsContainedByEnds()) { return false; } double wiggle = (fPts[0].fX - fPts[2].fX) * (fPts[0].fY + fPts[2].fY); for (int idx = 0; idx < 2; ++idx) { wiggle += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY); } double waggle = (fPts[1].fX - fPts[3].fX) * (fPts[1].fY + fPts[3].fY); for (int idx = 1; idx < 3; ++idx) { waggle += (fPts[idx + 1].fX - fPts[idx].fX) * (fPts[idx + 1].fY + fPts[idx].fY); } return wiggle * waggle < 0; } // cubic roots static const double PI = 3.141592653589793; // from SkGeometry.cpp (and Numeric Solutions, 5.6) int SkDCubic::RootsValidT(double A, double B, double C, double D, double t[3]) { double s[3]; int realRoots = RootsReal(A, B, C, D, s); int foundRoots = SkDQuad::AddValidTs(s, realRoots, t); return foundRoots; } int SkDCubic::RootsReal(double A, double B, double C, double D, double s[3]) { #ifdef SK_DEBUG // create a string mathematica understands // GDB set print repe 15 # if repeated digits is a bother // set print elements 400 # if line doesn't fit char str[1024]; sk_bzero(str, sizeof(str)); SK_SNPRINTF(str, sizeof(str), "Solve[%1.19g x^3 + %1.19g x^2 + %1.19g x + %1.19g == 0, x]", A, B, C, D); SkPathOpsDebug::MathematicaIze(str, sizeof(str)); #if ONE_OFF_DEBUG && ONE_OFF_DEBUG_MATHEMATICA SkDebugf("%s\n", str); #endif #endif if (approximately_zero(A) && approximately_zero_when_compared_to(A, B) && approximately_zero_when_compared_to(A, C) && approximately_zero_when_compared_to(A, D)) { // we're just a quadratic return SkDQuad::RootsReal(B, C, D, s); } if (approximately_zero_when_compared_to(D, A) && approximately_zero_when_compared_to(D, B) && approximately_zero_when_compared_to(D, C)) { // 0 is one root int num = SkDQuad::RootsReal(A, B, C, s); for (int i = 0; i < num; ++i) { if (approximately_zero(s[i])) { return num; } } s[num++] = 0; return num; } if (approximately_zero(A + B + C + D)) { // 1 is one root int num = SkDQuad::RootsReal(A, A + B, -D, s); for (int i = 0; i < num; ++i) { if (AlmostDequalUlps(s[i], 1)) { return num; } } s[num++] = 1; return num; } double a, b, c; { double invA = 1 / A; a = B * invA; b = C * invA; c = D * invA; } double a2 = a * a; double Q = (a2 - b * 3) / 9; double R = (2 * a2 * a - 9 * a * b + 27 * c) / 54; double R2 = R * R; double Q3 = Q * Q * Q; double R2MinusQ3 = R2 - Q3; double adiv3 = a / 3; double r; double* roots = s; if (R2MinusQ3 < 0) { // we have 3 real roots double theta = acos(R / sqrt(Q3)); double neg2RootQ = -2 * sqrt(Q); r = neg2RootQ * cos(theta / 3) - adiv3; *roots++ = r; r = neg2RootQ * cos((theta + 2 * PI) / 3) - adiv3; if (!AlmostDequalUlps(s[0], r)) { *roots++ = r; } r = neg2RootQ * cos((theta - 2 * PI) / 3) - adiv3; if (!AlmostDequalUlps(s[0], r) && (roots - s == 1 || !AlmostDequalUlps(s[1], r))) { *roots++ = r; } } else { // we have 1 real root double sqrtR2MinusQ3 = sqrt(R2MinusQ3); double A = fabs(R) + sqrtR2MinusQ3; A = SkDCubeRoot(A); if (R > 0) { A = -A; } if (A != 0) { A += Q / A; } r = A - adiv3; *roots++ = r; if (AlmostDequalUlps(R2, Q3)) { r = -A / 2 - adiv3; if (!AlmostDequalUlps(s[0], r)) { *roots++ = r; } } } return static_cast(roots - s); } // from http://www.cs.sunysb.edu/~qin/courses/geometry/4.pdf // c(t) = a(1-t)^3 + 3bt(1-t)^2 + 3c(1-t)t^2 + dt^3 // c'(t) = -3a(1-t)^2 + 3b((1-t)^2 - 2t(1-t)) + 3c(2t(1-t) - t^2) + 3dt^2 // = 3(b-a)(1-t)^2 + 6(c-b)t(1-t) + 3(d-c)t^2 static double derivative_at_t(const double* src, double t) { double one_t = 1 - t; double a = src[0]; double b = src[2]; double c = src[4]; double d = src[6]; return 3 * ((b - a) * one_t * one_t + 2 * (c - b) * t * one_t + (d - c) * t * t); } // OPTIMIZE? compute t^2, t(1-t), and (1-t)^2 and pass them to another version of derivative at t? SkDVector SkDCubic::dxdyAtT(double t) const { SkDVector result = { derivative_at_t(&fPts[0].fX, t), derivative_at_t(&fPts[0].fY, t) }; return result; } // OPTIMIZE? share code with formulate_F1DotF2 int SkDCubic::findInflections(double tValues[]) const { double Ax = fPts[1].fX - fPts[0].fX; double Ay = fPts[1].fY - fPts[0].fY; double Bx = fPts[2].fX - 2 * fPts[1].fX + fPts[0].fX; double By = fPts[2].fY - 2 * fPts[1].fY + fPts[0].fY; double Cx = fPts[3].fX + 3 * (fPts[1].fX - fPts[2].fX) - fPts[0].fX; double Cy = fPts[3].fY + 3 * (fPts[1].fY - fPts[2].fY) - fPts[0].fY; return SkDQuad::RootsValidT(Bx * Cy - By * Cx, Ax * Cy - Ay * Cx, Ax * By - Ay * Bx, tValues); } static void formulate_F1DotF2(const double src[], double coeff[4]) { double a = src[2] - src[0]; double b = src[4] - 2 * src[2] + src[0]; double c = src[6] + 3 * (src[2] - src[4]) - src[0]; coeff[0] = c * c; coeff[1] = 3 * b * c; coeff[2] = 2 * b * b + c * a; coeff[3] = a * b; } /** SkDCubic'(t) = At^2 + Bt + C, where A = 3(-a + 3(b - c) + d) B = 6(a - 2b + c) C = 3(b - a) Solve for t, keeping only those that fit between 0 < t < 1 */ int SkDCubic::FindExtrema(double a, double b, double c, double d, double tValues[2]) { // we divide A,B,C by 3 to simplify double A = d - a + 3*(b - c); double B = 2*(a - b - b + c); double C = b - a; return SkDQuad::RootsValidT(A, B, C, tValues); } /* from SkGeometry.cpp Looking for F' dot F'' == 0 A = b - a B = c - 2b + a C = d - 3c + 3b - a F' = 3Ct^2 + 6Bt + 3A F'' = 6Ct + 6B F' dot F'' -> CCt^3 + 3BCt^2 + (2BB + CA)t + AB */ int SkDCubic::findMaxCurvature(double tValues[]) const { double coeffX[4], coeffY[4]; int i; formulate_F1DotF2(&fPts[0].fX, coeffX); formulate_F1DotF2(&fPts[0].fY, coeffY); for (i = 0; i < 4; i++) { coeffX[i] = coeffX[i] + coeffY[i]; } return RootsValidT(coeffX[0], coeffX[1], coeffX[2], coeffX[3], tValues); } SkDPoint SkDCubic::top(double startT, double endT) const { SkDCubic sub = subDivide(startT, endT); SkDPoint topPt = sub[0]; if (topPt.fY > sub[3].fY || (topPt.fY == sub[3].fY && topPt.fX > sub[3].fX)) { topPt = sub[3]; } double extremeTs[2]; if (!sub.monotonicInY()) { int roots = FindExtrema(sub[0].fY, sub[1].fY, sub[2].fY, sub[3].fY, extremeTs); for (int index = 0; index < roots; ++index) { double t = startT + (endT - startT) * extremeTs[index]; SkDPoint mid = ptAtT(t); if (topPt.fY > mid.fY || (topPt.fY == mid.fY && topPt.fX > mid.fX)) { topPt = mid; } } } return topPt; } SkDPoint SkDCubic::ptAtT(double t) const { if (0 == t) { return fPts[0]; } if (1 == t) { return fPts[3]; } double one_t = 1 - t; double one_t2 = one_t * one_t; double a = one_t2 * one_t; double b = 3 * one_t2 * t; double t2 = t * t; double c = 3 * one_t * t2; double d = t2 * t; SkDPoint result = {a * fPts[0].fX + b * fPts[1].fX + c * fPts[2].fX + d * fPts[3].fX, a * fPts[0].fY + b * fPts[1].fY + c * fPts[2].fY + d * fPts[3].fY}; return result; } /* Given a cubic c, t1, and t2, find a small cubic segment. The new cubic is defined as points A, B, C, and D, where s1 = 1 - t1 s2 = 1 - t2 A = c[0]*s1*s1*s1 + 3*c[1]*s1*s1*t1 + 3*c[2]*s1*t1*t1 + c[3]*t1*t1*t1 D = c[0]*s2*s2*s2 + 3*c[1]*s2*s2*t2 + 3*c[2]*s2*t2*t2 + c[3]*t2*t2*t2 We don't have B or C. So We define two equations to isolate them. First, compute two reference T values 1/3 and 2/3 from t1 to t2: c(at (2*t1 + t2)/3) == E c(at (t1 + 2*t2)/3) == F Next, compute where those values must be if we know the values of B and C: _12 = A*2/3 + B*1/3 12_ = A*1/3 + B*2/3 _23 = B*2/3 + C*1/3 23_ = B*1/3 + C*2/3 _34 = C*2/3 + D*1/3 34_ = C*1/3 + D*2/3 _123 = (A*2/3 + B*1/3)*2/3 + (B*2/3 + C*1/3)*1/3 = A*4/9 + B*4/9 + C*1/9 123_ = (A*1/3 + B*2/3)*1/3 + (B*1/3 + C*2/3)*2/3 = A*1/9 + B*4/9 + C*4/9 _234 = (B*2/3 + C*1/3)*2/3 + (C*2/3 + D*1/3)*1/3 = B*4/9 + C*4/9 + D*1/9 234_ = (B*1/3 + C*2/3)*1/3 + (C*1/3 + D*2/3)*2/3 = B*1/9 + C*4/9 + D*4/9 _1234 = (A*4/9 + B*4/9 + C*1/9)*2/3 + (B*4/9 + C*4/9 + D*1/9)*1/3 = A*8/27 + B*12/27 + C*6/27 + D*1/27 = E 1234_ = (A*1/9 + B*4/9 + C*4/9)*1/3 + (B*1/9 + C*4/9 + D*4/9)*2/3 = A*1/27 + B*6/27 + C*12/27 + D*8/27 = F E*27 = A*8 + B*12 + C*6 + D F*27 = A + B*6 + C*12 + D*8 Group the known values on one side: M = E*27 - A*8 - D = B*12 + C* 6 N = F*27 - A - D*8 = B* 6 + C*12 M*2 - N = B*18 N*2 - M = C*18 B = (M*2 - N)/18 C = (N*2 - M)/18 */ static double interp_cubic_coords(const double* src, double t) { double ab = SkDInterp(src[0], src[2], t); double bc = SkDInterp(src[2], src[4], t); double cd = SkDInterp(src[4], src[6], t); double abc = SkDInterp(ab, bc, t); double bcd = SkDInterp(bc, cd, t); double abcd = SkDInterp(abc, bcd, t); return abcd; } SkDCubic SkDCubic::subDivide(double t1, double t2) const { if (t1 == 0 || t2 == 1) { if (t1 == 0 && t2 == 1) { return *this; } SkDCubicPair pair = chopAt(t1 == 0 ? t2 : t1); SkDCubic dst = t1 == 0 ? pair.first() : pair.second(); return dst; } SkDCubic dst; double ax = dst[0].fX = interp_cubic_coords(&fPts[0].fX, t1); double ay = dst[0].fY = interp_cubic_coords(&fPts[0].fY, t1); double ex = interp_cubic_coords(&fPts[0].fX, (t1*2+t2)/3); double ey = interp_cubic_coords(&fPts[0].fY, (t1*2+t2)/3); double fx = interp_cubic_coords(&fPts[0].fX, (t1+t2*2)/3); double fy = interp_cubic_coords(&fPts[0].fY, (t1+t2*2)/3); double dx = dst[3].fX = interp_cubic_coords(&fPts[0].fX, t2); double dy = dst[3].fY = interp_cubic_coords(&fPts[0].fY, t2); double mx = ex * 27 - ax * 8 - dx; double my = ey * 27 - ay * 8 - dy; double nx = fx * 27 - ax - dx * 8; double ny = fy * 27 - ay - dy * 8; /* bx = */ dst[1].fX = (mx * 2 - nx) / 18; /* by = */ dst[1].fY = (my * 2 - ny) / 18; /* cx = */ dst[2].fX = (nx * 2 - mx) / 18; /* cy = */ dst[2].fY = (ny * 2 - my) / 18; // FIXME: call align() ? return dst; } void SkDCubic::align(int endIndex, int ctrlIndex, SkDPoint* dstPt) const { if (fPts[endIndex].fX == fPts[ctrlIndex].fX) { dstPt->fX = fPts[endIndex].fX; } if (fPts[endIndex].fY == fPts[ctrlIndex].fY) { dstPt->fY = fPts[endIndex].fY; } } void SkDCubic::subDivide(const SkDPoint& a, const SkDPoint& d, double t1, double t2, SkDPoint dst[2]) const { SkASSERT(t1 != t2); #if 0 double ex = interp_cubic_coords(&fPts[0].fX, (t1 * 2 + t2) / 3); double ey = interp_cubic_coords(&fPts[0].fY, (t1 * 2 + t2) / 3); double fx = interp_cubic_coords(&fPts[0].fX, (t1 + t2 * 2) / 3); double fy = interp_cubic_coords(&fPts[0].fY, (t1 + t2 * 2) / 3); double mx = ex * 27 - a.fX * 8 - d.fX; double my = ey * 27 - a.fY * 8 - d.fY; double nx = fx * 27 - a.fX - d.fX * 8; double ny = fy * 27 - a.fY - d.fY * 8; /* bx = */ dst[0].fX = (mx * 2 - nx) / 18; /* by = */ dst[0].fY = (my * 2 - ny) / 18; /* cx = */ dst[1].fX = (nx * 2 - mx) / 18; /* cy = */ dst[1].fY = (ny * 2 - my) / 18; #else // this approach assumes that the control points computed directly are accurate enough SkDCubic sub = subDivide(t1, t2); dst[0] = sub[1] + (a - sub[0]); dst[1] = sub[2] + (d - sub[3]); #endif if (t1 == 0 || t2 == 0) { align(0, 1, t1 == 0 ? &dst[0] : &dst[1]); } if (t1 == 1 || t2 == 1) { align(3, 2, t1 == 1 ? &dst[0] : &dst[1]); } if (AlmostBequalUlps(dst[0].fX, a.fX)) { dst[0].fX = a.fX; } if (AlmostBequalUlps(dst[0].fY, a.fY)) { dst[0].fY = a.fY; } if (AlmostBequalUlps(dst[1].fX, d.fX)) { dst[1].fX = d.fX; } if (AlmostBequalUlps(dst[1].fY, d.fY)) { dst[1].fY = d.fY; } } /* classic one t subdivision */ static void interp_cubic_coords(const double* src, double* dst, double t) { double ab = SkDInterp(src[0], src[2], t); double bc = SkDInterp(src[2], src[4], t); double cd = SkDInterp(src[4], src[6], t); double abc = SkDInterp(ab, bc, t); double bcd = SkDInterp(bc, cd, t); double abcd = SkDInterp(abc, bcd, t); dst[0] = src[0]; dst[2] = ab; dst[4] = abc; dst[6] = abcd; dst[8] = bcd; dst[10] = cd; dst[12] = src[6]; } SkDCubicPair SkDCubic::chopAt(double t) const { SkDCubicPair dst; if (t == 0.5) { dst.pts[0] = fPts[0]; dst.pts[1].fX = (fPts[0].fX + fPts[1].fX) / 2; dst.pts[1].fY = (fPts[0].fY + fPts[1].fY) / 2; dst.pts[2].fX = (fPts[0].fX + 2 * fPts[1].fX + fPts[2].fX) / 4; dst.pts[2].fY = (fPts[0].fY + 2 * fPts[1].fY + fPts[2].fY) / 4; dst.pts[3].fX = (fPts[0].fX + 3 * (fPts[1].fX + fPts[2].fX) + fPts[3].fX) / 8; dst.pts[3].fY = (fPts[0].fY + 3 * (fPts[1].fY + fPts[2].fY) + fPts[3].fY) / 8; dst.pts[4].fX = (fPts[1].fX + 2 * fPts[2].fX + fPts[3].fX) / 4; dst.pts[4].fY = (fPts[1].fY + 2 * fPts[2].fY + fPts[3].fY) / 4; dst.pts[5].fX = (fPts[2].fX + fPts[3].fX) / 2; dst.pts[5].fY = (fPts[2].fY + fPts[3].fY) / 2; dst.pts[6] = fPts[3]; return dst; } interp_cubic_coords(&fPts[0].fX, &dst.pts[0].fX, t); interp_cubic_coords(&fPts[0].fY, &dst.pts[0].fY, t); return dst; }