/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRecorder.h" #include "SkPicture.h" // SkCanvas will fail in mysterious ways if it doesn't know the real width and height. SkRecorder::SkRecorder(SkRecorder::Mode mode, SkRecord* record, int width, int height) : SkCanvas(width, height), fMode(mode), fRecord(record) {} // To make appending to fRecord a little less verbose. #define APPEND(T, ...) \ SkNEW_PLACEMENT_ARGS(fRecord->append(), SkRecords::T, (__VA_ARGS__)) // For methods which must call back into SkCanvas in kReadWrite_Mode. #define INHERITED(method, ...) if (fMode == kReadWrite_Mode) this->SkCanvas::method(__VA_ARGS__) // The structs we're creating all copy their constructor arguments. Given the way the SkRecords // framework works, sometimes they happen to technically be copied twice, which is fine and elided // into a single copy unless the class has a non-trivial copy constructor. For classes with // non-trivial copy constructors, we skip the first copy (and its destruction) by wrapping the value // with delay_copy(), forcing the argument to be passed by const&. // // This is used below for SkBitmap, SkPaint, SkPath, and SkRegion, which all have non-trivial copy // constructors and destructors. You'll know you've got a good candidate T if you see ~T() show up // unexpectedly on a profile of record time. Otherwise don't bother. template class Reference { public: Reference(const T& x) : fX(x) {} operator const T&() const { return fX; } private: const T& fX; }; template static Reference delay_copy(const T& x) { return Reference(x); } // Use copy() only for optional arguments, to be copied if present or skipped if not. // (For most types we just pass by value and let copy constructors do their thing.) template T* SkRecorder::copy(const T* src) { if (NULL == src) { return NULL; } return SkNEW_PLACEMENT_ARGS(fRecord->alloc(), T, (*src)); } // This copy() is for arrays. // It will work with POD or non-POD, though currently we only use it for POD. template T* SkRecorder::copy(const T src[], unsigned count) { if (NULL == src) { return NULL; } T* dst = fRecord->alloc(count); for (unsigned i = 0; i < count; i++) { SkNEW_PLACEMENT_ARGS(dst + i, T, (src[i])); } return dst; } // Specialization for copying strings, using memcpy. // This measured around 2x faster for copying code points, // but I found no corresponding speedup for other arrays. template <> char* SkRecorder::copy(const char src[], unsigned count) { if (NULL == src) { return NULL; } char* dst = fRecord->alloc(count); memcpy(dst, src, count); return dst; } void SkRecorder::clear(SkColor color) { APPEND(Clear, color); } void SkRecorder::drawPaint(const SkPaint& paint) { APPEND(DrawPaint, delay_copy(paint)); } void SkRecorder::drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { APPEND(DrawPoints, mode, count, this->copy(pts, count), delay_copy(paint)); } void SkRecorder::drawRect(const SkRect& rect, const SkPaint& paint) { APPEND(DrawRect, rect, delay_copy(paint)); } void SkRecorder::drawOval(const SkRect& oval, const SkPaint& paint) { APPEND(DrawOval, oval, delay_copy(paint)); } void SkRecorder::drawRRect(const SkRRect& rrect, const SkPaint& paint) { APPEND(DrawRRect, rrect, delay_copy(paint)); } void SkRecorder::onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) { APPEND(DrawDRRect, outer, inner, delay_copy(paint)); } void SkRecorder::drawPath(const SkPath& path, const SkPaint& paint) { APPEND(DrawPath, delay_copy(path), delay_copy(paint)); } void SkRecorder::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) { APPEND(DrawBitmap, delay_copy(bitmap), left, top, this->copy(paint)); } void SkRecorder::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, DrawBitmapRectFlags flags) { APPEND(DrawBitmapRectToRect, delay_copy(bitmap), this->copy(src), dst, this->copy(paint), flags); } void SkRecorder::drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { APPEND(DrawBitmapMatrix, delay_copy(bitmap), matrix, this->copy(paint)); } void SkRecorder::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) { APPEND(DrawBitmapNine, delay_copy(bitmap), center, dst, this->copy(paint)); } void SkRecorder::drawSprite(const SkBitmap& bitmap, int left, int top, const SkPaint* paint) { APPEND(DrawSprite, delay_copy(bitmap), left, top, this->copy(paint)); } void SkRecorder::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) { APPEND(DrawText, this->copy((const char*)text, byteLength), byteLength, x, y, delay_copy(paint)); } void SkRecorder::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) { const unsigned points = paint.countText(text, byteLength); APPEND(DrawPosText, this->copy((const char*)text, byteLength), byteLength, this->copy(pos, points), delay_copy(paint)); } void SkRecorder::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) { const unsigned points = paint.countText(text, byteLength); APPEND(DrawPosTextH, this->copy((const char*)text, byteLength), byteLength, this->copy(xpos, points), constY, delay_copy(paint)); } void SkRecorder::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) { APPEND(DrawTextOnPath, this->copy((const char*)text, byteLength), byteLength, delay_copy(path), this->copy(matrix), delay_copy(paint)); } void SkRecorder::drawPicture(SkPicture& picture) { picture.draw(this); } void SkRecorder::drawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) { APPEND(DrawVertices, vmode, vertexCount, this->copy(vertices, vertexCount), texs ? this->copy(texs, vertexCount) : NULL, colors ? this->copy(colors, vertexCount) : NULL, xmode, this->copy(indices, indexCount), indexCount, delay_copy(paint)); } void SkRecorder::willSave(SkCanvas::SaveFlags flags) { APPEND(Save, flags); INHERITED(willSave, flags); } SkCanvas::SaveLayerStrategy SkRecorder::willSaveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags) { APPEND(SaveLayer, this->copy(bounds), this->copy(paint), flags); INHERITED(willSaveLayer, bounds, paint, flags); return SkCanvas::kNoLayer_SaveLayerStrategy; } void SkRecorder::willRestore() { APPEND(Restore); INHERITED(willRestore); } void SkRecorder::onPushCull(const SkRect& rect) { APPEND(PushCull, rect); } void SkRecorder::onPopCull() { APPEND(PopCull); } void SkRecorder::didConcat(const SkMatrix& matrix) { APPEND(Concat, matrix); INHERITED(didConcat, matrix); } void SkRecorder::didSetMatrix(const SkMatrix& matrix) { APPEND(SetMatrix, matrix); INHERITED(didSetMatrix, matrix); } void SkRecorder::onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { APPEND(ClipRect, rect, op, edgeStyle == kSoft_ClipEdgeStyle); INHERITED(onClipRect, rect, op, edgeStyle); } void SkRecorder::onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) { APPEND(ClipRRect, rrect, op, edgeStyle == kSoft_ClipEdgeStyle); INHERITED(updateClipConservativelyUsingBounds, rrect.getBounds(), op, false); } void SkRecorder::onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) { APPEND(ClipPath, delay_copy(path), op, edgeStyle == kSoft_ClipEdgeStyle); INHERITED(updateClipConservativelyUsingBounds, path.getBounds(), op, path.isInverseFillType()); } void SkRecorder::onClipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { APPEND(ClipRegion, delay_copy(deviceRgn), op); INHERITED(onClipRegion, deviceRgn, op); }