summaryrefslogtreecommitdiff
path: root/gpu/GrGpu.h
blob: c051f91242aff17d2f3c6702ca533904d355be9c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrGpu_DEFINED
#define GrGpu_DEFINED

#include "GrDrawTarget.h"
#include "GrClipMaskManager.h"
#include "SkPath.h"

class GrContext;
class GrIndexBufferAllocPool;
class GrPath;
class GrPathRenderer;
class GrPathRendererChain;
class GrResource;
class GrStencilBuffer;
class GrVertexBufferAllocPool;

class GrGpu : public GrDrawTarget {
public:

    /**
     * Additional blend coefficients for dual source blending, not exposed
     * through GrPaint/GrContext.
     */
    enum ExtendedBlendCoeffs {
        // source 2 refers to second output color when
        // using dual source blending.
        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
        kIS2C_GrBlendCoeff,
        kS2A_GrBlendCoeff,
        kIS2A_GrBlendCoeff,

        kTotalGrBlendCoeffCount
    };

    /**
     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
     * not supported (at compile-time or run-time) this returns NULL. The context will not be
     * fully constructed and should not be used by GrGpu until after this function returns.
     */
    static GrGpu* Create(GrBackend, GrBackendContext, GrContext* context);

    ////////////////////////////////////////////////////////////////////////////

    GrGpu(GrContext* context);
    virtual ~GrGpu();

    GrContext* getContext() { return this->INHERITED::getContext(); }
    const GrContext* getContext() const { return this->INHERITED::getContext(); }

    /**
     * The GrGpu object normally assumes that no outsider is setting state
     * within the underlying 3D API's context/device/whatever. This call informs
     * the GrGpu that the state was modified and it shouldn't make assumptions
     * about the state.
     */
    void markContextDirty(uint32_t state = kAll_GrBackendState) {
        fResetBits |= state;
    }

    void unimpl(const char[]);

    /**
     * Creates a texture object. If desc width or height is not a power of
     * two but underlying API requires a power of two texture then srcData
     * will be embedded in a power of two texture. The extra width and height
     * is filled as though srcData were rendered clamped into the texture.
     *
     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
     * on the render target until the texture is destroyed.
     *
     * @param desc        describes the texture to be created.
     * @param srcData     texel data to load texture. Begins with full-size
     *                    palette data for paletted textures. Contains width*
     *                    height texels. If NULL texture data is uninitialized.
     *
     * @return    The texture object if successful, otherwise NULL.
     */
    GrTexture* createTexture(const GrTextureDesc& desc,
                             const void* srcData, size_t rowBytes);

    /**
     * Implements GrContext::wrapBackendTexture
     */
    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);

    /**
     * Implements GrContext::wrapBackendTexture
     */
    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);

    /**
     * Creates a vertex buffer.
     *
     * @param size    size in bytes of the vertex buffer
     * @param dynamic hints whether the data will be frequently changed
     *                by either GrVertexBuffer::lock or
     *                GrVertexBuffer::updateData.
     *
     * @return    The vertex buffer if successful, otherwise NULL.
     */
    GrVertexBuffer* createVertexBuffer(size_t size, bool dynamic);

    /**
     * Creates an index buffer.
     *
     * @param size    size in bytes of the index buffer
     * @param dynamic hints whether the data will be frequently changed
     *                by either GrIndexBuffer::lock or
     *                GrIndexBuffer::updateData.
     *
     * @return The index buffer if successful, otherwise NULL.
     */
    GrIndexBuffer* createIndexBuffer(size_t size, bool dynamic);

    /**
     * Creates a path object that can be stenciled using stencilPath(). It is
     * only legal to call this if the caps report support for path stenciling.
     */
    GrPath* createPath(const SkPath& path, const SkStrokeRec& stroke);

    /**
     * Returns an index buffer that can be used to render quads.
     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
     * Draw with kTriangles_GrPrimitiveType
     * @ return the quad index buffer
     */
    const GrIndexBuffer* getQuadIndexBuffer() const;

    /**
     * Resolves MSAA.
     */
    void resolveRenderTarget(GrRenderTarget* target);

    /**
     * Gets a preferred 8888 config to use for writing/reading pixel data to/from a surface with
     * config surfaceConfig. The returned config must have at least as many bits per channel as the
     * readConfig or writeConfig param.
     */
    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
                                                    GrPixelConfig surfaceConfig) const {
        return readConfig;
    }
    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
                                                     GrPixelConfig surfaceConfig) const {
        return writeConfig;
    }

    /**
     * Called before uploading writing pixels to a GrTexture when the src pixel config doesn't
     * match the texture's config.
     */
    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const = 0;

    /**
     * OpenGL's readPixels returns the result bottom-to-top while the skia
     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
     * solution is to have the subclass do the flip using either the CPU or GPU.
     * However, the caller (GrContext) may have transformations to apply and can
     * simply fold in the y-flip for free. On the other hand, the subclass may
     * be able to do it for free itself. For example, the subclass may have to
     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
     * concurrently.
     *
     * This function returns true if a y-flip is required to put the pixels in
     * top-to-bottom order and the subclass cannot do it for free.
     *
     * See read pixels for the params
     * @return true if calling readPixels with the same set of params will
     *              produce bottom-to-top data
     */
     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
                                            int left, int top,
                                            int width, int height,
                                            GrPixelConfig config,
                                            size_t rowBytes) const = 0;
     /**
      * This should return true if reading a NxM rectangle of pixels from a
      * render target is faster if the target has dimensons N and M and the read
      * rectangle has its top-left at 0,0.
      */
     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };

    /**
     * Reads a rectangle of pixels from a render target.
     *
     * @param renderTarget  the render target to read from. NULL means the
     *                      current render target.
     * @param left          left edge of the rectangle to read (inclusive)
     * @param top           top edge of the rectangle to read (inclusive)
     * @param width         width of rectangle to read in pixels.
     * @param height        height of rectangle to read in pixels.
     * @param config        the pixel config of the destination buffer
     * @param buffer        memory to read the rectangle into.
     * @param rowBytes      the number of bytes between consecutive rows. Zero
     *                      means rows are tightly packed.
     * @param invertY       buffer should be populated bottom-to-top as opposed
     *                      to top-to-bottom (skia's usual order)
     *
     * @return true if the read succeeded, false if not. The read can fail
     *              because of a unsupported pixel config or because no render
     *              target is currently set.
     */
    bool readPixels(GrRenderTarget* renderTarget,
                    int left, int top, int width, int height,
                    GrPixelConfig config, void* buffer, size_t rowBytes);

    /**
     * Updates the pixels in a rectangle of a texture.
     *
     * @param left          left edge of the rectangle to write (inclusive)
     * @param top           top edge of the rectangle to write (inclusive)
     * @param width         width of rectangle to write in pixels.
     * @param height        height of rectangle to write in pixels.
     * @param config        the pixel config of the source buffer
     * @param buffer        memory to read pixels from
     * @param rowBytes      number of bytes between consecutive rows. Zero
     *                      means rows are tightly packed.
     */
    bool writeTexturePixels(GrTexture* texture,
                            int left, int top, int width, int height,
                            GrPixelConfig config, const void* buffer,
                            size_t rowBytes);

    /**
     * Called to tell Gpu object that all GrResources have been lost and should
     * be abandoned. Overrides must call INHERITED::abandonResources().
     */
    virtual void abandonResources();

    /**
     * Called to tell Gpu object to release all GrResources. Overrides must call
     * INHERITED::releaseResources().
     */
    void releaseResources();

    /**
     * Add resource to list of resources. Should only be called by GrResource.
     * @param resource  the resource to add.
     */
    void insertResource(GrResource* resource);

    /**
     * Remove resource from list of resources. Should only be called by
     * GrResource.
     * @param resource  the resource to remove.
     */
    void removeResource(GrResource* resource);

    // GrDrawTarget overrides
    virtual void clear(const SkIRect* rect,
                       GrColor color,
                       bool canIgnoreRect,
                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;

    virtual void purgeResources() SK_OVERRIDE {
        // The clip mask manager can rebuild all its clip masks so just
        // get rid of them all.
        fClipMaskManager.releaseResources();
    }

    // After the client interacts directly with the 3D context state the GrGpu
    // must resync its internal state and assumptions about 3D context state.
    // Each time this occurs the GrGpu bumps a timestamp.
    // state of the 3D context
    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
    // a billion years.
    typedef uint64_t ResetTimestamp;

    // This timestamp is always older than the current timestamp
    static const ResetTimestamp kExpiredTimestamp = 0;
    // Returns a timestamp based on the number of times the context was reset.
    // This timestamp can be used to lazily detect when cached 3D context state
    // is dirty.
    ResetTimestamp getResetTimestamp() const {
        return fResetTimestamp;
    }

    /**
     * These methods are called by the clip manager's setupClipping function
     * which (called as part of GrGpu's implementation of onDraw and
     * onStencilPath member functions.) The GrGpu subclass should flush the
     * stencil state to the 3D API in its implementation of flushGraphicsState.
     */
    void enableScissor(const SkIRect& rect) {
        fScissorState.fEnabled = true;
        fScissorState.fRect = rect;
    }
    void disableScissor() { fScissorState.fEnabled = false; }

    /**
     * Like the scissor methods above this is called by setupClipping and
     * should be flushed by the GrGpu subclass in flushGraphicsState. These
     * stencil settings should be used in place of those on the GrDrawState.
     * They have been adjusted to account for any interactions between the
     * GrDrawState's stencil settings and stencil clipping.
     */
    void setStencilSettings(const GrStencilSettings& settings) {
        fStencilSettings = settings;
    }
    void disableStencil() { fStencilSettings.setDisabled(); }

    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
    // free to clear the remaining bits to zero if masked clears are more
    // expensive than clearing all bits.
    virtual void clearStencilClip(const SkIRect& rect, bool insideClip) = 0;

    enum PrivateDrawStateStateBits {
        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),

        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
                                                 // stencil bits used for
                                                 // clipping.
    };

    void getPathStencilSettingsForFillType(SkPath::FillType fill, GrStencilSettings* outStencilSettings);

    enum DrawType {
        kDrawPoints_DrawType,
        kDrawLines_DrawType,
        kDrawTriangles_DrawType,
        kStencilPath_DrawType,
        kDrawPath_DrawType,
        kDrawPaths_DrawType,
    };

protected:
    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
        switch (type) {
            case kTriangles_GrPrimitiveType:
            case kTriangleStrip_GrPrimitiveType:
            case kTriangleFan_GrPrimitiveType:
                return kDrawTriangles_DrawType;
            case kPoints_GrPrimitiveType:
                return kDrawPoints_DrawType;
            case kLines_GrPrimitiveType:
            case kLineStrip_GrPrimitiveType:
                return kDrawLines_DrawType;
            default:
                GrCrash("Unexpected primitive type");
                return kDrawTriangles_DrawType;
        }
    }

    // prepares clip flushes gpu state before a draw
    bool setupClipAndFlushState(DrawType,
                                const GrDeviceCoordTexture* dstCopy,
                                GrDrawState::AutoRestoreEffects* are,
                                const SkRect* devBounds);

    // Functions used to map clip-respecting stencil tests into normal
    // stencil funcs supported by GPUs.
    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
                                            GrStencilFunc func);
    static void ConvertStencilFuncAndMask(GrStencilFunc func,
                                          bool clipInStencil,
                                          unsigned int clipBit,
                                          unsigned int userBits,
                                          unsigned int* ref,
                                          unsigned int* mask);

    GrClipMaskManager           fClipMaskManager;

    struct GeometryPoolState {
        const GrVertexBuffer* fPoolVertexBuffer;
        int                   fPoolStartVertex;

        const GrIndexBuffer*  fPoolIndexBuffer;
        int                   fPoolStartIndex;
    };
    const GeometryPoolState& getGeomPoolState() {
        return fGeomPoolStateStack.back();
    }

    // The state of the scissor is controlled by the clip manager
    struct ScissorState {
        bool    fEnabled;
        SkIRect fRect;
    } fScissorState;

    // The final stencil settings to use as determined by the clip manager.
    GrStencilSettings fStencilSettings;

    // Helpers for setting up geometry state
    void finalizeReservedVertices();
    void finalizeReservedIndices();

private:
    // GrDrawTarget overrides
    virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) SK_OVERRIDE;
    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
    virtual void releaseVertexArray() SK_OVERRIDE;
    virtual void releaseIndexArray() SK_OVERRIDE;
    virtual void geometrySourceWillPush() SK_OVERRIDE;
    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;


    // called when the 3D context state is unknown. Subclass should emit any
    // assumed 3D context state and dirty any state cache.
    virtual void onResetContext(uint32_t resetBits) = 0;

    // overridden by backend-specific derived class to create objects.
    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
                                       const void* srcData,
                                       size_t rowBytes) = 0;
    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) = 0;
    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) = 0;
    virtual GrPath* onCreatePath(const SkPath& path, const SkStrokeRec&) = 0;

    // overridden by backend-specific derived class to perform the clear and
    // clearRect. NULL rect means clear whole target. If canIgnoreRect is
    // true, it is okay to perform a full clear instead of a partial clear
    virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) = 0;

    // overridden by backend-specific derived class to perform the draw call.
    virtual void onGpuDraw(const DrawInfo&) = 0;

    // overridden by backend-specific derived class to perform the path stenciling.
    virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
    virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) = 0;
    virtual void onGpuDrawPaths(int, const GrPath**, const SkMatrix*,
                                SkPath::FillType, SkStrokeRec::Style) = 0;

    // overridden by backend-specific derived class to perform the read pixels.
    virtual bool onReadPixels(GrRenderTarget* target,
                              int left, int top, int width, int height,
                              GrPixelConfig,
                              void* buffer,
                              size_t rowBytes) = 0;

    // overridden by backend-specific derived class to perform the texture update
    virtual bool onWriteTexturePixels(GrTexture* texture,
                                      int left, int top, int width, int height,
                                      GrPixelConfig config, const void* buffer,
                                      size_t rowBytes) = 0;

    // overridden by backend-specific derived class to perform the resolve
    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;

    // width and height may be larger than rt (if underlying API allows it).
    // Should attach the SB to the RT. Returns false if compatible sb could
    // not be created.
    virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) = 0;

    // attaches an existing SB to an existing RT.
    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) = 0;

    // The GrGpu typically records the clients requested state and then flushes
    // deltas from previous state at draw time. This function does the
    // backend-specific flush of the state.
    // returns false if current state is unsupported.
    virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) = 0;

    // clears the entire stencil buffer to 0
    virtual void clearStencil() = 0;

    // Given a rt, find or create a stencil buffer and attach it
    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);

    // GrDrawTarget overrides
    virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
    virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
    virtual void onDrawPath(const GrPath*, SkPath::FillType,
                            const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
    virtual void onDrawPaths(int, const GrPath**, const SkMatrix*,
                             SkPath::FillType, SkStrokeRec::Style,
                             const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;

    // readies the pools to provide vertex/index data.
    void prepareVertexPool();
    void prepareIndexPool();

    void resetContext() {
        // We call this because the client may have messed with the
        // stencil buffer. Perhaps we should detect whether it is a
        // internally created stencil buffer and if so skip the invalidate.
        fClipMaskManager.invalidateStencilMask();
        this->onResetContext(fResetBits);
        fResetBits = 0;
        ++fResetTimestamp;
    }

    void handleDirtyContext() {
        if (fResetBits) {
            this->resetContext();
        }
    }

    enum {
        kPreallocGeomPoolStateStackCnt = 4,
    };
    typedef SkTInternalLList<GrResource> ResourceList;
    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
    ResetTimestamp                                                      fResetTimestamp;
    uint32_t                                                            fResetBits;
    GrVertexBufferAllocPool*                                            fVertexPool;
    GrIndexBufferAllocPool*                                             fIndexPool;
    // counts number of uses of vertex/index pool in the geometry stack
    int                                                                 fVertexPoolUseCnt;
    int                                                                 fIndexPoolUseCnt;
    // these are mutable so they can be created on-demand
    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
    // Used to abandon/release all resources created by this GrGpu. TODO: Move this
    // functionality to GrResourceCache.
    ResourceList                                                        fResourceList;

    typedef GrDrawTarget INHERITED;
};

#endif