/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/base/asyncudpsocket.h" #include "webrtc/base/logging.h" namespace rtc { static const int BUF_SIZE = 64 * 1024; AsyncUDPSocket* AsyncUDPSocket::Create( AsyncSocket* socket, const SocketAddress& bind_address) { scoped_ptr owned_socket(socket); if (socket->Bind(bind_address) < 0) { LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError(); return NULL; } return new AsyncUDPSocket(owned_socket.release()); } AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory, const SocketAddress& bind_address) { AsyncSocket* socket = factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM); if (!socket) return NULL; return Create(socket, bind_address); } AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket) : socket_(socket) { ASSERT(socket_); size_ = BUF_SIZE; buf_ = new char[size_]; // The socket should start out readable but not writable. socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent); socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent); } AsyncUDPSocket::~AsyncUDPSocket() { delete [] buf_; } SocketAddress AsyncUDPSocket::GetLocalAddress() const { return socket_->GetLocalAddress(); } SocketAddress AsyncUDPSocket::GetRemoteAddress() const { return socket_->GetRemoteAddress(); } int AsyncUDPSocket::Send(const void *pv, size_t cb, const rtc::PacketOptions& options) { return socket_->Send(pv, cb); } int AsyncUDPSocket::SendTo(const void *pv, size_t cb, const SocketAddress& addr, const rtc::PacketOptions& options) { return socket_->SendTo(pv, cb, addr); } int AsyncUDPSocket::Close() { return socket_->Close(); } AsyncUDPSocket::State AsyncUDPSocket::GetState() const { return STATE_BOUND; } int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) { return socket_->GetOption(opt, value); } int AsyncUDPSocket::SetOption(Socket::Option opt, int value) { return socket_->SetOption(opt, value); } int AsyncUDPSocket::GetError() const { return socket_->GetError(); } void AsyncUDPSocket::SetError(int error) { return socket_->SetError(error); } void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) { ASSERT(socket_.get() == socket); SocketAddress remote_addr; int len = socket_->RecvFrom(buf_, size_, &remote_addr); if (len < 0) { // An error here typically means we got an ICMP error in response to our // send datagram, indicating the remote address was unreachable. // When doing ICE, this kind of thing will often happen. // TODO: Do something better like forwarding the error to the user. SocketAddress local_addr = socket_->GetLocalAddress(); LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] " << "receive failed with error " << socket_->GetError(); return; } // TODO: Make sure that we got all of the packet. // If we did not, then we should resize our buffer to be large enough. SignalReadPacket(this, buf_, static_cast(len), remote_addr, CreatePacketTime(0)); } void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) { SignalReadyToSend(this); } } // namespace rtc