/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ // Modified from the Chromium original here: // src/media/base/sinc_resampler_unittest.cc #ifndef WEBRTC_COMMON_AUDIO_RESAMPLER_SINUSOIDAL_LINEAR_CHIRP_SOURCE_H_ #define WEBRTC_COMMON_AUDIO_RESAMPLER_SINUSOIDAL_LINEAR_CHIRP_SOURCE_H_ #include "webrtc/base/constructormagic.h" #include "webrtc/common_audio/resampler/sinc_resampler.h" namespace webrtc { // Fake audio source for testing the resampler. Generates a sinusoidal linear // chirp (http://en.wikipedia.org/wiki/Chirp) which can be tuned to stress the // resampler for the specific sample rate conversion being used. class SinusoidalLinearChirpSource : public SincResamplerCallback { public: // |delay_samples| can be used to insert a fractional sample delay into the // source. It will produce zeros until non-negative time is reached. SinusoidalLinearChirpSource(int sample_rate, int samples, double max_frequency, double delay_samples); virtual ~SinusoidalLinearChirpSource() {} virtual void Run(int frames, float* destination) OVERRIDE; double Frequency(int position); private: enum { kMinFrequency = 5 }; double sample_rate_; int total_samples_; double max_frequency_; double k_; int current_index_; double delay_samples_; DISALLOW_COPY_AND_ASSIGN(SinusoidalLinearChirpSource); }; } // namespace webrtc #endif // WEBRTC_COMMON_AUDIO_RESAMPLER_SINUSOIDAL_LINEAR_CHIRP_SOURCE_H_