/* * Copyright (c) 2014 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ /* * The core AEC algorithm, neon version of speed-critical functions. * * Based on aec_core_sse2.c. */ #include "webrtc/modules/audio_processing/aec/aec_core.h" #include #include #include // memset #include "webrtc/modules/audio_processing/aec/aec_core_internal.h" #include "webrtc/modules/audio_processing/aec/aec_rdft.h" enum { kShiftExponentIntoTopMantissa = 8 }; enum { kFloatExponentShift = 23 }; __inline static float MulRe(float aRe, float aIm, float bRe, float bIm) { return aRe * bRe - aIm * bIm; } static void FilterAdaptationNEON(AecCore* aec, float* fft, float ef[2][PART_LEN1]) { int i; const int num_partitions = aec->num_partitions; for (i = 0; i < num_partitions; i++) { int xPos = (i + aec->xfBufBlockPos) * PART_LEN1; int pos = i * PART_LEN1; int j; // Check for wrap if (i + aec->xfBufBlockPos >= num_partitions) { xPos -= num_partitions * PART_LEN1; } // Process the whole array... for (j = 0; j < PART_LEN; j += 4) { // Load xfBuf and ef. const float32x4_t xfBuf_re = vld1q_f32(&aec->xfBuf[0][xPos + j]); const float32x4_t xfBuf_im = vld1q_f32(&aec->xfBuf[1][xPos + j]); const float32x4_t ef_re = vld1q_f32(&ef[0][j]); const float32x4_t ef_im = vld1q_f32(&ef[1][j]); // Calculate the product of conjugate(xfBuf) by ef. // re(conjugate(a) * b) = aRe * bRe + aIm * bIm // im(conjugate(a) * b)= aRe * bIm - aIm * bRe const float32x4_t a = vmulq_f32(xfBuf_re, ef_re); const float32x4_t e = vmlaq_f32(a, xfBuf_im, ef_im); const float32x4_t c = vmulq_f32(xfBuf_re, ef_im); const float32x4_t f = vmlsq_f32(c, xfBuf_im, ef_re); // Interleave real and imaginary parts. const float32x4x2_t g_n_h = vzipq_f32(e, f); // Store vst1q_f32(&fft[2 * j + 0], g_n_h.val[0]); vst1q_f32(&fft[2 * j + 4], g_n_h.val[1]); } // ... and fixup the first imaginary entry. fft[1] = MulRe(aec->xfBuf[0][xPos + PART_LEN], -aec->xfBuf[1][xPos + PART_LEN], ef[0][PART_LEN], ef[1][PART_LEN]); aec_rdft_inverse_128(fft); memset(fft + PART_LEN, 0, sizeof(float) * PART_LEN); // fft scaling { const float scale = 2.0f / PART_LEN2; const float32x4_t scale_ps = vmovq_n_f32(scale); for (j = 0; j < PART_LEN; j += 4) { const float32x4_t fft_ps = vld1q_f32(&fft[j]); const float32x4_t fft_scale = vmulq_f32(fft_ps, scale_ps); vst1q_f32(&fft[j], fft_scale); } } aec_rdft_forward_128(fft); { const float wt1 = aec->wfBuf[1][pos]; aec->wfBuf[0][pos + PART_LEN] += fft[1]; for (j = 0; j < PART_LEN; j += 4) { float32x4_t wtBuf_re = vld1q_f32(&aec->wfBuf[0][pos + j]); float32x4_t wtBuf_im = vld1q_f32(&aec->wfBuf[1][pos + j]); const float32x4_t fft0 = vld1q_f32(&fft[2 * j + 0]); const float32x4_t fft4 = vld1q_f32(&fft[2 * j + 4]); const float32x4x2_t fft_re_im = vuzpq_f32(fft0, fft4); wtBuf_re = vaddq_f32(wtBuf_re, fft_re_im.val[0]); wtBuf_im = vaddq_f32(wtBuf_im, fft_re_im.val[1]); vst1q_f32(&aec->wfBuf[0][pos + j], wtBuf_re); vst1q_f32(&aec->wfBuf[1][pos + j], wtBuf_im); } aec->wfBuf[1][pos] = wt1; } } } extern const float WebRtcAec_weightCurve[65]; extern const float WebRtcAec_overDriveCurve[65]; static float32x4_t vpowq_f32(float32x4_t a, float32x4_t b) { // a^b = exp2(b * log2(a)) // exp2(x) and log2(x) are calculated using polynomial approximations. float32x4_t log2_a, b_log2_a, a_exp_b; // Calculate log2(x), x = a. { // To calculate log2(x), we decompose x like this: // x = y * 2^n // n is an integer // y is in the [1.0, 2.0) range // // log2(x) = log2(y) + n // n can be evaluated by playing with float representation. // log2(y) in a small range can be approximated, this code uses an order // five polynomial approximation. The coefficients have been // estimated with the Remez algorithm and the resulting // polynomial has a maximum relative error of 0.00086%. // Compute n. // This is done by masking the exponent, shifting it into the top bit of // the mantissa, putting eight into the biased exponent (to shift/ // compensate the fact that the exponent has been shifted in the top/ // fractional part and finally getting rid of the implicit leading one // from the mantissa by substracting it out. const uint32x4_t vec_float_exponent_mask = vdupq_n_u32(0x7F800000); const uint32x4_t vec_eight_biased_exponent = vdupq_n_u32(0x43800000); const uint32x4_t vec_implicit_leading_one = vdupq_n_u32(0x43BF8000); const uint32x4_t two_n = vandq_u32(vreinterpretq_u32_f32(a), vec_float_exponent_mask); const uint32x4_t n_1 = vshrq_n_u32(two_n, kShiftExponentIntoTopMantissa); const uint32x4_t n_0 = vorrq_u32(n_1, vec_eight_biased_exponent); const float32x4_t n = vsubq_f32(vreinterpretq_f32_u32(n_0), vreinterpretq_f32_u32(vec_implicit_leading_one)); // Compute y. const uint32x4_t vec_mantissa_mask = vdupq_n_u32(0x007FFFFF); const uint32x4_t vec_zero_biased_exponent_is_one = vdupq_n_u32(0x3F800000); const uint32x4_t mantissa = vandq_u32(vreinterpretq_u32_f32(a), vec_mantissa_mask); const float32x4_t y = vreinterpretq_f32_u32(vorrq_u32(mantissa, vec_zero_biased_exponent_is_one)); // Approximate log2(y) ~= (y - 1) * pol5(y). // pol5(y) = C5 * y^5 + C4 * y^4 + C3 * y^3 + C2 * y^2 + C1 * y + C0 const float32x4_t C5 = vdupq_n_f32(-3.4436006e-2f); const float32x4_t C4 = vdupq_n_f32(3.1821337e-1f); const float32x4_t C3 = vdupq_n_f32(-1.2315303f); const float32x4_t C2 = vdupq_n_f32(2.5988452f); const float32x4_t C1 = vdupq_n_f32(-3.3241990f); const float32x4_t C0 = vdupq_n_f32(3.1157899f); float32x4_t pol5_y = C5; pol5_y = vmlaq_f32(C4, y, pol5_y); pol5_y = vmlaq_f32(C3, y, pol5_y); pol5_y = vmlaq_f32(C2, y, pol5_y); pol5_y = vmlaq_f32(C1, y, pol5_y); pol5_y = vmlaq_f32(C0, y, pol5_y); const float32x4_t y_minus_one = vsubq_f32(y, vreinterpretq_f32_u32(vec_zero_biased_exponent_is_one)); const float32x4_t log2_y = vmulq_f32(y_minus_one, pol5_y); // Combine parts. log2_a = vaddq_f32(n, log2_y); } // b * log2(a) b_log2_a = vmulq_f32(b, log2_a); // Calculate exp2(x), x = b * log2(a). { // To calculate 2^x, we decompose x like this: // x = n + y // n is an integer, the value of x - 0.5 rounded down, therefore // y is in the [0.5, 1.5) range // // 2^x = 2^n * 2^y // 2^n can be evaluated by playing with float representation. // 2^y in a small range can be approximated, this code uses an order two // polynomial approximation. The coefficients have been estimated // with the Remez algorithm and the resulting polynomial has a // maximum relative error of 0.17%. // To avoid over/underflow, we reduce the range of input to ]-127, 129]. const float32x4_t max_input = vdupq_n_f32(129.f); const float32x4_t min_input = vdupq_n_f32(-126.99999f); const float32x4_t x_min = vminq_f32(b_log2_a, max_input); const float32x4_t x_max = vmaxq_f32(x_min, min_input); // Compute n. const float32x4_t half = vdupq_n_f32(0.5f); const float32x4_t x_minus_half = vsubq_f32(x_max, half); const int32x4_t x_minus_half_floor = vcvtq_s32_f32(x_minus_half); // Compute 2^n. const int32x4_t float_exponent_bias = vdupq_n_s32(127); const int32x4_t two_n_exponent = vaddq_s32(x_minus_half_floor, float_exponent_bias); const float32x4_t two_n = vreinterpretq_f32_s32(vshlq_n_s32(two_n_exponent, kFloatExponentShift)); // Compute y. const float32x4_t y = vsubq_f32(x_max, vcvtq_f32_s32(x_minus_half_floor)); // Approximate 2^y ~= C2 * y^2 + C1 * y + C0. const float32x4_t C2 = vdupq_n_f32(3.3718944e-1f); const float32x4_t C1 = vdupq_n_f32(6.5763628e-1f); const float32x4_t C0 = vdupq_n_f32(1.0017247f); float32x4_t exp2_y = C2; exp2_y = vmlaq_f32(C1, y, exp2_y); exp2_y = vmlaq_f32(C0, y, exp2_y); // Combine parts. a_exp_b = vmulq_f32(exp2_y, two_n); } return a_exp_b; } static void OverdriveAndSuppressNEON(AecCore* aec, float hNl[PART_LEN1], const float hNlFb, float efw[2][PART_LEN1]) { int i; const float32x4_t vec_hNlFb = vmovq_n_f32(hNlFb); const float32x4_t vec_one = vdupq_n_f32(1.0f); const float32x4_t vec_minus_one = vdupq_n_f32(-1.0f); const float32x4_t vec_overDriveSm = vmovq_n_f32(aec->overDriveSm); // vectorized code (four at once) for (i = 0; i + 3 < PART_LEN1; i += 4) { // Weight subbands float32x4_t vec_hNl = vld1q_f32(&hNl[i]); const float32x4_t vec_weightCurve = vld1q_f32(&WebRtcAec_weightCurve[i]); const uint32x4_t bigger = vcgtq_f32(vec_hNl, vec_hNlFb); const float32x4_t vec_weightCurve_hNlFb = vmulq_f32(vec_weightCurve, vec_hNlFb); const float32x4_t vec_one_weightCurve = vsubq_f32(vec_one, vec_weightCurve); const float32x4_t vec_one_weightCurve_hNl = vmulq_f32(vec_one_weightCurve, vec_hNl); const uint32x4_t vec_if0 = vandq_u32(vmvnq_u32(bigger), vreinterpretq_u32_f32(vec_hNl)); const float32x4_t vec_one_weightCurve_add = vaddq_f32(vec_weightCurve_hNlFb, vec_one_weightCurve_hNl); const uint32x4_t vec_if1 = vandq_u32(bigger, vreinterpretq_u32_f32(vec_one_weightCurve_add)); vec_hNl = vreinterpretq_f32_u32(vorrq_u32(vec_if0, vec_if1)); { const float32x4_t vec_overDriveCurve = vld1q_f32(&WebRtcAec_overDriveCurve[i]); const float32x4_t vec_overDriveSm_overDriveCurve = vmulq_f32(vec_overDriveSm, vec_overDriveCurve); vec_hNl = vpowq_f32(vec_hNl, vec_overDriveSm_overDriveCurve); vst1q_f32(&hNl[i], vec_hNl); } // Suppress error signal { float32x4_t vec_efw_re = vld1q_f32(&efw[0][i]); float32x4_t vec_efw_im = vld1q_f32(&efw[1][i]); vec_efw_re = vmulq_f32(vec_efw_re, vec_hNl); vec_efw_im = vmulq_f32(vec_efw_im, vec_hNl); // Ooura fft returns incorrect sign on imaginary component. It matters // here because we are making an additive change with comfort noise. vec_efw_im = vmulq_f32(vec_efw_im, vec_minus_one); vst1q_f32(&efw[0][i], vec_efw_re); vst1q_f32(&efw[1][i], vec_efw_im); } } // scalar code for the remaining items. for (; i < PART_LEN1; i++) { // Weight subbands if (hNl[i] > hNlFb) { hNl[i] = WebRtcAec_weightCurve[i] * hNlFb + (1 - WebRtcAec_weightCurve[i]) * hNl[i]; } hNl[i] = powf(hNl[i], aec->overDriveSm * WebRtcAec_overDriveCurve[i]); // Suppress error signal efw[0][i] *= hNl[i]; efw[1][i] *= hNl[i]; // Ooura fft returns incorrect sign on imaginary component. It matters // here because we are making an additive change with comfort noise. efw[1][i] *= -1; } } void WebRtcAec_InitAec_neon(void) { WebRtcAec_FilterAdaptation = FilterAdaptationNEON; WebRtcAec_OverdriveAndSuppress = OverdriveAndSuppressNEON; }