/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/modules/desktop_capture/desktop_geometry.h" #include namespace webrtc { bool DesktopRect::Contains(const DesktopVector& point) const { return point.x() >= left() && point.x() < right() && point.y() >= top() && point.y() < bottom(); } bool DesktopRect::ContainsRect(const DesktopRect& rect) const { return rect.left() >= left() && rect.right() <= right() && rect.top() >= top() && rect.bottom() <= bottom(); } void DesktopRect::IntersectWith(const DesktopRect& rect) { left_ = std::max(left(), rect.left()); top_ = std::max(top(), rect.top()); right_ = std::min(right(), rect.right()); bottom_ = std::min(bottom(), rect.bottom()); if (is_empty()) { left_ = 0; top_ = 0; right_ = 0; bottom_ = 0; } } void DesktopRect::Translate(int32_t dx, int32_t dy) { left_ += dx; top_ += dy; right_ += dx; bottom_ += dy; } } // namespace webrtc