/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_VIDEO_CODING_MAIN_SOURCE_TIMING_H_ #define WEBRTC_MODULES_VIDEO_CODING_MAIN_SOURCE_TIMING_H_ #include "webrtc/modules/video_coding/main/source/codec_timer.h" #include "webrtc/system_wrappers/interface/critical_section_wrapper.h" #include "webrtc/typedefs.h" namespace webrtc { class Clock; class TimestampExtrapolator; class VCMTiming { public: // The primary timing component should be passed // if this is the dual timing component. VCMTiming(Clock* clock, VCMTiming* master_timing = NULL); ~VCMTiming(); // Resets the timing to the initial state. void Reset(); void ResetDecodeTime(); // Set the amount of time needed to render an image. Defaults to 10 ms. void set_render_delay(uint32_t render_delay_ms); // Set the minimum time the video must be delayed on the receiver to // get the desired jitter buffer level. void SetJitterDelay(uint32_t required_delay_ms); // Set the minimum playout delay required to sync video with audio. void set_min_playout_delay(uint32_t min_playout_delay); // Increases or decreases the current delay to get closer to the target delay. // Calculates how long it has been since the previous call to this function, // and increases/decreases the delay in proportion to the time difference. void UpdateCurrentDelay(uint32_t frame_timestamp); // Increases or decreases the current delay to get closer to the target delay. // Given the actual decode time in ms and the render time in ms for a frame, // this function calculates how late the frame is and increases the delay // accordingly. void UpdateCurrentDelay(int64_t render_time_ms, int64_t actual_decode_time_ms); // Stops the decoder timer, should be called when the decoder returns a frame // or when the decoded frame callback is called. int32_t StopDecodeTimer(uint32_t time_stamp, int64_t start_time_ms, int64_t now_ms); // Used to report that a frame is passed to decoding. Updates the timestamp // filter which is used to map between timestamps and receiver system time. void IncomingTimestamp(uint32_t time_stamp, int64_t last_packet_time_ms); // Returns the receiver system time when the frame with timestamp // frame_timestamp should be rendered, assuming that the system time currently // is now_ms. int64_t RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms) const; // Returns the maximum time in ms that we can wait for a frame to become // complete before we must pass it to the decoder. uint32_t MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) const; // Returns the current target delay which is required delay + decode time + // render delay. uint32_t TargetVideoDelay() const; // Calculates whether or not there is enough time to decode a frame given a // certain amount of processing time. bool EnoughTimeToDecode(uint32_t available_processing_time_ms) const; // Return current timing information. void GetTimings(int* decode_ms, int* max_decode_ms, int* current_delay_ms, int* target_delay_ms, int* jitter_buffer_ms, int* min_playout_delay_ms, int* render_delay_ms) const; enum { kDefaultRenderDelayMs = 10 }; enum { kDelayMaxChangeMsPerS = 100 }; protected: int32_t MaxDecodeTimeMs(FrameType frame_type = kVideoFrameDelta) const; int64_t RenderTimeMsInternal(uint32_t frame_timestamp, int64_t now_ms) const; uint32_t TargetDelayInternal() const; private: CriticalSectionWrapper* crit_sect_; Clock* clock_; bool master_; TimestampExtrapolator* ts_extrapolator_; VCMCodecTimer codec_timer_; uint32_t render_delay_ms_; uint32_t min_playout_delay_ms_; uint32_t jitter_delay_ms_; uint32_t current_delay_ms_; int last_decode_ms_; uint32_t prev_frame_timestamp_; }; } // namespace webrtc #endif // WEBRTC_MODULES_VIDEO_CODING_MAIN_SOURCE_TIMING_H_