/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_SYSTEM_WRAPPERS_SOURCE_THREAD_WIN_H_ #define WEBRTC_SYSTEM_WRAPPERS_SOURCE_THREAD_WIN_H_ #include "webrtc/system_wrappers/interface/thread_wrapper.h" #include #include "webrtc/system_wrappers/interface/critical_section_wrapper.h" #include "webrtc/system_wrappers/interface/event_wrapper.h" namespace webrtc { class ThreadWindows : public ThreadWrapper { public: ThreadWindows(ThreadRunFunction func, ThreadObj obj, ThreadPriority prio, const char* thread_name); virtual ~ThreadWindows(); virtual bool Start(unsigned int& id); bool SetAffinity(const int* processor_numbers, const unsigned int amount_of_processors); virtual bool Stop(); virtual void SetNotAlive(); static unsigned int WINAPI StartThread(LPVOID lp_parameter); protected: virtual void Run(); private: ThreadRunFunction run_function_; ThreadObj obj_; bool alive_; bool dead_; // TODO(hellner) // do_not_close_handle_ member seem pretty redundant. Should be able to remove // it. Basically it should be fine to reclaim the handle when calling stop // and in the destructor. bool do_not_close_handle_; ThreadPriority prio_; EventWrapper* event_; CriticalSectionWrapper* critsect_stop_; HANDLE thread_; unsigned int id_; char name_[kThreadMaxNameLength]; bool set_thread_name_; }; } // namespace webrtc #endif // WEBRTC_SYSTEM_WRAPPERS_SOURCE_THREAD_WIN_H_