// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/android/scoped_hardware_buffer_fence_sync.h" #include namespace base { namespace android { ScopedHardwareBufferFenceSync::ScopedHardwareBufferFenceSync( ScopedHardwareBufferHandle handle, ScopedFD fence_fd, ScopedFD available_fence_fd) : handle_(std::move(handle)), fence_fd_(std::move(fence_fd)), available_fence_fd_(std::move(available_fence_fd)) {} ScopedHardwareBufferFenceSync::~ScopedHardwareBufferFenceSync() = default; ScopedHardwareBufferHandle ScopedHardwareBufferFenceSync::TakeBuffer() { return std::move(handle_); } ScopedFD ScopedHardwareBufferFenceSync::TakeFence() { return std::move(fence_fd_); } ScopedFD ScopedHardwareBufferFenceSync::TakeAvailableFence() { return std::move(available_fence_fd_); } } // namespace android } // namespace base