// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The Watchdog class creates a second thread that can Alarm if a specific // duration of time passes without proper attention. The duration of time is // specified at construction time. The Watchdog may be used many times by // simply calling Arm() (to start timing) and Disarm() (to reset the timer). // The Watchdog is typically used under a debugger, where the stack traces on // other threads can be examined if/when the Watchdog alarms. // Some watchdogs will be enabled or disabled via command line switches. To // facilitate such code, an "enabled" argument for the constuctor can be used // to permanently disable the watchdog. Disabled watchdogs don't even spawn // a second thread, and their methods call (Arm() and Disarm()) return very // quickly. #ifndef BASE_THREADING_WATCHDOG_H_ #define BASE_THREADING_WATCHDOG_H_ #include #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/memory/raw_ptr.h" #include "base/synchronization/condition_variable.h" #include "base/synchronization/lock.h" #include "base/threading/platform_thread.h" #include "base/time/time.h" namespace base { class BASE_EXPORT Watchdog { public: class Delegate { public: virtual ~Delegate() = default; // Called on the watchdog thread. virtual void Alarm() = 0; }; // Constructor specifies how long the Watchdog will wait before alarming. If // `delegate` is non-null, `Alarm` on the delegate will be called instead of // the default behavior. Watchdog(const TimeDelta& duration, const std::string& thread_watched_name, bool enabled, Delegate* delegate = nullptr); Watchdog(const Watchdog&) = delete; Watchdog& operator=(const Watchdog&) = delete; ~Watchdog(); // Notify watchdog thread to finish up. Sets the state_ to SHUTDOWN. void Cleanup(); // Returns true if we state_ is JOINABLE (which indicates that Watchdog has // exited). bool IsJoinable(); // Start timing, and alarm when time expires (unless we're disarm()ed.) void Arm(); // Arm starting now. void ArmSomeTimeDeltaAgo(const TimeDelta& time_delta); void ArmAtStartTime(const TimeTicks start_time); // Reset time, and do not set off the alarm. void Disarm(); // Alarm is called if the time expires after an Arm() without someone calling // Disarm(). void Alarm(); // Reset static data to initial state. Useful for tests, to ensure // they are independent. static void ResetStaticData(); // The default behavior of Alarm() if a delegate is not provided. void DefaultAlarm(); private: class ThreadDelegate : public PlatformThread::Delegate { public: explicit ThreadDelegate(Watchdog* watchdog) : watchdog_(watchdog) { } void ThreadMain() override; private: void SetThreadName() const; raw_ptr watchdog_; }; enum State { ARMED, DISARMED, SHUTDOWN, JOINABLE }; bool enabled_; Lock lock_; ConditionVariable condition_variable_; State state_ GUARDED_BY(lock_); const TimeDelta duration_; // How long after start_time_ do we alarm? const std::string thread_watched_name_; PlatformThreadHandle handle_; ThreadDelegate thread_delegate_; // Must outlive the thread. raw_ptr delegate_; TimeTicks start_time_; // Start of epoch, and alarm after duration_. }; } // namespace base #endif // BASE_THREADING_WATCHDOG_H_