// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include #include "base/check_op.h" #include "net/base/address_list.h" #include "net/base/net_errors.h" #include "net/base/network_anonymization_key.h" #include "net/base/test_completion_callback.h" #include "net/dns/host_resolver.h" #include "net/dns/mock_host_resolver.h" #include "net/dns/public/secure_dns_policy.h" #include "net/log/net_log.h" #include "net/log/test_net_log.h" #include "net/socket/fuzzed_socket.h" #include "net/socket/socks_client_socket.h" #include "net/traffic_annotation/network_traffic_annotation_test_helper.h" // Fuzzer for SocksClientSocket. Only covers the SOCKS4 handshake. // // |data| is used to create a FuzzedSocket to fuzz reads and writes, see that // class for details. extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { // Including an observer; even though the recorded results aren't currently // used, it'll ensure the netlogging code is fuzzed as well. net::RecordingNetLogObserver net_log_observer; FuzzedDataProvider data_provider(data, size); // Determine if the DNS lookup returns synchronously or asynchronously, // succeeds or fails. Only returning an IPv4 address is fine, as SOCKS only // issues IPv4 requests. net::MockHostResolver mock_host_resolver; mock_host_resolver.set_synchronous_mode(data_provider.ConsumeBool()); if (data_provider.ConsumeBool()) { mock_host_resolver.rules()->AddRule("*", "127.0.0.1"); } else { mock_host_resolver.rules()->AddRule("*", net::ERR_NAME_NOT_RESOLVED); } net::TestCompletionCallback callback; auto fuzzed_socket = std::make_unique(&data_provider, net::NetLog::Get()); CHECK_EQ(net::OK, fuzzed_socket->Connect(callback.callback())); net::SOCKSClientSocket socket( std::move(fuzzed_socket), net::HostPortPair("foo", 80), net::NetworkAnonymizationKey(), net::DEFAULT_PRIORITY, &mock_host_resolver, net::SecureDnsPolicy::kAllow, TRAFFIC_ANNOTATION_FOR_TESTS); int result = socket.Connect(callback.callback()); callback.GetResult(result); return 0; }