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authorDavid Neto <dneto@google.com>2020-08-24 11:46:31 -0700
committerGitHub <noreply@github.com>2020-08-24 14:46:31 -0400
commit26c8bd6ef7de0399e76274ff90e65047e1fb469a (patch)
treeeee4543b4d4f58f0b3737542c0d9fa0c54088f4f
parent55c74ff5811f8ca0c7087739b9c5a597b38ffa9b (diff)
downloadamber-26c8bd6ef7de0399e76274ff90e65047e1fb469a.tar.gz
Update README: Vulkan backend is reliable, Dawn is WIP (#905)
Co-authored-by: dan sinclair <dsinclair@google.com>
-rw-r--r--README.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/README.md b/README.md
index a9755ec..1ad5c74 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,8 @@ Amber lets you capture and communicate shader bugs with the fluidity and ease of
a scripting flow:
* No graphics API programming is required.
- * WIP: Supports Vulkan and [Dawn][Dawn] graphics APIs.
+ * Supports Vulkan graphics API
+ * WIP: Supports [Dawn][Dawn] graphics API
* A single text string (or file) maps to a single graphics API pipeline test
case. The text includes:
* Input data, including buffers and images.