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authorJaebaek Seo <jaebaek@google.com>2020-11-16 10:16:38 -0500
committerGitHub <noreply@github.com>2020-11-16 10:16:38 -0500
commit404e43281bed513ab74f054bfdee57accb527ac2 (patch)
treeeddd635e95582db70fc65ed9ebfa4f02f8e28e1b
parent4d6fcf03895737bea3aacffde22cd983f1c8c492 (diff)
downloadamber-404e43281bed513ab74f054bfdee57accb527ac2.tar.gz
Updated DXC and SPIRV-Tools DEPS and add tests for debugger (#925)
I added tests/cases/debugger_hlsl_function_call.amber from Ben's Amber repo. This change will make Amber successfully test debugging more shaders.
-rw-r--r--DEPS6
-rw-r--r--tests/cases/debugger_hlsl_basic_compute.amber3
-rw-r--r--tests/cases/debugger_hlsl_basic_fragment_with_legalization.amber102
-rw-r--r--tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber128
-rw-r--r--tests/cases/debugger_hlsl_function_call.amber212
-rw-r--r--tests/cases/debugger_hlsl_shadowed_vars.amber6
-rwxr-xr-xtests/run_tests.py8
7 files changed, 456 insertions, 9 deletions
diff --git a/DEPS b/DEPS
index 7fb9f48..bfd0311 100644
--- a/DEPS
+++ b/DEPS
@@ -13,15 +13,15 @@ vars = {
'clspv_revision': '3a11614ee40907c6f9edd99bd7d23b123111e947',
'cppdap_revision': '1fd23dda91e01550be1a421de307e6fedb2035a9',
'cpplint_revision': '26470f9ccb354ff2f6d098f831271a1833701b28',
- 'dxc_revision': 'c607bb3c032d9d50a60224e29a85f0a04b78acbf',
+ 'dxc_revision': 'a8d9780046cb64a1cea842fa6fc28a250e3e2c09',
'glslang_revision': '740ae9f60b009196662bad811924788cee56133a',
'googletest_revision': '3005672db1d05f2378f642b61faa96f85498befe',
'json_revision': '350ff4f7ced7c4117eae2fb93df02823c8021fcb',
'lodepng_revision': '7fdcc96a5e5864eee72911c3ca79b1d9f0d12292',
'shaderc_revision': '813ef3dc0d5e10bfdf836c651099fcb2203c24ae',
'spirv_headers_revision': '7845730cab6ebbdeb621e7349b7dc1a59c3377be',
- 'spirv_tools_revision': 'df4198e50eaa705298167d3c0b3cb01ffd28a5ff',
- 'swiftshader_revision': 'df17a76102dfabb3f1bd6e51449cece9f77b45e3',
+ 'spirv_tools_revision': 'a61d07a72763c1eb200de0a2c316703643a0d1d9',
+ 'swiftshader_revision': 'e1012cfc791ddbc6ce11e319831da7973b9a5b32',
'vulkan_headers_revision': '320af06cbdd29848e1d7100d9b8e4e517db1dfd5',
'vulkan_loader_revision': '2b0892e15bd83886476141c1f19801d2968efadf',
'vulkan_validationlayers_revision': '87b0951f8dbaf3d0562a073bc5dd580c4468a1a1',
diff --git a/tests/cases/debugger_hlsl_basic_compute.amber b/tests/cases/debugger_hlsl_basic_compute.amber
index 386bfb6..84db5df 100644
--- a/tests/cases/debugger_hlsl_basic_compute.amber
+++ b/tests/cases/debugger_hlsl_basic_compute.amber
@@ -39,8 +39,7 @@ END
PIPELINE compute pipeline
ATTACH shader
SHADER_OPTIMIZATION shader
- --inline-entry-points-exhaustive
- --eliminate-dead-functions
+ --legalize-hlsl
END
BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
END
diff --git a/tests/cases/debugger_hlsl_basic_fragment_with_legalization.amber b/tests/cases/debugger_hlsl_basic_fragment_with_legalization.amber
new file mode 100644
index 0000000..ccbbfa5
--- /dev/null
+++ b/tests/cases/debugger_hlsl_basic_fragment_with_legalization.amber
@@ -0,0 +1,102 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https:#www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SET ENGINE_DATA fence_timeout_ms 1000000
+
+VIRTUAL_FILE "vs.hlsl"
+struct VS_OUTPUT {
+ float4 pos : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS_OUTPUT main(float4 pos : POSITION) {
+ VS_OUTPUT vout;
+ vout.pos = pos;
+ vout.color = float4(25.1 / 255.0, 50.1 / 255.0, 100.1 / 255.0, 1.0);
+ return vout;
+}
+END
+
+VIRTUAL_FILE "fs.hlsl"
+float4 main(float4 color : COLOR) : SV_TARGET {
+ int r = color.r * 255;
+ int g = color.g * 255;
+ int b = color.b * 255;
+ int a = color.a * 255;
+ return color;
+}
+END
+
+SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl"
+SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl"
+
+BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
+# Full frame
+-128 -128
+ 127 127
+-128 127
+-128 -128
+ 127 127
+ 127 -128
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline
+ FRAMEBUFFER_SIZE 32 32
+
+ ATTACH vtex_shader
+ SHADER_OPTIMIZATION vtex_shader
+ --legalize-hlsl
+ END
+
+ ATTACH frag_shader
+ SHADER_OPTIMIZATION frag_shader
+ --legalize-hlsl
+ END
+
+ VERTEX_DATA position_buf LOCATION 0
+
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+CLEAR pipeline
+
+DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
+ THREAD FRAGMENT_WINDOW_SPACE_POSITION 10 10
+ EXPECT LOCATION "fs.hlsl" 2 " int r = color.r * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCATION "fs.hlsl" 3 " int g = color.g * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCAL "g" EQ 50
+ EXPECT LOCATION "fs.hlsl" 4 " int b = color.b * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCAL "g" EQ 50
+ EXPECT LOCAL "b" EQ 100
+ EXPECT LOCATION "fs.hlsl" 5 " int a = color.a * 255;"
+ STEP_IN
+ EXPECT LOCAL "r" EQ 25
+ EXPECT LOCAL "g" EQ 50
+ EXPECT LOCAL "b" EQ 100
+ EXPECT LOCAL "a" EQ 255
+ EXPECT LOCATION "fs.hlsl" 7 "}"
+ CONTINUE
+ END
+END
+
+EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 25 50 100
diff --git a/tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber b/tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber
new file mode 100644
index 0000000..628646a
--- /dev/null
+++ b/tests/cases/debugger_hlsl_basic_vertex_with_legalization.amber
@@ -0,0 +1,128 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https:#www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SET ENGINE_DATA fence_timeout_ms 1000000
+
+VIRTUAL_FILE "vs.hlsl"
+struct VS_OUTPUT {
+ float4 pos : SV_POSITION;
+ float4 color : COLOR;
+};
+
+VS_OUTPUT main(float4 pos : POSITION,
+ float4 color : COLOR) {
+ VS_OUTPUT vout;
+ vout.pos = pos;
+ vout.color = color;
+ return vout;
+}
+END
+
+VIRTUAL_FILE "fs.hlsl"
+float4 main(float4 color : COLOR) : SV_TARGET {
+ return color;
+}
+END
+
+SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl"
+SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl"
+
+BUFFER position_buf DATA_TYPE R8G8_SNORM DATA
+# Full frame
+-128 -128
+ 127 127
+-128 127
+-128 -128
+ 127 127
+ 127 -128
+END
+
+BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA
+255 0 0 255
+255 0 0 255
+255 0 0 255
+255 0 0 255
+255 0 0 255
+255 0 0 255
+
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+ 0 255 0 255
+
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+ 0 0 255 255
+
+127 127 127 255
+127 127 127 255
+127 127 127 255
+127 127 127 255
+127 127 127 255
+127 127 127 255
+END
+
+BUFFER framebuffer FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics pipeline
+ FRAMEBUFFER_SIZE 32 32
+
+ ATTACH vtex_shader
+ SHADER_OPTIMIZATION vtex_shader
+ --legalize-hlsl
+ END
+
+ ATTACH frag_shader
+ SHADER_OPTIMIZATION frag_shader
+ --legalize-hlsl
+ END
+
+ VERTEX_DATA position_buf LOCATION 0
+ VERTEX_DATA vert_color LOCATION 1
+
+ BIND BUFFER framebuffer AS color LOCATION 0
+END
+
+CLEAR pipeline
+
+DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6
+ THREAD VERTEX_INDEX 0
+ EXPECT LOCATION "vs.hlsl" 9 " vout.pos = pos;"
+ EXPECT LOCAL "pos.x" EQ -1.000000
+ EXPECT LOCAL "pos.y" EQ -1.000000
+ EXPECT LOCAL "pos.z" EQ 0.000000
+ EXPECT LOCAL "color.x" EQ 1.000000
+ EXPECT LOCAL "color.y" EQ 0.000000
+ EXPECT LOCAL "color.z" EQ 0.000000
+ STEP_IN
+ EXPECT LOCAL "vout.pos.x" EQ -1.000000
+ EXPECT LOCAL "vout.pos.y" EQ -1.000000
+ EXPECT LOCAL "vout.pos.z" EQ 0.000000
+ EXPECT LOCATION "vs.hlsl" 10 " vout.color = color;"
+ STEP_IN
+ EXPECT LOCAL "vout.color.x" EQ 1.000000
+ EXPECT LOCAL "vout.color.y" EQ 0.000000
+ EXPECT LOCAL "vout.color.z" EQ 0.000000
+ EXPECT LOCATION "vs.hlsl" 12 "}"
+ CONTINUE
+ END
+END
+
+EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 255 0 0
diff --git a/tests/cases/debugger_hlsl_function_call.amber b/tests/cases/debugger_hlsl_function_call.amber
new file mode 100644
index 0000000..9504b03
--- /dev/null
+++ b/tests/cases/debugger_hlsl_function_call.amber
@@ -0,0 +1,212 @@
+#!amber
+# Copyright 2020 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https:#www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SET ENGINE_DATA fence_timeout_ms 1000000
+
+VIRTUAL_FILE "compute.hlsl"
+
+[[vk::binding(0)]]
+StructuredBuffer<int> data;
+
+int C(int x)
+{
+ int y = x*x;
+ return y;
+}
+
+int B(int x)
+{
+ int y = x + 2;
+ return C(y) * 2;
+}
+
+int A(int x)
+{
+ int y = B(x + 1);
+ int z = B(y) + B(y+1);
+ return x + y + z;
+}
+
+[numthreads(1,1,1)]
+void main() {
+ data[0] = A(data[0]);
+}
+END
+
+SHADER compute shader HLSL VIRTUAL_FILE "compute.hlsl"
+
+BUFFER data DATA_TYPE int32 DATA
+ 10
+END
+
+PIPELINE compute pipeline
+ ATTACH shader
+ SHADER_OPTIMIZATION shader
+ --legalize-hlsl
+ END
+ BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
+END
+
+DEBUG pipeline 1 1 1
+ THREAD GLOBAL_INVOCATION_ID 0 0 0
+ EXPECT CALLSTACK
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 26 " data[0] = A(data[0]);"
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 18
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 18 "{"
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 19 " int y = B(x + 1);"
+ EXPECT LOCAL "x" EQ 10
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "B" "compute.hlsl" 12
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 12 "{"
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "B" "compute.hlsl" 13
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 13 " int y = x + 2;"
+ EXPECT LOCAL "x" EQ 11
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "B" "compute.hlsl" 14
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 14 " return C(y) * 2;"
+ EXPECT LOCAL "x" EQ 11
+ EXPECT LOCAL "y" EQ 13
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "C" "compute.hlsl" 6
+ "B" "compute.hlsl" 14
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 6 "{"
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "C" "compute.hlsl" 7
+ "B" "compute.hlsl" 14
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 7 " int y = x*x;"
+ EXPECT LOCAL "x" EQ 13
+ STEP_IN
+
+ # TODO: Returns are non-steppable. Fix
+ # EXPECT LOCATION "compute.hlsl" 8 " return y;"
+ # EXPECT LOCAL "x" EQ 11 # TODO: "x" should be visible
+ # EXPECT LOCAL "y" EQ 0
+ # STEP_IN
+ # EXPECT CALLSTACK
+ # "B" "compute.hlsl" 14
+ # "A" "compute.hlsl" 19
+ # "main" "compute.hlsl" 26
+ # END
+
+ EXPECT CALLSTACK
+ "B" "compute.hlsl" 14
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 14 " return C(y) * 2;"
+ STEP_IN
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 19
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 19 " int y = B(x + 1);"
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 20
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 20 " int z = B(y) + B(y+1);"
+ EXPECT LOCAL "y" EQ 338
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "B" "compute.hlsl" 12
+ "A" "compute.hlsl" 20
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 12 "{"
+ STEP_IN
+
+ EXPECT CALLSTACK
+ "B" "compute.hlsl" 13
+ "A" "compute.hlsl" 20
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 13 " int y = x + 2;"
+ STEP_OUT
+
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 20
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 20 " int z = B(y) + B(y+1);"
+ EXPECT LOCAL "y" EQ 338
+ STEP_OVER
+ STEP_OVER
+
+ EXPECT CALLSTACK
+ "A" "compute.hlsl" 21
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 21 " return x + y + z;"
+ EXPECT LOCAL "y" EQ 338
+ EXPECT LOCAL "z" EQ 463762
+ STEP_OUT
+
+ EXPECT CALLSTACK
+ "main" "compute.hlsl" 26
+ END
+ EXPECT LOCATION "compute.hlsl" 26 " data[0] = A(data[0]);"
+
+ CONTINUE
+ END
+END
+
+EXPECT data IDX 0 EQ 464110
diff --git a/tests/cases/debugger_hlsl_shadowed_vars.amber b/tests/cases/debugger_hlsl_shadowed_vars.amber
index 458e4d1..bf8a790 100644
--- a/tests/cases/debugger_hlsl_shadowed_vars.amber
+++ b/tests/cases/debugger_hlsl_shadowed_vars.amber
@@ -99,14 +99,12 @@ BUFFER framebuffer FORMAT B8G8R8A8_UNORM
PIPELINE graphics pipeline
ATTACH vtex_shader
SHADER_OPTIMIZATION vtex_shader
- --inline-entry-points-exhaustive
- --eliminate-dead-functions
+ --legalize-hlsl
END
ATTACH frag_shader
SHADER_OPTIMIZATION frag_shader
- --inline-entry-points-exhaustive
- --eliminate-dead-functions
+ --legalize-hlsl
END
VERTEX_DATA position_buf LOCATION 0
diff --git a/tests/run_tests.py b/tests/run_tests.py
index 8898491..08bf7ee 100755
--- a/tests/run_tests.py
+++ b/tests/run_tests.py
@@ -54,6 +54,10 @@ DEBUGGER_CASES = [
"debugger_hlsl_basic_vertex.amber",
"debugger_hlsl_shadowed_vars.amber",
"debugger_spirv_line_stepping.amber",
+ "debugger_hlsl_basic_fragment_with_legalization.amber",
+ "debugger_hlsl_basic_vertex_with_legalization.amber",
+ "debugger_hlsl_function_call.amber",
+ "debugger_hlsl_shadowed_vars.amber",
]
SUPPRESSIONS_SWIFTSHADER = [
@@ -105,6 +109,10 @@ DXC_CASES = [
"debugger_hlsl_basic_fragment.amber",
"debugger_hlsl_basic_vertex.amber",
"debugger_hlsl_shadowed_vars.amber",
+ "debugger_hlsl_basic_fragment_with_legalization.amber",
+ "debugger_hlsl_basic_vertex_with_legalization.amber",
+ "debugger_hlsl_function_call.amber",
+ "debugger_hlsl_shadowed_vars.amber",
]
SUPPRESSIONS_DAWN = [