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author | asuonpaa <34128694+asuonpaa@users.noreply.github.com> | 2020-12-16 16:40:10 +0200 |
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committer | GitHub <noreply@github.com> | 2020-12-16 14:40:10 +0000 |
commit | f8a6fdbe4dc9890fa967091f43b5f7669962c403 (patch) | |
tree | f7156dbafad1c5aa1ab7ac4e78a035647f5da589 /tests | |
parent | cc1dec6104f5e0e656d8439296265a19393628df (diff) | |
download | amber-f8a6fdbe4dc9890fa967091f43b5f7669962c403.tar.gz |
VERTEX_DATA: add format, offset, stride parameters (#929)
Adds parameters to the VERTEX_DATA AmberScript command: FORMAT, OFFSET, STRIDE.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/cases/draw_triangle_list_format.amber | 91 | ||||
-rw-r--r-- | tests/cases/draw_triangle_list_offset.amber | 147 | ||||
-rw-r--r-- | tests/cases/draw_triangle_list_stride.amber | 106 |
3 files changed, 344 insertions, 0 deletions
diff --git a/tests/cases/draw_triangle_list_format.amber b/tests/cases/draw_triangle_list_format.amber new file mode 100644 index 0000000..894a9fb --- /dev/null +++ b/tests/cases/draw_triangle_list_format.amber @@ -0,0 +1,91 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vtex_shader GLSL +#version 430 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec4 vert_color; +layout(location = 0) out vec4 frag_color; + +void main() { + gl_Position = position; + frag_color = vert_color; +} +END +SHADER fragment frag_shader GLSL +#version 430 + +layout(location = 0) in vec4 frag_color; +layout(location = 0) out vec4 final_color; + +void main() { + final_color = frag_color; +} +END + +BUFFER position_buf DATA_TYPE R8G8_SNORM DATA +-128 -128 + 0 127 +-128 127 +-128 -128 + 0 127 + 0 -128 + + 0 -128 + 127 127 + 0 127 + 0 -128 + 127 127 + 127 -128 +END + +BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA +255 255 255 255 +255 255 255 255 +255 255 255 255 +255 255 255 255 +255 255 255 255 +255 255 255 255 +255 255 255 255 +END + +IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 + +PIPELINE graphics pipeline0 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 + VERTEX_DATA vert_color LOCATION 1 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +PIPELINE graphics pipeline1 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 OFFSET 12 + VERTEX_DATA vert_color LOCATION 1 FORMAT R8_UNORM + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +CLEAR pipeline0 + +RUN pipeline0 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 +RUN pipeline1 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 + +EXPECT framebuffer IDX 0 0 SIZE 32 64 EQ_RGBA 255 255 255 255 +EXPECT framebuffer IDX 32 0 SIZE 32 64 EQ_RGBA 255 0 0 255 diff --git a/tests/cases/draw_triangle_list_offset.amber b/tests/cases/draw_triangle_list_offset.amber new file mode 100644 index 0000000..e0d3777 --- /dev/null +++ b/tests/cases/draw_triangle_list_offset.amber @@ -0,0 +1,147 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vtex_shader GLSL +#version 430 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec4 vert_color; +layout(location = 0) out vec4 frag_color; + +void main() { + gl_Position = position; + frag_color = vert_color; +} +END +SHADER fragment frag_shader GLSL +#version 430 + +layout(location = 0) in vec4 frag_color; +layout(location = 0) out vec4 final_color; + +void main() { + final_color = frag_color; +} +END + +BUFFER position_buf DATA_TYPE R8G8_SNORM DATA +-128 -128 + 0 0 +-128 0 +-128 -128 + 0 0 + 0 -128 + + 0 -128 + 127 0 + 0 0 + 0 -128 + 127 0 + 127 -128 + + 0 0 + 127 127 + 0 127 + 0 0 + 127 127 + 127 0 + +-128 0 + 0 127 +-128 127 +-128 0 + 0 127 + 0 0 +END + +BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA +255 0 0 255 +255 0 0 255 +255 0 0 255 +255 0 0 255 +255 0 0 255 +255 0 0 255 + + 0 255 0 255 + 0 255 0 255 + 0 255 0 255 + 0 255 0 255 + 0 255 0 255 + 0 255 0 255 + + 0 0 255 255 + 0 0 255 255 + 0 0 255 255 + 0 0 255 255 + 0 0 255 255 + 0 0 255 255 + + 0 255 255 255 + 0 255 255 255 + 0 255 255 255 + 0 255 255 255 + 0 255 255 255 + 0 255 255 255 +END + +IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 + +PIPELINE graphics pipeline0 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 + VERTEX_DATA vert_color LOCATION 1 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +PIPELINE graphics pipeline1 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 OFFSET 12 + VERTEX_DATA vert_color LOCATION 1 OFFSET 24 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +PIPELINE graphics pipeline2 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 OFFSET 24 + VERTEX_DATA vert_color LOCATION 1 OFFSET 48 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +PIPELINE graphics pipeline3 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 OFFSET 36 + VERTEX_DATA vert_color LOCATION 1 OFFSET 72 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +CLEAR pipeline0 + +RUN pipeline0 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 +RUN pipeline1 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 +RUN pipeline2 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 +RUN pipeline3 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 + +EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 +EXPECT framebuffer IDX 32 0 SIZE 32 32 EQ_RGBA 0 255 0 255 +EXPECT framebuffer IDX 32 32 SIZE 32 32 EQ_RGBA 0 0 255 255 +EXPECT framebuffer IDX 0 32 SIZE 32 32 EQ_RGBA 0 255 255 255 diff --git a/tests/cases/draw_triangle_list_stride.amber b/tests/cases/draw_triangle_list_stride.amber new file mode 100644 index 0000000..49c1d46 --- /dev/null +++ b/tests/cases/draw_triangle_list_stride.amber @@ -0,0 +1,106 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vtex_shader GLSL +#version 430 + +layout(location = 0) in vec4 position; +layout(location = 1) in vec4 vert_color; +layout(location = 0) out vec4 frag_color; + +void main() { + gl_Position = position; + frag_color = vert_color; +} +END +SHADER fragment frag_shader GLSL +#version 430 + +layout(location = 0) in vec4 frag_color; +layout(location = 0) out vec4 final_color; + +void main() { + final_color = frag_color; +} +END + +BUFFER position_buf DATA_TYPE R8G8_SNORM DATA +-128 -128 + 0 127 +-128 127 +-128 -128 + 0 127 + 0 -128 + + 0 -128 + 127 127 + 0 127 + 0 -128 + 127 127 + 127 -128 +END + +BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA +255 0 0 255 + 0 255 0 255 +255 0 0 255 + 0 0 0 255 +255 0 0 255 + 0 255 0 255 +255 0 0 255 + 0 0 0 255 +255 0 0 255 + 0 255 0 255 +255 0 0 255 + 0 0 0 255 +255 0 0 255 + 0 255 0 255 +255 0 0 255 + 0 0 0 255 +255 0 0 255 + 0 255 0 255 +255 0 0 255 + 0 0 0 255 +255 0 0 255 + 0 255 0 255 +END + +IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 64 HEIGHT 64 + +PIPELINE graphics pipeline0 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 + VERTEX_DATA vert_color LOCATION 1 STRIDE 8 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +PIPELINE graphics pipeline1 + ATTACH vtex_shader + ATTACH frag_shader + VERTEX_DATA position_buf LOCATION 0 OFFSET 12 + VERTEX_DATA vert_color LOCATION 1 OFFSET 4 STRIDE 16 + BIND BUFFER framebuffer AS color LOCATION 0 + FRAMEBUFFER_SIZE 64 64 +END + +CLEAR pipeline0 + +RUN pipeline0 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 +RUN pipeline1 DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 + +EXPECT framebuffer IDX 0 0 SIZE 32 64 EQ_RGBA 255 0 0 255 +EXPECT framebuffer IDX 32 0 SIZE 32 64 EQ_RGBA 0 255 0 255 |