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author | asuonpaa <34128694+asuonpaa@users.noreply.github.com> | 2020-06-02 16:08:10 +0300 |
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committer | GitHub <noreply@github.com> | 2020-06-02 09:08:10 -0400 |
commit | f8be91f210e9aea2216018615a921ea342b45e8b (patch) | |
tree | 935c656ab183abebe09c0192b43966decd818b5a /tests | |
parent | 343a91a5b6b2df8dc5ad821987f07e0b5a7f60c7 (diff) | |
download | amber-f8be91f210e9aea2216018615a921ea342b45e8b.tar.gz |
Added descriptor array support (#867)
Fixes #866
Diffstat (limited to 'tests')
6 files changed, 361 insertions, 11 deletions
diff --git a/tests/cases/compute_descriptor_array_ssbo.amber b/tests/cases/compute_descriptor_array_ssbo.amber new file mode 100644 index 0000000..bd4c773 --- /dev/null +++ b/tests/cases/compute_descriptor_array_ssbo.amber @@ -0,0 +1,49 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER compute compute_shader GLSL +#version 450 +layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; + +layout(binding = 0) buffer block0 +{ + int data; +} ssbo_array[2]; + +void main() +{ + ssbo_array[0].data = 1; + ssbo_array[1].data = 2; +} +END + +BUFFER buf0 DATA_TYPE int32 DATA +0 +END + +BUFFER buf1 DATA_TYPE int32 DATA +0 +END + +PIPELINE compute pipeline + ATTACH compute_shader + + BIND BUFFER_ARRAY buf0 buf1 AS storage DESCRIPTOR_SET 0 BINDING 0 +END + +RUN pipeline 1 1 1 + +EXPECT buf0 IDX 0 EQ 1 +EXPECT buf1 IDX 0 EQ 2 diff --git a/tests/cases/compute_descriptor_array_storagetexelbuffer.amber b/tests/cases/compute_descriptor_array_storagetexelbuffer.amber new file mode 100644 index 0000000..d4a1994 --- /dev/null +++ b/tests/cases/compute_descriptor_array_storagetexelbuffer.amber @@ -0,0 +1,63 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER compute compute_shader GLSL +#version 430 +layout(local_size_x=4,local_size_y=1) in; +uniform layout(set=0, binding=0) samplerBuffer texelsIn; +uniform layout(set=0, binding=1, rgba32f) imageBuffer texelsOut[2]; + +void main () +{ + vec4 color = texelFetch(texelsIn, int(gl_GlobalInvocationID)); + imageStore(texelsOut[0], int(gl_GlobalInvocationID), color); + imageStore(texelsOut[1], int(gl_GlobalInvocationID), color * 2.0); +} +END + +BUFFER texel_buffer_in DATA_TYPE R8G8B8A8_UNORM DATA +255 0 0 255 + 0 255 0 255 + 0 0 255 255 + 0 255 255 255 +END + +BUFFER texel_buffer_out0 DATA_TYPE R32G32B32A32_SFLOAT SIZE 4 FILL 0 +BUFFER texel_buffer_out1 DATA_TYPE R32G32B32A32_SFLOAT SIZE 4 FILL 0 + +BUFFER ref0 DATA_TYPE R32G32B32A32_SFLOAT DATA +1.0 0.0 0.0 1.0 +0.0 1.0 0.0 1.0 +0.0 0.0 1.0 1.0 +0.0 1.0 1.0 1.0 +END + +BUFFER ref1 DATA_TYPE R32G32B32A32_SFLOAT DATA +2.0 0.0 0.0 2.0 +0.0 2.0 0.0 2.0 +0.0 0.0 2.0 2.0 +0.0 2.0 2.0 2.0 +END + +PIPELINE compute pipeline + ATTACH compute_shader + BIND BUFFER texel_buffer_in AS uniform_texel_buffer DESCRIPTOR_SET 0 BINDING 0 + BIND BUFFER_ARRAY texel_buffer_out0 texel_buffer_out1 AS storage_texel_buffer DESCRIPTOR_SET 0 BINDING 1 +END + +RUN pipeline 1 1 1 + +EXPECT texel_buffer_out0 EQ_BUFFER ref0 +EXPECT texel_buffer_out1 EQ_BUFFER ref1 diff --git a/tests/cases/draw_combined_image_sampler.amber b/tests/cases/draw_combined_image_sampler.amber index 527aa9d..2b0d750 100644 --- a/tests/cases/draw_combined_image_sampler.amber +++ b/tests/cases/draw_combined_image_sampler.amber @@ -44,17 +44,6 @@ void main() { } END -SHADER compute compute_shader GLSL -#version 430 -layout(local_size_x=16,local_size_y=16) in; -uniform layout (set=0, binding=0, rgba8) image2D texture; -void main () { - ivec2 uv = ivec2(gl_GlobalInvocationID.xy); - vec4 color = imageLoad(texture, uv) + vec4(0, 1.0, 0, 0); - imageStore(texture, uv, color); -} -END - BUFFER texture FORMAT R8G8B8A8_UNORM BUFFER framebuffer FORMAT B8G8R8A8_UNORM SAMPLER sampler diff --git a/tests/cases/graphics_descriptor_array_combined_image_sampler.amber b/tests/cases/graphics_descriptor_array_combined_image_sampler.amber new file mode 100644 index 0000000..d7fe3c0 --- /dev/null +++ b/tests/cases/graphics_descriptor_array_combined_image_sampler.amber @@ -0,0 +1,95 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vert_shader PASSTHROUGH + +SHADER fragment frag_shader_texgen GLSL +#version 430 +layout(location = 0) out vec4 color_out0; +layout(location = 1) out vec4 color_out1; +void main() { + color_out0 = vec4(1.0, 0.0, 0.0, 1.0); + color_out1 = vec4(0.0, 1.0, 0.0, 1.0); +} +END + +SHADER vertex vert_shader_tex GLSL +#version 430 +layout(location = 0) in vec4 position; +layout(location = 1) in vec2 texcoords_in; +layout(location = 0) out vec2 texcoords_out; +void main() { + gl_Position = position; + texcoords_out = texcoords_in; +} +END + +SHADER fragment frag_shader_tex GLSL +#version 430 +layout(location = 0) in vec2 texcoords_in; +layout(location = 0) out vec4 color_out; +uniform layout(set=0, binding=0) sampler2D tex_sampler[2]; +void main() { + color_out = texture(tex_sampler[0], texcoords_in); + color_out = color_out + texture(tex_sampler[1], texcoords_in); +} +END + +IMAGE texture0 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE texture1 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +SAMPLER sampler +BUFFER position DATA_TYPE vec2<float> DATA +-0.75 -0.75 + 0.75 -0.75 + 0.75 0.75 +-0.75 0.75 +END +BUFFER texcoords DATA_TYPE vec2<float> DATA +0.0 0.0 +2.0 0.0 +2.0 2.0 +0.0 2.0 +END + +PIPELINE graphics texgen + ATTACH vert_shader + ATTACH frag_shader_texgen + BIND BUFFER texture0 AS color LOCATION 0 + BIND BUFFER texture1 AS color LOCATION 1 +END + +PIPELINE graphics pipeline + ATTACH vert_shader_tex + ATTACH frag_shader_tex + BIND BUFFER_ARRAY texture0 texture1 AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 + VERTEX_DATA position LOCATION 0 + VERTEX_DATA texcoords LOCATION 1 + BIND BUFFER framebuffer AS color LOCATION 0 +END + +# Generate a texture with a quad at the lower right corner. +CLEAR_COLOR texgen 0 0 255 255 +CLEAR texgen +RUN texgen DRAW_RECT POS 128 128 SIZE 128 128 + +# Draw the texture using a default sampler. +CLEAR_COLOR pipeline 0 255 0 255 +CLEAR pipeline +RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 + +EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 +EXPECT framebuffer IDX 81 81 SIZE 1 1 EQ_RGBA 255 255 0 255 +EXPECT framebuffer IDX 81 33 SIZE 1 1 EQ_RGBA 0 0 255 255 diff --git a/tests/cases/graphics_descriptor_array_sampled_image.amber b/tests/cases/graphics_descriptor_array_sampled_image.amber new file mode 100644 index 0000000..497f6da --- /dev/null +++ b/tests/cases/graphics_descriptor_array_sampled_image.amber @@ -0,0 +1,97 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vert_shader PASSTHROUGH + +SHADER fragment frag_shader_texgen GLSL +#version 430 +layout(location = 0) out vec4 color_out0; +layout(location = 1) out vec4 color_out1; +void main() { + color_out0 = vec4(1.0, 0.0, 0.0, 1.0); + color_out1 = vec4(0.0, 1.0, 0.0, 1.0); +} +END + +SHADER vertex vert_shader_tex GLSL +#version 430 +layout(location = 0) in vec4 position; +layout(location = 1) in vec2 texcoords_in; +layout(location = 0) out vec2 texcoords_out; +void main() { + gl_Position = position; + texcoords_out = texcoords_in; +} +END + +SHADER fragment frag_shader_tex GLSL +#version 430 +layout(location = 0) in vec2 texcoords_in; +layout(location = 0) out vec4 color_out; +uniform layout(set=0, binding=0) texture2D tex[2]; +uniform layout(set=0, binding=1) sampler tex_sampler; +void main() { + color_out = texture(sampler2D(tex[0], tex_sampler), texcoords_in); + color_out += texture(sampler2D(tex[1], tex_sampler), texcoords_in); +} +END + +IMAGE texture0 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE texture1 FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +SAMPLER sampler +BUFFER position DATA_TYPE vec2<float> DATA +-0.75 -0.75 + 0.75 -0.75 + 0.75 0.75 +-0.75 0.75 +END +BUFFER texcoords DATA_TYPE vec2<float> DATA +0.0 0.0 +2.0 0.0 +2.0 2.0 +0.0 2.0 +END + +PIPELINE graphics pipeline_texgen + ATTACH vert_shader + ATTACH frag_shader_texgen + BIND BUFFER texture0 AS color LOCATION 0 + BIND BUFFER texture1 AS color LOCATION 1 +END + +PIPELINE graphics pipeline + ATTACH vert_shader_tex + ATTACH frag_shader_tex + BIND BUFFER_ARRAY texture0 texture1 AS sampled_image DESCRIPTOR_SET 0 BINDING 0 + BIND SAMPLER sampler DESCRIPTOR_SET 0 BINDING 1 + VERTEX_DATA position LOCATION 0 + VERTEX_DATA texcoords LOCATION 1 + BIND BUFFER framebuffer AS color LOCATION 0 +END + +# Generate a texture with a quad at the lower right corner. +CLEAR_COLOR pipeline_texgen 0 0 255 255 +CLEAR pipeline_texgen +RUN pipeline_texgen DRAW_RECT POS 128 128 SIZE 128 128 + +# Draw the texture using a default sampler. +CLEAR_COLOR pipeline 0 255 0 255 +CLEAR pipeline +RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 + +EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 +EXPECT framebuffer IDX 81 81 SIZE 1 1 EQ_RGBA 255 255 0 255 +EXPECT framebuffer IDX 81 33 SIZE 1 1 EQ_RGBA 0 0 255 255 diff --git a/tests/cases/graphics_descriptor_array_sampler.amber b/tests/cases/graphics_descriptor_array_sampler.amber new file mode 100644 index 0000000..8c6df32 --- /dev/null +++ b/tests/cases/graphics_descriptor_array_sampler.amber @@ -0,0 +1,57 @@ +#!amber +# Copyright 2020 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +SHADER vertex vert_shader PASSTHROUGH + +SHADER fragment frag_shader GLSL +#version 430 +layout(location = 0) out vec4 color_out; +uniform layout(set=0, binding=0) texture2D tex; +uniform layout(set=0, binding=1) sampler tex_sampler[2]; +void main() { + // Sample outside texture to get border color. + vec4 black = texture(sampler2D(tex, tex_sampler[0]), vec2(2.0)); + vec4 white = texture(sampler2D(tex, tex_sampler[1]), vec2(2.0)); + color_out = vec4(white.x, black.y, white.z, black.w); +} +END + +IMAGE texture FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +IMAGE framebuffer FORMAT B8G8R8A8_UNORM DIM_2D WIDTH 256 HEIGHT 256 +SAMPLER sampler0 ADDRESS_MODE_U clamp_to_border BORDER_COLOR float_opaque_black +SAMPLER sampler1 ADDRESS_MODE_U clamp_to_border BORDER_COLOR float_opaque_white + +BUFFER position DATA_TYPE vec2<float> DATA +-0.75 -0.75 + 0.75 -0.75 + 0.75 0.75 +-0.75 0.75 +END + +PIPELINE graphics pipeline + ATTACH vert_shader + ATTACH frag_shader + BIND BUFFER texture AS sampled_image DESCRIPTOR_SET 0 BINDING 0 + BIND SAMPLER_ARRAY sampler0 sampler1 DESCRIPTOR_SET 0 BINDING 1 + VERTEX_DATA position LOCATION 0 + BIND BUFFER framebuffer AS color LOCATION 0 +END + +CLEAR_COLOR pipeline 0 0 0 255 +CLEAR pipeline +RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 + +EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 0 0 255 +EXPECT framebuffer IDX 128 128 SIZE 1 1 EQ_RGBA 255 0 255 255 |