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author | Jaebaek Seo <duke.acacia@gmail.com> | 2019-01-15 15:45:04 -0500 |
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committer | GitHub <noreply@github.com> | 2019-01-15 15:45:04 -0500 |
commit | 75a67f949933fe1e4b8091462800bc3baf7f7ba2 (patch) | |
tree | 8d35d1a5e6f08306ef992d46118b75fd131bf3f7 /tests | |
parent | 4336157fe1e4293f4b7b5e5d201571c7b71eff08 (diff) | |
download | amber-75a67f949933fe1e4b8091462800bc3baf7f7ba2.tar.gz |
Add test case for accumulated ubo definition (#225)
Diffstat (limited to 'tests')
-rw-r--r-- | tests/cases/compute_accumulated_ubo_definition.amber | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/tests/cases/compute_accumulated_ubo_definition.amber b/tests/cases/compute_accumulated_ubo_definition.amber new file mode 100644 index 0000000..09acd39 --- /dev/null +++ b/tests/cases/compute_accumulated_ubo_definition.amber @@ -0,0 +1,59 @@ +# Copyright 2019 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +[compute shader] +#version 430 + +layout(set = 0, binding = 0) uniform block0 { + float data_set0_binding0[3]; +}; + +layout(set = 1, binding = 2) uniform block1 { + float data_set1_binding2[3]; +}; + +layout(set = 2, binding = 1) buffer block2 { + float data_set2_binding1[3]; +}; + +layout(set = 2, binding = 3) buffer block3 { + float data_set2_binding3[3]; +}; + +void main() { + const uint index = gl_WorkGroupID.x; + data_set2_binding1[index] = 10.0f * data_set0_binding0[index] + + data_set1_binding2[index]; + data_set2_binding3[index] += data_set1_binding2[index]; +} + +[test] + +# SPIRV generated by glslang uses std140 layout as a default for UBO +uniform ubo 0:0 float 0 1.0 +uniform ubo 0:0 float 16 2.0 +uniform ubo 0:0 float 32 3.0 + +# SPIRV generated by glslang uses std140 layout as a default for UBO +uniform ubo 1:2 float 0 4.0 +uniform ubo 1:2 float 16 5.0 +uniform ubo 1:2 float 32 6.0 + +ssbo 2:1 subdata vec3 0 21.0 22.0 23.0 +ssbo 2:3 subdata vec3 0 0.7 0.8 0.9 + +compute 3 1 1 + +probe ssbo vec3 2:1 0 ~= 14.0 25.0 36.0 +probe ssbo vec3 2:3 0 ~= 4.7 5.8 6.9 |