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author | dan sinclair <dj2@everburning.com> | 2019-04-09 18:09:47 -0400 |
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committer | David Neto <dneto@google.com> | 2019-04-09 18:09:47 -0400 |
commit | 43248b29723575d27eb96187ef9ca594739140ed (patch) | |
tree | 1f00ee30857a26b62a8a170d263698d52f9e17c0 /tests | |
parent | 539730372bb8145fa029759be17dff320c970895 (diff) | |
download | amber-43248b29723575d27eb96187ef9ca594739140ed.tar.gz |
[AmberScript] Add DERIVE_PIPELINE (#453)
This CL adds the DERIVE_PIPELINE command to allow pipelines to be based
off of previously declared pipelines.
Fixes #435.
Diffstat (limited to 'tests')
-rw-r--r-- | tests/cases/draw_rectangles.amber | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/tests/cases/draw_rectangles.amber b/tests/cases/draw_rectangles.amber new file mode 100644 index 0000000..9e2e3cb --- /dev/null +++ b/tests/cases/draw_rectangles.amber @@ -0,0 +1,80 @@ +#!amber +# +# Copyright 2019 The Amber Authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. + +DEVICE_FEATURE vertexPipelineStoresAndAtomics + +SHADER vertex vtex_shader GLSL +#version 430 + +layout(location = 0) in vec4 position; +layout(location = 0) out vec4 frag_color; + +layout(set = 0, binding = 0) buffer block1 { + vec4 in_color; +}; + +void main() { + gl_Position = position; + frag_color = in_color; +} +END + +SHADER fragment frag_shader GLSL +#version 430 + +layout(location = 0) in vec4 frag_color; +layout(location = 0) out vec4 final_color; + +void main() { + final_color = frag_color; +} +END + +BUFFER data_buf1 DATA_TYPE vec4<float> DATA 1 0 0 1 END +BUFFER data_buf2 DATA_TYPE vec4<float> DATA 0 1 0 1 END +BUFFER data_buf3 DATA_TYPE vec4<float> DATA 0 0 1 1 END +BUFFER data_buf4 DATA_TYPE vec4<float> DATA .5 0 .5 1 END + +BUFFER frame FORMAT R32G32B32A32_SFLOAT + +PIPELINE graphics pipeline1 + ATTACH vtex_shader + ATTACH frag_shader + + FRAMEBUFFER_SIZE 800 600 + BIND BUFFER frame AS color LOCATION 0 + BIND BUFFER data_buf1 AS storage DESCRIPTOR_SET 0 BINDING 0 +END +DERIVE_PIPELINE pipeline2 FROM pipeline1 + BIND BUFFER data_buf2 AS storage DESCRIPTOR_SET 0 BINDING 0 +END +DERIVE_PIPELINE pipeline3 FROM pipeline1 + BIND BUFFER data_buf3 AS storage DESCRIPTOR_SET 0 BINDING 0 +END +DERIVE_PIPELINE pipeline4 FROM pipeline1 + BIND BUFFER data_buf4 AS storage DESCRIPTOR_SET 0 BINDING 0 +END + +CLEAR pipeline1 +RUN pipeline1 DRAW_RECT POS 0 0 SIZE 400 300 +RUN pipeline2 DRAW_RECT POS 0 300 SIZE 400 300 +RUN pipeline3 DRAW_RECT POS 400 0 SIZE 400 300 +RUN pipeline4 DRAW_RECT POS 400 300 SIZE 400 300 + +EXPECT frame IDX 0 0 SIZE 400 300 EQ_RGBA 255 0 0 255 +EXPECT frame IDX 0 300 SIZE 400 300 EQ_RGBA 0 255 0 255 +EXPECT frame IDX 400 0 SIZE 400 300 EQ_RGBA 0 0 255 255 +EXPECT frame IDX 400 300 SIZE 400 300 EQ_RGBA 128 0 128 255 |