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authordan sinclair <dj2@everburning.com>2019-04-09 18:09:47 -0400
committerDavid Neto <dneto@google.com>2019-04-09 18:09:47 -0400
commit43248b29723575d27eb96187ef9ca594739140ed (patch)
tree1f00ee30857a26b62a8a170d263698d52f9e17c0 /tests
parent539730372bb8145fa029759be17dff320c970895 (diff)
downloadamber-43248b29723575d27eb96187ef9ca594739140ed.tar.gz
[AmberScript] Add DERIVE_PIPELINE (#453)
This CL adds the DERIVE_PIPELINE command to allow pipelines to be based off of previously declared pipelines. Fixes #435.
Diffstat (limited to 'tests')
-rw-r--r--tests/cases/draw_rectangles.amber80
1 files changed, 80 insertions, 0 deletions
diff --git a/tests/cases/draw_rectangles.amber b/tests/cases/draw_rectangles.amber
new file mode 100644
index 0000000..9e2e3cb
--- /dev/null
+++ b/tests/cases/draw_rectangles.amber
@@ -0,0 +1,80 @@
+#!amber
+#
+# Copyright 2019 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+DEVICE_FEATURE vertexPipelineStoresAndAtomics
+
+SHADER vertex vtex_shader GLSL
+#version 430
+
+layout(location = 0) in vec4 position;
+layout(location = 0) out vec4 frag_color;
+
+layout(set = 0, binding = 0) buffer block1 {
+ vec4 in_color;
+};
+
+void main() {
+ gl_Position = position;
+ frag_color = in_color;
+}
+END
+
+SHADER fragment frag_shader GLSL
+#version 430
+
+layout(location = 0) in vec4 frag_color;
+layout(location = 0) out vec4 final_color;
+
+void main() {
+ final_color = frag_color;
+}
+END
+
+BUFFER data_buf1 DATA_TYPE vec4<float> DATA 1 0 0 1 END
+BUFFER data_buf2 DATA_TYPE vec4<float> DATA 0 1 0 1 END
+BUFFER data_buf3 DATA_TYPE vec4<float> DATA 0 0 1 1 END
+BUFFER data_buf4 DATA_TYPE vec4<float> DATA .5 0 .5 1 END
+
+BUFFER frame FORMAT R32G32B32A32_SFLOAT
+
+PIPELINE graphics pipeline1
+ ATTACH vtex_shader
+ ATTACH frag_shader
+
+ FRAMEBUFFER_SIZE 800 600
+ BIND BUFFER frame AS color LOCATION 0
+ BIND BUFFER data_buf1 AS storage DESCRIPTOR_SET 0 BINDING 0
+END
+DERIVE_PIPELINE pipeline2 FROM pipeline1
+ BIND BUFFER data_buf2 AS storage DESCRIPTOR_SET 0 BINDING 0
+END
+DERIVE_PIPELINE pipeline3 FROM pipeline1
+ BIND BUFFER data_buf3 AS storage DESCRIPTOR_SET 0 BINDING 0
+END
+DERIVE_PIPELINE pipeline4 FROM pipeline1
+ BIND BUFFER data_buf4 AS storage DESCRIPTOR_SET 0 BINDING 0
+END
+
+CLEAR pipeline1
+RUN pipeline1 DRAW_RECT POS 0 0 SIZE 400 300
+RUN pipeline2 DRAW_RECT POS 0 300 SIZE 400 300
+RUN pipeline3 DRAW_RECT POS 400 0 SIZE 400 300
+RUN pipeline4 DRAW_RECT POS 400 300 SIZE 400 300
+
+EXPECT frame IDX 0 0 SIZE 400 300 EQ_RGBA 255 0 0 255
+EXPECT frame IDX 0 300 SIZE 400 300 EQ_RGBA 0 255 0 255
+EXPECT frame IDX 400 0 SIZE 400 300 EQ_RGBA 0 0 255 255
+EXPECT frame IDX 400 300 SIZE 400 300 EQ_RGBA 128 0 128 255