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-rw-r--r--src/amberscript/parser.cc123
-rw-r--r--src/amberscript/parser.h1
-rw-r--r--src/amberscript/parser_bind_test.cc257
-rw-r--r--src/amberscript/parser_viewport_test.cc388
4 files changed, 768 insertions, 1 deletions
diff --git a/src/amberscript/parser.cc b/src/amberscript/parser.cc
index 50760f0..809baa1 100644
--- a/src/amberscript/parser.cc
+++ b/src/amberscript/parser.cc
@@ -602,6 +602,8 @@ Result Parser::ParsePipelineBody(const std::string& cmd_name,
r = ParsePipelineShaderOptimizations(pipeline.get());
} else if (tok == "FRAMEBUFFER_SIZE") {
r = ParsePipelineFramebufferSize(pipeline.get());
+ } else if (tok == "VIEWPORT") {
+ r = ParsePipelineViewport(pipeline.get());
} else if (tok == "BIND") {
r = ParsePipelineBind(pipeline.get());
} else if (tok == "VERTEX_DATA") {
@@ -949,6 +951,75 @@ Result Parser::ParsePipelineFramebufferSize(Pipeline* pipeline) {
return ValidateEndOfStatement("FRAMEBUFFER_SIZE command");
}
+Result Parser::ParsePipelineViewport(Pipeline* pipeline) {
+ Viewport vp;
+ vp.mind = 0.0f;
+ vp.maxd = 1.0f;
+
+ float val[2];
+ for (int i = 0; i < 2; i++) {
+ auto token = tokenizer_->NextToken();
+ if (token->IsEOL() || token->IsEOS())
+ return Result("missing offset for VIEWPORT command");
+ Result r = token->ConvertToDouble();
+ if (!r.IsSuccess())
+ return Result("invalid offset for VIEWPORT command");
+
+ val[i] = token->AsFloat();
+ }
+ vp.x = val[0];
+ vp.y = val[1];
+
+ auto token = tokenizer_->NextToken();
+ if (!token->IsIdentifier() || token->AsString() != "SIZE")
+ return Result("missing SIZE for VIEWPORT command");
+
+ for (int i = 0; i < 2; i++) {
+ token = tokenizer_->NextToken();
+ if (token->IsEOL() || token->IsEOS())
+ return Result("missing size for VIEWPORT command");
+ Result r = token->ConvertToDouble();
+ if (!r.IsSuccess())
+ return Result("invalid size for VIEWPORT command");
+
+ val[i] = token->AsFloat();
+ }
+ vp.w = val[0];
+ vp.h = val[1];
+
+ token = tokenizer_->PeekNextToken();
+ while (token->IsIdentifier()) {
+ if (token->AsString() == "MIN_DEPTH") {
+ tokenizer_->NextToken();
+ token = tokenizer_->NextToken();
+ if (token->IsEOL() || token->IsEOS())
+ return Result("missing min_depth for VIEWPORT command");
+ Result r = token->ConvertToDouble();
+ if (!r.IsSuccess())
+ return Result("invalid min_depth for VIEWPORT command");
+
+ vp.mind = token->AsFloat();
+ }
+ if (token->AsString() == "MAX_DEPTH") {
+ tokenizer_->NextToken();
+ token = tokenizer_->NextToken();
+ if (token->IsEOL() || token->IsEOS())
+ return Result("missing max_depth for VIEWPORT command");
+ Result r = token->ConvertToDouble();
+ if (!r.IsSuccess())
+ return Result("invalid max_depth for VIEWPORT command");
+
+ vp.maxd = token->AsFloat();
+ }
+
+ token = tokenizer_->PeekNextToken();
+ }
+
+ pipeline->GetPipelineData()->SetViewport(vp);
+
+ return ValidateEndOfStatement("VIEWPORT command");
+}
+
Result Parser::ToBufferType(const std::string& name, BufferType* type) {
assert(type);
if (name == "color")
@@ -1172,10 +1243,60 @@ Result Parser::ParsePipelineBind(Pipeline* pipeline) {
}
}
+ // Set default descriptor buffer offsets to 0 and descriptor buffer
+ // ranges to VK_WHOLE_SIZE (~0ULL).
+ std::vector<uint64_t> descriptor_offsets(buffers.size(), 0);
+ std::vector<uint64_t> descriptor_ranges(buffers.size(), ~0ULL);
+ if (buffer_type == BufferType::kUniformDynamic ||
+ buffer_type == BufferType::kStorageDynamic ||
+ buffer_type == BufferType::kStorage ||
+ buffer_type == BufferType::kUniform) {
+ token = tokenizer_->PeekNextToken();
+ if (token->IsIdentifier() &&
+ token->AsString() == "DESCRIPTOR_OFFSET") {
+ token = tokenizer_->NextToken();
+ for (size_t i = 0; i < buffers.size(); i++) {
+ token = tokenizer_->NextToken();
+ if (!token->IsInteger()) {
+ if (i > 0) {
+ return Result(
+ "expecting a DESCRIPTOR_OFFSET value for each buffer in "
+ "the array");
+ } else {
+ return Result(
+ "expecting an integer value for DESCRIPTOR_OFFSET");
+ }
+ }
+ descriptor_offsets[i] = token->AsUint64();
+ }
+ }
+
+ token = tokenizer_->PeekNextToken();
+ if (token->IsIdentifier() &&
+ token->AsString() == "DESCRIPTOR_RANGE") {
+ token = tokenizer_->NextToken();
+ for (size_t i = 0; i < buffers.size(); i++) {
+ token = tokenizer_->NextToken();
+ if (!token->IsInteger()) {
+ if (i > 0) {
+ return Result(
+ "expecting a DESCRIPTOR_RANGE value for each buffer in "
+ "the array");
+ } else {
+ return Result(
+ "expecting an integer value for DESCRIPTOR_RANGE");
+ }
+ }
+ descriptor_ranges[i] = token->AsUint64();
+ }
+ }
+ }
+
pipeline->ClearBuffers(descriptor_set, binding);
for (size_t i = 0; i < buffers.size(); i++) {
pipeline->AddBuffer(buffers[i], buffer_type, descriptor_set, binding,
- base_mip_level, dynamic_offsets[i]);
+ base_mip_level, dynamic_offsets[i],
+ descriptor_offsets[i], descriptor_ranges[i]);
}
} else if (token->IsIdentifier() && token->AsString() == "KERNEL") {
token = tokenizer_->NextToken();
diff --git a/src/amberscript/parser.h b/src/amberscript/parser.h
index e8cb835..6fb25ce 100644
--- a/src/amberscript/parser.h
+++ b/src/amberscript/parser.h
@@ -65,6 +65,7 @@ class Parser : public amber::Parser {
Result ParsePipelineShaderCompileOptions(Pipeline*);
Result ParsePipelineSubgroup(Pipeline* pipeline);
Result ParsePipelineFramebufferSize(Pipeline*);
+ Result ParsePipelineViewport(Pipeline*);
Result ParsePipelineBind(Pipeline*);
Result ParsePipelineVertexData(Pipeline*);
Result ParsePipelineIndexData(Pipeline*);
diff --git a/src/amberscript/parser_bind_test.cc b/src/amberscript/parser_bind_test.cc
index 64f3948..a39b69e 100644
--- a/src/amberscript/parser_bind_test.cc
+++ b/src/amberscript/parser_bind_test.cc
@@ -1393,11 +1393,53 @@ END
EXPECT_EQ(BufferType::kUniform, bufs[0].type);
EXPECT_EQ(1U, bufs[0].descriptor_set);
EXPECT_EQ(2U, bufs[0].binding);
+ EXPECT_EQ(0U, bufs[0].descriptor_offset);
+ EXPECT_EQ(~0ULL, bufs[0].descriptor_range);
EXPECT_EQ(static_cast<uint32_t>(0), bufs[0].location);
EXPECT_EQ(FormatType::kR32G32B32A32_SFLOAT,
bufs[0].buffer->GetFormat()->GetFormatType());
}
+TEST_F(AmberScriptParserTest, BindBufferDescriptorOffsetAndRange) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+
+ BIND BUFFER my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_OFFSET 256 DESCRIPTOR_RANGE 512
+ BIND BUFFER my_buf AS uniform DESCRIPTOR_SET 1 BINDING 3 DESCRIPTOR_OFFSET 256 DESCRIPTOR_RANGE -1
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ const auto* pipeline = pipelines[0].get();
+ const auto& bufs = pipeline->GetBuffers();
+ ASSERT_EQ(2U, bufs.size());
+ EXPECT_EQ(BufferType::kUniform, bufs[0].type);
+ EXPECT_EQ(1U, bufs[0].descriptor_set);
+ EXPECT_EQ(2U, bufs[0].binding);
+ EXPECT_EQ(256U, bufs[0].descriptor_offset);
+ EXPECT_EQ(512U, bufs[0].descriptor_range);
+ EXPECT_EQ(static_cast<uint32_t>(0), bufs[0].location);
+ EXPECT_EQ(FormatType::kR32G32B32A32_SFLOAT,
+ bufs[0].buffer->GetFormat()->GetFormatType());
+ // Verify the descriptor range from the second buffer.
+ EXPECT_EQ(~0ULL, bufs[1].descriptor_range);
+}
+
TEST_F(AmberScriptParserTest, BindBufferMissingBindingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
@@ -2859,6 +2901,33 @@ END)";
EXPECT_EQ("13: missing BINDING for BIND command", r.Error());
}
+TEST_F(AmberScriptParserTest, BindDescriptorOffsetWithUnsupportedBufferType) {
+ std::string unsupported_buffer_types[] = {"uniform_texel_buffer",
+ "storage_texel_buffer",
+ "sampled_image", "storage_image"};
+
+ for (const auto& buffer_type : unsupported_buffer_types) {
+ std::ostringstream in;
+ in << R"(
+SHADER compute compute_shader GLSL
+# GLSL Shader
+END
+
+BUFFER texture FORMAT R8G8B8A8_UNORM
+
+PIPELINE compute pipeline
+ ATTACH compute_shader
+ BIND BUFFER texture AS )"
+ << buffer_type << R"( DESCRIPTOR_SET 0 BINDING 0 DESCRIPTOR_OFFSET 0
+END)";
+ Parser parser;
+ Result r = parser.Parse(in.str());
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ("10: extra parameters after BIND command: DESCRIPTOR_OFFSET",
+ r.Error());
+ }
+}
+
TEST_F(AmberScriptParserTest, BindBufferArray) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
@@ -2891,12 +2960,200 @@ END
EXPECT_EQ(BufferType::kUniform, bufs[i].type);
EXPECT_EQ(1U, bufs[i].descriptor_set);
EXPECT_EQ(2U, bufs[i].binding);
+ EXPECT_EQ(0U, bufs[i].descriptor_offset);
+ EXPECT_EQ(~0ULL, bufs[i].descriptor_range);
+ EXPECT_EQ(static_cast<uint32_t>(0), bufs[i].location);
+ EXPECT_EQ(FormatType::kR32G32B32A32_SFLOAT,
+ bufs[i].buffer->GetFormat()->GetFormatType());
+ }
+}
+
+TEST_F(AmberScriptParserTest, BindBufferArrayWithDescriptorOffsetAndRange) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_buf1 FORMAT R32G32B32A32_SFLOAT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+
+ BIND BUFFER_ARRAY my_buf1 my_buf1 AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_OFFSET 256 512 DESCRIPTOR_RANGE 1024 2048
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ const auto* pipeline = pipelines[0].get();
+ const auto& bufs = pipeline->GetBuffers();
+ ASSERT_EQ(2U, bufs.size());
+ for (size_t i = 0; i < 2; i++) {
+ EXPECT_EQ(BufferType::kUniform, bufs[i].type);
+ EXPECT_EQ(1U, bufs[i].descriptor_set);
+ EXPECT_EQ(2U, bufs[i].binding);
+ EXPECT_EQ(256U * (i + 1), bufs[i].descriptor_offset);
+ EXPECT_EQ(1024U * (i + 1), bufs[i].descriptor_range);
EXPECT_EQ(static_cast<uint32_t>(0), bufs[i].location);
EXPECT_EQ(FormatType::kR32G32B32A32_SFLOAT,
bufs[i].buffer->GetFormat()->GetFormatType());
}
}
+TEST_F(AmberScriptParserTest,
+ BindDynamicBufferArrayWithDescriptorOffsetAndRange) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_buf1 FORMAT R32G32B32A32_SFLOAT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+
+ BIND BUFFER_ARRAY my_buf1 my_buf1 AS uniform_dynamic DESCRIPTOR_SET 1 BINDING 2 OFFSET 16 32 DESCRIPTOR_OFFSET 256 512 DESCRIPTOR_RANGE 1024 2048
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ const auto* pipeline = pipelines[0].get();
+ const auto& bufs = pipeline->GetBuffers();
+ ASSERT_EQ(2U, bufs.size());
+ for (size_t i = 0; i < 2; i++) {
+ EXPECT_EQ(BufferType::kUniformDynamic, bufs[i].type);
+ EXPECT_EQ(1U, bufs[i].descriptor_set);
+ EXPECT_EQ(2U, bufs[i].binding);
+ EXPECT_EQ(16U * (i + 1), bufs[i].dynamic_offset);
+ EXPECT_EQ(256U * (i + 1), bufs[i].descriptor_offset);
+ EXPECT_EQ(1024U * (i + 1), bufs[i].descriptor_range);
+ EXPECT_EQ(static_cast<uint32_t>(0), bufs[i].location);
+ EXPECT_EQ(FormatType::kR32G32B32A32_SFLOAT,
+ bufs[i].buffer->GetFormat()->GetFormatType());
+ }
+}
+
+TEST_F(AmberScriptParserTest, BindBufferArrayOnlyOneDescriptorOffset) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+
+ BIND BUFFER_ARRAY my_buf my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_OFFSET 256
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ(
+ "13: expecting a DESCRIPTOR_OFFSET value for each buffer in the array",
+ r.Error());
+}
+
+TEST_F(AmberScriptParserTest, BindBufferArrayOnlyOneDescriptorRange) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+
+ BIND BUFFER_ARRAY my_buf my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_RANGE 256
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ(
+ "13: expecting a DESCRIPTOR_RANGE value for each buffer in the array",
+ r.Error());
+}
+
+TEST_F(AmberScriptParserTest, BindUniformBufferEmptyDescriptorOffset) {
+ std::string in = R"(
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+PIPELINE graphics my_pipeline
+ BIND BUFFER my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_OFFSET
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ("5: expecting an integer value for DESCRIPTOR_OFFSET", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, BindUniformBufferInvalidDescriptorOffset) {
+ std::string in = R"(
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+PIPELINE graphics my_pipeline
+ BIND BUFFER my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_OFFSET foo
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ("4: expecting an integer value for DESCRIPTOR_OFFSET", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, BindUniformBufferEmptyDescriptorRange) {
+ std::string in = R"(
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+PIPELINE graphics my_pipeline
+ BIND BUFFER my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_RANGE
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ("5: expecting an integer value for DESCRIPTOR_RANGE", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, BindUniformBufferInvalidDescriptorRange) {
+ std::string in = R"(
+BUFFER my_buf FORMAT R32G32B32A32_SFLOAT
+PIPELINE graphics my_pipeline
+ BIND BUFFER my_buf AS uniform DESCRIPTOR_SET 1 BINDING 2 DESCRIPTOR_RANGE foo
+END
+)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess());
+ EXPECT_EQ("4: expecting an integer value for DESCRIPTOR_RANGE", r.Error());
+}
+
TEST_F(AmberScriptParserTest, BindBufferArrayOnlyOneBuffer) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
diff --git a/src/amberscript/parser_viewport_test.cc b/src/amberscript/parser_viewport_test.cc
new file mode 100644
index 0000000..ec19fb2
--- /dev/null
+++ b/src/amberscript/parser_viewport_test.cc
@@ -0,0 +1,388 @@
+// Copyright 2021 The Amber Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "gtest/gtest.h"
+#include "src/amberscript/parser.h"
+
+namespace amber {
+namespace amberscript {
+
+using AmberScriptParserTest = testing::Test;
+
+TEST_F(AmberScriptParserTest, NoViewport) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_FALSE(pipeline->GetPipelineData()->HasViewportData());
+}
+
+TEST_F(AmberScriptParserTest, ViewportNoDepth) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 5.0 7.0 SIZE 10.0 12.0
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData());
+ ASSERT_FLOAT_EQ(5.0f, pipeline->GetPipelineData()->GetViewport().x);
+ ASSERT_FLOAT_EQ(7.0f, pipeline->GetPipelineData()->GetViewport().y);
+ ASSERT_FLOAT_EQ(10.0f, pipeline->GetPipelineData()->GetViewport().w);
+ ASSERT_FLOAT_EQ(12.0f, pipeline->GetPipelineData()->GetViewport().h);
+ ASSERT_FLOAT_EQ(0.0f, pipeline->GetPipelineData()->GetViewport().mind);
+ ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().maxd);
+}
+
+TEST_F(AmberScriptParserTest, ViewportMinDepth) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 12.2 9.7 SIZE 0.5 106.1 MIN_DEPTH 0.3
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData());
+ ASSERT_FLOAT_EQ(12.2f, pipeline->GetPipelineData()->GetViewport().x);
+ ASSERT_FLOAT_EQ(9.7f, pipeline->GetPipelineData()->GetViewport().y);
+ ASSERT_FLOAT_EQ(0.5f, pipeline->GetPipelineData()->GetViewport().w);
+ ASSERT_FLOAT_EQ(106.1f, pipeline->GetPipelineData()->GetViewport().h);
+ ASSERT_FLOAT_EQ(0.3f, pipeline->GetPipelineData()->GetViewport().mind);
+ ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().maxd);
+}
+
+TEST_F(AmberScriptParserTest, ViewportMaxDepth) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 12.2 9.7 SIZE 0.5 106.1 MAX_DEPTH 0.456
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData());
+ ASSERT_FLOAT_EQ(12.2f, pipeline->GetPipelineData()->GetViewport().x);
+ ASSERT_FLOAT_EQ(9.7f, pipeline->GetPipelineData()->GetViewport().y);
+ ASSERT_FLOAT_EQ(0.5f, pipeline->GetPipelineData()->GetViewport().w);
+ ASSERT_FLOAT_EQ(106.1f, pipeline->GetPipelineData()->GetViewport().h);
+ ASSERT_FLOAT_EQ(0.0f, pipeline->GetPipelineData()->GetViewport().mind);
+ ASSERT_FLOAT_EQ(0.456f, pipeline->GetPipelineData()->GetViewport().maxd);
+}
+
+TEST_F(AmberScriptParserTest, ViewportAllValues) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT -0.6 5.2 SIZE 13.8 9.4 MIN_DEPTH 0.5 MAX_DEPTH 0.6
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData());
+ ASSERT_FLOAT_EQ(-0.6f, pipeline->GetPipelineData()->GetViewport().x);
+ ASSERT_FLOAT_EQ(5.2f, pipeline->GetPipelineData()->GetViewport().y);
+ ASSERT_FLOAT_EQ(13.8f, pipeline->GetPipelineData()->GetViewport().w);
+ ASSERT_FLOAT_EQ(9.4f, pipeline->GetPipelineData()->GetViewport().h);
+ ASSERT_FLOAT_EQ(0.5f, pipeline->GetPipelineData()->GetViewport().mind);
+ ASSERT_FLOAT_EQ(0.6f, pipeline->GetPipelineData()->GetViewport().maxd);
+}
+
+TEST_F(AmberScriptParserTest, ViewportIntegers) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT -2 7 SIZE 15 20 MIN_DEPTH 1 MAX_DEPTH 2
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData());
+ ASSERT_FLOAT_EQ(-2.0f, pipeline->GetPipelineData()->GetViewport().x);
+ ASSERT_FLOAT_EQ(7.0f, pipeline->GetPipelineData()->GetViewport().y);
+ ASSERT_FLOAT_EQ(15.0f, pipeline->GetPipelineData()->GetViewport().w);
+ ASSERT_FLOAT_EQ(20.0f, pipeline->GetPipelineData()->GetViewport().h);
+ ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().mind);
+ ASSERT_FLOAT_EQ(2.0f, pipeline->GetPipelineData()->GetViewport().maxd);
+}
+
+TEST_F(AmberScriptParserTest, ViewportMixedIntegers) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT -2 13.1 SIZE 15.9 20
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_TRUE(r.IsSuccess()) << r.Error();
+
+ auto script = parser.GetScript();
+ const auto& pipelines = script->GetPipelines();
+ ASSERT_EQ(1U, pipelines.size());
+
+ auto* pipeline = pipelines[0].get();
+ ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData());
+ ASSERT_FLOAT_EQ(-2.0f, pipeline->GetPipelineData()->GetViewport().x);
+ ASSERT_FLOAT_EQ(13.1f, pipeline->GetPipelineData()->GetViewport().y);
+ ASSERT_FLOAT_EQ(15.9f, pipeline->GetPipelineData()->GetViewport().w);
+ ASSERT_FLOAT_EQ(20.0f, pipeline->GetPipelineData()->GetViewport().h);
+ ASSERT_FLOAT_EQ(0.0f, pipeline->GetPipelineData()->GetViewport().mind);
+ ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().maxd);
+}
+
+TEST_F(AmberScriptParserTest, ViewportInvalidMissingSize) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 0.0 2.0 12.0 24.0
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess()) << r.Error();
+ EXPECT_EQ("15: missing SIZE for VIEWPORT command", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, ViewportInvalidSizeNotOptional) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 0.0 2.0
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess()) << r.Error();
+ EXPECT_EQ("16: missing SIZE for VIEWPORT command", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, ViewportInvalidMissingOffset) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 0.0 SIZE 12.0 24.0
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess()) << r.Error();
+ EXPECT_EQ("15: invalid offset for VIEWPORT command", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, ViewportInvalidMissingSizeValue) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 0.0 2.0 SIZE 12.0
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess()) << r.Error();
+ EXPECT_EQ("16: missing size for VIEWPORT command", r.Error());
+}
+
+TEST_F(AmberScriptParserTest, ViewportInvalidMissingDepthValue) {
+ std::string in = R"(
+SHADER vertex my_shader PASSTHROUGH
+SHADER fragment my_fragment GLSL
+# GLSL Shader
+END
+BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
+BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
+
+PIPELINE graphics my_pipeline
+ ATTACH my_shader
+ ATTACH my_fragment
+ BIND BUFFER my_fb AS color LOCATION 0
+ BIND BUFFER my_ds AS depth_stencil
+
+ VIEWPORT 0.0 2.0 SIZE 12.0 24.0 MIN_DEPTH MAX_DEPTH 1.0
+END)";
+
+ Parser parser;
+ Result r = parser.Parse(in);
+ ASSERT_FALSE(r.IsSuccess()) << r.Error();
+ EXPECT_EQ("15: invalid min_depth for VIEWPORT command", r.Error());
+}
+
+} // namespace amberscript
+} // namespace amber