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+#!amber
+# Copyright 2019 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+SHADER vertex vtex_shader PASSTHROUGH
+SHADER fragment frag_shader GLSL
+#version 430
+
+layout(location = 0) in vec4 color_in;
+layout(location = 0) out vec4 color_out;
+
+void main() {
+ color_out = color_in;
+}
+END
+
+BUFFER img_buf FORMAT B8G8R8A8_UNORM
+
+PIPELINE graphics my_pipeline
+ ATTACH vtex_shader
+ ATTACH frag_shader
+
+ FRAMEBUFFER_SIZE 256 256
+ BIND BUFFER img_buf AS color LOCATION 0
+END
+
+CLEAR my_pipeline
+EXPECT my_pipeline BUFFER img_buf IDX 0 0 SIZE 256 256 EQ_RGBA 0 0 0 0