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-rw-r--r--tests/cases/compute_ssbo_without_probe.amber49
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diff --git a/tests/cases/compute_ssbo_without_probe.amber b/tests/cases/compute_ssbo_without_probe.amber
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+# Copyright 2018 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+[compute shader]
+#version 430
+
+layout(set = 0, binding = 0) buffer block0 {
+ float data_set0_binding0[3];
+};
+
+layout(set = 1, binding = 2) buffer block1 {
+ float data_set1_binding2[3];
+};
+
+layout(set = 2, binding = 1) buffer block2 {
+ float data_set2_binding1[3];
+};
+
+layout(set = 2, binding = 3) buffer block3 {
+ float data_set2_binding3[3];
+};
+
+void main() {
+ const uint index = gl_WorkGroupID.x;
+ data_set0_binding0[index] = data_set0_binding0[index] + 1.0f;
+ data_set1_binding2[index] = data_set2_binding1[index] -
+ data_set1_binding2[index];
+ data_set2_binding1[index] = 10.0f * data_set2_binding3[index] +
+ data_set2_binding1[index];
+ data_set2_binding3[index] = 30.0f * data_set2_binding3[index];
+}
+
+[test]
+ssbo 0:0 subdata vec3 0 1.0 2.0 3.0
+ssbo 1:2 subdata vec3 0 4.0 5.0 6.0
+ssbo 2:1 subdata vec3 0 21.0 22.0 23.0
+ssbo 2:3 subdata vec3 0 0.7 0.8 0.9
+compute 3 1 1