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+# Copyright 2018 The Amber Authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+[require]
+vertexPipelineStoresAndAtomics
+
+[vertex shader]
+#version 430
+
+layout(location = 0) in vec4 position;
+layout(location = 0) out vec4 frag_color;
+
+layout(set = 0, binding = 0) buffer block1 {
+ vec4 in_color;
+};
+
+void main() {
+ gl_Position = position;
+ frag_color = in_color;
+}
+
+[fragment shader]
+#version 430
+
+layout(location = 0) in vec4 frag_color;
+layout(location = 0) out vec4 final_color;
+
+void main() {
+ final_color = frag_color;
+}
+
+[test]
+ssbo 0 subdata vec4 0 1.0 0.0 0.0 1.0
+draw rect -1 -1 1 1
+relative probe rect rgba (0.0, 0.0, 0.5, 0.5) (1.0, 0, 0, 1.0)